Damage Lab/Damage mechanics
Damage mechanics

Pack Hunter

Wolfpack and Pack Hunter behavior across relevant damage sources.

TESTING
INFORMATIONAL
REAL
Notes
Modifiers
Weapon
Base
Explosion
Impact
WP1
WP2
ActualMultiply by 1.04687 to get Templar value
A/BActual health bar damage / base rocket damage given buffs/debuffs/etc., should be about equal to None [5] A/B value for 5 player tests
A/PActual health bar damage / 5 man Pack Hunter true damage
%% difference compared to expected
None [1]
Item artwork
74,469
56,676
N/A
17,793
N/A
769
N/A
1,646
N/A
94,074
1.263
N/A
0.00
26% boost to base damage
None [5]
Item artwork
74,469
56,676
N/A
17,793
N/A
769
N/A
1,646
N/A
94,160
1.264
N/A
0.09
Pack Hunter scaling is identical with multiple players
Bait and Switch [5]
Item artwork
96,809
73,679
1.300
23,130
1.300
999
1.299
2,141
1.301
119,777
1.237
1.272
-2.15
Bait is not applied to the impact of the first rocket
Explosive Light [5]
Item artwork
92,951
70,845
1.250
22,106
1.242
769
1.000
1,646
1.000
113,351
1.219
1.204
-3.69
~20% per rocket
Lasting Impression [5]
Item artwork
88,638
70,845
1.250
17,793
1.000
769
1.000
2,058
1.250
110,353
1.245
1.172
-6.24
~17% per rocket
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