Index/Systems
Buildcraft systems

Perks

Trait reference ranked by practical endgame value.

INFO
ANALYSIS
KEY
🖼️
Name
SeasonMost recently reintroduced
Tags
Trigger
Effect
Enhancement
Description
Rank
Tier
Item artwork
Eager Edge
15
utility
Readying sword3s ICD
80% increased lunge for 1s
20% extra lunge0.5s duration
defines an entire subset of endgame PvE
1
S
S
irreplaceable; transforms how a weapon functions in the sandbox
Item artwork
Envious Arsenal
25
refill
Dealing damage with both other weapons, then readying
Refills mag
20 ammo generation
class-agnostic BnS-compatible reloads and a lot of free ammo gen
2
S
A
best-in-slot and excellent effects
Item artwork
Attrition Orbs
23
utility
55% of mag hit + 2, rounded down (bows: 5, swords: 6)
Creates an 0.8% Super Orb of Power
0.3% more Super
extremely potent orb generation on certain weapon types
3
S
B
situationally outstanding effects or worse A alternatives
Item artwork
Fourth Time's the Charm
4
overflowammo
4 precision hits with 2s between
2 ammo refund
1s extra time
nearly doubles total damage and mag size at the same time
4
S
C
core sustained and spree perks
Item artwork
Aggregate Charge
27
sustained
Damage to elemental-debuffed target
10/20/30% (1/2/3 debuffs) for 3s
10% damage on buffed portion
BnS replacement that works on first shot, great for fireteams, less so for solo
5
S
D
solid effects but niche or overshadowed
Item artwork
Elemental Honing
26
sustained
Dealing different elemental damage (5 stacks)
Up to 35% damage for 20s (40% for kinetics)
3s duration
best setup sustained DPS perk in the game
6
S
E
very mediocre or extremely niche
Item artwork
Heal Clip
22
utility
Kill-reload within 5.3s
x2 Cure for playerx1 Cure to allies within ?m
?s kill-reload time
subclass-agnostic survivability and Benevolence procs
7
S
F
technically positive PvE effects but no real use
Item artwork
Physic
24
utility
6 healing hits on allies within 1s of each
Restoration x1 for 4-6s for user
0.5s with Solace1s without
BiS support auto perk, doubles its use cases
8
S
G
PvP perks / no real PvE benefit
Item artwork
Bait and Switch
16
sustained
Damage with all weapons (7s max between)
30% damage for 10s
1s duration
lower setup alternative to Elemental Honing
9
S
Item artwork
Collective Demolition
29
ability
Item artwork
Dimensional Shift
29
utility
Item artwork
Gear Shift
29
sustainedspree
Item artwork
Light Touch
29
reload
Item artwork
Lucky Shot
29
refill
Item artwork
Mega Kill Clip
29
spree
Item artwork
One-Two Punch
6
utility
12 pellets of shotgun hit
+150% melee damage for 3s (75% for spread shot)
10 pellets
foundation of various meta-defining melee builds
10
S
Item artwork
Destabilizing Rounds
20
splash
Weapon kill1.5 ICD
Volatile explosionVolatile Rounds for 2s on kill splash hit
?s reduced ICD
probably the best on-kill splash effect in the game
11
A
Item artwork
Withering Gaze
25
utility
1.5s ADS without firing
Weaken applied on next shot
1.4s ADS?
best universally applicable debuff extension packed into a legendary perk
12
A
Item artwork
Kinetic Tremors
20
splash
Multiple hits on enemy within 3s
3 shockwaves under target
Reduced hit count
versatile: add clear, major chip, and even boss damage
13
A
Item artwork
Reaper's Tithe
27
burstspree
Simultaneous kills (4 stacks)Timer starts upon firing
20-40% damage for 15s, kills extend by 6s
2s duration
best non-Surrounded burst perk, potentially great for roam too
14
A
Item artwork
Trench Barrel
3
sustained
Melee damage
50% damage, 30 handling, 30 reload for 5s or 3 shots
5 stats
extremely high damage boost for now-ranged melee options
15
A
Item artwork
Jolting Feedback
25
splash
Multiple hits within ?s, reduced if amplifiedauto: 16/12 pulse: 15/11 SMG: 19/14? GL: 4/3
Inflicts jolt
Less hits needed if not amplified
on-hit champ stun, stagger, and decent add clear
16
A
Item artwork
Rewind Rounds
14
overflow
Emptying mag
60% of hits refilled, hits within 1s of proc don't count
70% of hits
almost Envious Assassin with zero setup requirement
17
A
Item artwork
Chaos Reshaped
24
sustainedutility
In combat every 5s for 12sAbove requirement for additional 12s
20% damage for 7s35% damage for 7s, 35 HP every 7s
-0.5s combat duration
highest non-Surrounded sustained damage, plus small health ticks
18
A
Item artwork
Incandescent
17
splash
Weapon kill
30(40) scorch to enemies within 4-8m
5 scorch
excellent stagger and simple trigger splash damage
19
A
Item artwork
Chill Clip
16
utility
≥50% mag
x50 slow stacks (x40 for rapid fusions) on hit
5 stability
BiS Overload stun perk
20
A
Item artwork
Ancillary Ordinance
27
splash
3? elemental final blows within ?sFinal blow on elemental-debuffed targetUp to 5 stacks
Micro-missile launched from next kill
?
slow missile but requirement is easy and damage is good with decent radius
21
B
Item artwork
Voltshot
18
splash
Kill-reload within 5.3s
Next hit within 7s applies jolt
1s proc duration
decent staggering add clear with reduced uptime due to kill-reload requirement
22
B
Item artwork
Repulsor Brace
17
utility
Weapon kill on void debuffed enemy
45 HP Void Overshield for 8s
2s duration
sustain with Destabilizing Rounds and void builds
23
B
Item artwork
Lead from Gold
9
ammo
Power ammo pickup
25% of special ammo filled (halved if 2 specials)
15% more ammo
allows for focus on heavy generation instead of special
24
B
Item artwork
Chain Reaction
12
splash
Weapon kill
Elemental explosion on target
20 guard endurance20 ammo generation
still decent splash post-nerf, but only really relevant on specials
25
B
Item artwork
Slice
23
utility
Class ability usage
5 hits of Sever for 8sHits refresh duration
0.5s extra time
useful for severing boss-tier enemies for Courage and damage reduction
26
B
Item artwork
Archer's Gambit
7
reloadspree
Hipfired precision hit
?s reload, ?x reload duration, 0.4x draw time for 4sCan be extended to 8s
?s duration
very significant on-hit draw time reduction
27
B
Item artwork
Air Trigger
24
reloadammo
PassiveAirborne
20 ammo generation30 reload, 0.8x reload duration
10 ammo generation5 reload
Field Prep without the awkward reload requirement
28
B
Item artwork
Field Prep
1
reloadammo
PassiveCrouching
20 ammo generation50 reload, 0.8x reload/ready/stow duration
10 ammo generation5 reload
nice passive ammo generation gain
29
B
Item artwork
Whirlwind Blade
1
sustained
Sword hit (10 stacks)
3-30% damage for 3.5s
0.5s duration
BiS consistent sustained sword damage perk
30
B
Item artwork
Crystalline Corpsebloom
27
splash
Weapon kill after initial activation
? crystal spawned ?m away from enemy for 3s
Large crystal
like Headstone except works on any kill with slightly worse crystal placement
31
B
Item artwork
Shoot to Loot
15
refillutility
Shooting an ammo brick
Picks up ammo and orbs and refills all weapons
5 range
QoL and damage rotation option in niche endgame damage scenarios
32
B
Item artwork
Bipod
21
utility
Passive
1 mag, 5 reserves, 0.75x firing delay-30 blast, -20 reload, -25% damage
5 blast, 5 reload
solves rocket low shot count issue when combined with Pack Hunter, expands viability
33
B
Item artwork
Reconstruction
12
overflow
6 seconds without shooting
25% mag refill, up to 100% overflow
5.5 seconds
free overflow despite massive time requirement
34
B
Item artwork
Auto-Loading Holster
1
refill
Weapon stowed
Refills weapon after 3.5s
0.2s faster reload
still provides high QoL on slow reload weapons even post-nerf
35
B
Item artwork
Clown Cartridge
9
overflow
Reload
10% to 50% mag overflow (rounds up)
3% average
like Ambitious Assassin but doesn't need kills to reach 2 mag on relevant weapons
36
B
Item artwork
Relentless Strikes
1
ammo
3 hits with 2s between
1 ammo
?s tolerance
essential for sword total damage
37
B
Item artwork
Explosive Light
7
burstsplash
Orb pickup (up to 6 stacks)
~25-44% damage, 100 blast
Up to 7 stacks
decent to good damage, but dependent on either short phase or orb gen roam context
38
B
Item artwork
Redirection
12
burst
Hits against minors (30 stacks, 2 per)
2x damage against elites+ at 3 stacks or more, 3 stacks per hit consumed
2 stacks consumed, 2 stacks for 2x damage
excellent storable damage perk on DPS specials and wave frames
39
B
Item artwork
Firefly
14
splashreload
Precision kill
Solar explosion on target, 50 reload for 6s
5 reload
decent splash with great reload, good slot efficiency
40
B
Item artwork
Recombination
12
burst
Elemental kill (10 stacks)
10-100% damage for 1 shot
8 stacks
enhances burst of weapons like slugs/aggressive snipers
41
C
Item artwork
Demolitionist
6
abilityrefill
Weapon killGrenade use, 3s ICD
10-20% grenade energyWeapon refill
11-22% energy
grenade regen and reload options less relevant than ever
42
C
Item artwork
Cascade Point
19
burst
Reading within 5s or kill or precision hits with another weapon
0.6x firing delay (0.7x for SMG/LMG) for 2.5s
0.25s duration
niche extreme burst DPS perk
43
C
Item artwork
Controlled Burst
21
sustained
Weapon kill or all bolts hit
20% damage, 0.9x charge for 2s
N/A
extremely consistent sustained fusion damage
44
C
Item artwork
Desperate Measures
23
spree
Weapon killGrenade or melee kill
10% damage for 7s20-30% damage for 7s, refreshed by weapon
0.5s duration
very consistent spree perk in current sandbox, activates at tier 2 while stowed
45
C
Item artwork
Bewildering Burst
27
splash
Kill-reload within ?s
Kinetic blinding blast on next shot within 6s
?s proc duration
blind radius is too small to be strongly effective, nice compacting of blinding GL role
46
C
Item artwork
Sharp Harvest
27
ammo
3 powered hits with 1.5s between
5% of special ammo given (halved with two specials)
0.5s timer
great on roam swords, potentially usable for damage
47
C
Item artwork
Lead From Light
27
ammo
Orb pickup (up to 6 stacks)
~25%? extra special progress on kill, consumes stack
?
decent but special ammo progress isn't a highly valued stat in endgame right now
48
C
Item artwork
Impromptu Ammunition
27
ammo
Weapon kill
1.?x ammo generation scalar for ?s
?s duration
multiplicative ammo generation effect, doesn't seem as impactful as raw ammo generation boosts
49
C
Item artwork
Vorpal Weapon
7
sustained
Miniboss, boss, or vehicle
10-20% damage
5 stability5 guard resistance
good on LP HCs and some specials
50
C
Item artwork
Impulse Amplifier
13
reload
Passive
35% velocity, 20 reload, 0.85x reload duration (0.8x on rockets)
5 reload
excellent zero requirement reload perk on certain weapon types
51
C
Item artwork
Frenzy
13
sustainedreload
Damage dealt/received every 5s for 12s
15% damage, 100 handling, 100 reload for 7s
N/A
all-in-one stat and damage package, just missing splash
52
C
Item artwork
Surrounded
5
sustained
Within 8m of 3+ enemies, 1.5s linger
35-40% damage
42-47% damage
surprisingly applicable in roam content, niche for sustained damage
53
C
Item artwork
Reciprocity
26
utility
Healing ally
3 HP per hit
0.5 more HP
essentially gives Restoration if held down
54
C
Item artwork
Explosive Head
4
utility
Passive
15% damage, explosive detonation
5 accuracy
decent splash and consistent damage on bows
55
C
Item artwork
Explosive Payload
1
utilityspree
Passive
15% damage, explosive shot
5 reload
decent base damage, stagger, and champ stun interactions
56
C
Item artwork
Timed Payload
1
utilityspree
Passive
15% damage, delayed explosive shot
5 stability
decent base damage, stagger, and champ stun interactions
57
C
Item artwork
One for All
12
spree
Hitting 3 enemies with 3s between
35% damage for 10s, non-refreshable
1s duration
great on splash weapons (compressed waves, area denials), decent otherwise
58
C
Item artwork
Killing Tally
6
spree
Weapon kill (3 stacks)
10-30% damage until stow/reload
10 mag
consistent spree damage with an overflow/refill perk
59
C
Item artwork
Grave Robber
1
refill
Melee kill or powered melee damage, 3s ICD
Mag refill
5 handling
BiS Trench and 12P reload perk
60
C
Item artwork
High Ground
22
spreesustained
Above enemy and groundedWeapon kill (3 stacks)
25% damage for 7s10-25% damage for 7s
5 reload
like Rampage with sustainable duration and instant stack option
61
C
Item artwork
Close to Melee
19
sustained
Glaive projectile kill
+60% glaive melee damage for 10sExtended by 5s on any glaive damage
1s duration
sustained glaive melee damage
62
C
Item artwork
Bolt Scavenger
27
reload
Bolt pickup (scales with # grabbed)
? handling and ? reload for up to 15sBypasses reload cap(?)
?s duration
apparently bypasses reload cap on crossbows, pretty noticeable
63
C
Item artwork
Enlightened Action
22
reload
Dealing damage (up to 12 stacks, hand cannons give 3 per hit)
~4 handling and reload per stack for 2s (max 50)
5 handling, 5 reload?
like Rapid Hit but worse stats and no crit requirement
64
C
Item artwork
Rapid Hit
4
reload
Precision hit (5 stacks)
5-60 reload, 0.92x reload duration, 2-25 stability for 2s
?
best on-hit reload perk, requires crits
65
C
Item artwork
Precision Instrument
22
sustained
Weapon hit (6 stacks)
4-25% precision damage for 1.1s (2.1s for charged)
Up to 30% damage
like Focused Fury with higher peak damage but no swapping or reloading (without RoF and such)
66
C
Item artwork
All-Star
28
damage
Ammo pickup, then weapon ready
Refill and 35% damage for 9s (6s if special)
1s duration?
solid damage but bricks aren't as universal as BnS or Honing
67
C
Item artwork
Firing Line
6
sustained
Within 15m of 2+ allies
20% precision damage
10 handling
decent sustained damage perk in teams
68
C
Item artwork
Focused Fury
16
sustained
Precision hits for 50%+ mag
20% damage for 11s
1s duration
refreshable, swappable, consistent solo sustained damage
69
C
Item artwork
Replenishing Aegis
20
refill
Blocking and taking damage
1 ammo refilled, 1s ICD
?s ICD
ICD stops it from being useful
70
C
Item artwork
Slideshot
1
refill
Slide (0.3s ICD)
15% mag refill, 20 range, 30 stability for 2.5s (shot 1)
?
transformative for single shot weapon uptime, multishot slides
71
C
Item artwork
Slideways
1
refill
Slide (0.5s ICD)
15% mag refill, 20 stability, 20 handling for 3s
5 stability, handling
transformative for single shot weapon uptime
72
C
Item artwork
Detonator Beam
26
splash
25 hits within ?s of each
Explosion around target (does ~6.5x base shot)
5?s less hits
neutral major shred trace perk
73
C
Item artwork
Overflow
6
overflow
Special or power ammo pickup
Mag refill and 100% overflow
120% overflow
mix of okay QoL trigger and decent effect for DPS setup
74
C
Item artwork
Cold Steel
15
utility
Sword hits
x40 slow stacks on light, x60 on heavy
10 ammo, 10 mag
Chill Clip equivalent on a more risky weapon family
75
C
Item artwork
Archer's Tempo
4
reloadspree
Precision hit
0.75x draw time for 3s
1s duration
worse than Archer's Gambit, but easy to use uptime bow perk
76
C
Item artwork
Triple Tap
1
overflowammo
3 precision hits with 2s between
1 ammo refund
1s extra time
FTTC but half efficacy and worse per-mag damage
77
C
Item artwork
Target Lock
19
sustained
Hits with 0.2s between, >12.5% mag
Scales from 17-40% damage
19-45% damage
LMG damage
78
C
Item artwork
Burning Ambition
27
splashsustained
Next shot after hit counter fillsDirect hit on scorched target
10-20 scorch (primary/special, +50% with Ashes)
? less hits
potential synergy with Eunoia, PotBS, and Dragon's Breath, usually not enough scorch
79
C
Item artwork
Reservoir Burst
4
splashburst
Mag fullPassive
25% damage, explosion on corpse30 mag
5 stability
okay add clear in mid-tier content, decent sustained damage with overflow perk
80
C
Item artwork
Meganeura
28
splash
Precision hit (3 stacks, 3.5s)
Dragonfly-like splash that does up to ~67% more at max stacks
0.5s duration
BiS general on-kill splash perk for crit weapons
81
C
Item artwork
Onslaught
4
spree
Weapon kill (3 stacks)
0.84x-0.63x firing delay, 15-35 reload for 4.5s
?s duration
underrated, ~59% DPS increase and reload perk, only problem is duration and annoying to max
82
D
Item artwork
Golden Tricorn
15
spree
Weapon killMatching ability kill with x1 active
15% damage for 7s50% damage for 10s
1s duration for x1
very high damage spree perk, but requires constant matching ability kills
83
D
Item artwork
Loose Change
22
reload
Elemental debuff application
50 reload, 20 aim assist, -20% ADS penalty for 4.5s
0.5s duration
like Collective Action, actually pretty easy to trigger in current sandbox
84
D
Item artwork
Sword Logic
22
spree
Weapon kill (4 stacks)
15-50% for 5.5-15.5s (scales based on enemy rank)
1s duration
combatant tier gimmick doesn't work out due to time between engagements
85
D
Item artwork
Envious Assassin
20
overflow
Weapon ready after another weapon's kills
10%-20% extra mag per kill, max of 3x mag
2.5% more per kill
still a no swap tripling of base mag even post-nerf
86
D
Item artwork
Eddy Current
21
reload
Stopping after 1.5s sprintAmplified
?s handling, 0.95x animations, 20 reload, 0.95x reload duration for 3s60 reload + above benefits
?s duration? reload?x reload duration
pretty consistent strong QoL stat buff in current sandbox
87
D
Item artwork
Beacon Rounds
23
reload
Weapon kill (4 stacks)
15 reload, 0.9x reload duration, 45% cone, tracking for 6s
1s duration
middling reload buff with unnecessary QoL tracking
88
D
Item artwork
Ambitious Assassin
1
overflow
Kill-reload within 7s
Mag overflow based on kills (up to +150%)
1s kill-reload time
great on high lethality low mag weapons (like wave frames) without Clown
89
D
Item artwork
Headstone
15
splash
Precision kill
Stasis crystal spawn on corpse
5 stability
stasis fragment synergy
90
D
Item artwork
Dragonfly
1
splash
Precision kill
Elemental explosion on target
5 reload
higher splash than Firefly without reload bump
91
D
Item artwork
Circle of Life
24
spree
Support Frame Boost to ally
25% damage for 10s
1s duration
extremely straightforward trigger, damage is alright
92
D
Item artwork
Flash Counter
10
utility
Blocking any damage
Emits a disorienting blast
10 ammo
utility blind for a movement sword
93
D
Item artwork
Blast Distributor
27
utility
Explosive damage (5 stacks)
10 grenade per stack for 5s
3 grenade per stack
only really good on area denials for now, 65 is a big stat bump
94
D
Item artwork
Unrelenting
11
utility
Every 3 minors within 5s / 1 elite+ kill
80 HP and starts health regen
5 HP
sustain on high lethality weapons
95
D
Item artwork
Tear
26
splash
Precision kill1.5?s ICD
Sever explosion
?s reduced ICD
similar to Demoralize, not really a needed niche
96
D
Item artwork
Demoralize
26
splash
Precision kill1.5?s ICD
Weaken explosion
?s reduced ICD
Destabilizing's less useful younger brother
97
D
Item artwork
Collective Pugilism
27
ability
Subclass pickup
?% melee energy on hits for 8sDuration can be extended to 16s total
?% more energy
pretty solid melee on hit on certain archetypes, but build-dependent for subclass pickups
98
D
Item artwork
Rolling Storm
26
splash
Weapon kill
x1 Bolt Charge (doubled if Amplified)
x1 more Bolt Charge if at 0 stacks
doesn't significantly affect Bolt Charge builds, has okay melee build potential
99
D
Item artwork
Threat Detector
1
reload
Within 15m of 1+ enemies (up to 2)
15-40 stability, 25-100 handling, 0.9-0.81x handling duration, 18-60 reload
3-4 stats
can be used to boost handling or to boost reload, only good near 2 enemies
100
D
Item artwork
Master of Arms
24
spree
Any weapon kill (2 stacks, drops to x1 when x2 expires)
15% damage for 7s, then 25% damage for 4s
1s duration
like Paracausal Affinity, but layered uptime and higher max
101
D
Item artwork
Paracausal Affinity
20
spree
Kill that matches weapon alignment
20% damage for 6s
1s duration
basically guaranteed spree perk
102
D
Item artwork
Swashbuckler
6
spree
Weapon kill (1 stack)Melee kill (5 stacks)
7-33% damage for 4.5s
2s duration
better duration and uptime vs. AJ
103
D
Item artwork
Pugilist
18
ability
Weapon killMelee damage
10-20% melee energy35 handling for 3s
11-22% energy
fill perk, more useful on add clear weapons than most other ability regen perks
104
D
Item artwork
Discord
21
ammo
Weapon ready within 7?s of another weapon kill
Refill (primary) / ammo refund (special) on kill for 7s
1s duration
stretching ammo economy on one-shot specials
105
D
Item artwork
Cluster Bomb
1
sustained
Passive
Explosions release 8 clusters
5 blast
situationally decent depending on boss model
106
D
Item artwork
Deconstruct
23
sustained
~50% of mag hit with 6s between hits
40% damage against constructs/vehicles for 5s10% mag refill
1s duration
vehicle/construct damage
107
D
Item artwork
Rampage
1
spree
Weapon kill (3 stacks, decay per stack)
10-33% damage for 4.5s
0.5s duration
much better alternatives
108
D
Item artwork
Trickle Charge
28
refill
Gaining Bolt ChargeDischarging Bolt Charge
10% mag refill (excludes non-stowed heat)20% mag refill, 100% heat dissipation
?
solid refill effect but more annoying than meta refill perk requirements
109
D
Item artwork
Subsistence
6
refill
Weapon kill
10-17% mag refill
20% refill
situational refill dependent on TtK
110
E
Item artwork
Desperado
3
spree
Precision kill-reload within 5.2s
0.7x firing delay for 6s
1s duration
tier 2 Onslaught equivalent for one kill
111
E
Item artwork
Stats for All
16
reload
Hitting 3 enemies with 3s between
10 range, 10 stability, 35 handling, 35 reload, 0.95x reload duration for 10s, non-refreshable
1s duration
decent paired with OfA
112
E
Item artwork
Adrenaline Junkie
14
spree
Weapon kill (1 stack)Grenade kill (5 stacks)
~7% to ~33% damage, +20 handling for 4.5s
0.5s duration
mediocre uptime but easy to max with grenade builds
113
E
Item artwork
Multikill Clip
6
spree
Kill-reload within 3.6s (3 stacks)
17-50% damage for 5s
0.5s duration
potentially decent on wave frames and other high lethality splash weapons
114
E
Item artwork
Compulsive Reloader
16
reload
>50% mag
50 reload, 0.95x reload duration
5 reload
playstyle and weapon-dependent
115
E
Item artwork
En Garde
1
burst
Readying sword
30% damage for 1.5s
0.5s duration
sword swap rotation perk
116
E
Item artwork
Kill Clip
1
spree
Kill-reload within 3.6s
25% damage for 5s
0.5s duration
decent on wave frames
117
E
Item artwork
Adagio
15
spree
Weapon kill
30% damage, +10 range, 1.2x firing delay for 7s
1s duration
single shot damage on rocket sidearms
118
E
Item artwork
Proximity Power
27
utility
Weapon kill within 15m of enemy (3 stacks)
15 melee per stack for 10s
3 melee per stack
stats too low, kill requirement too high, compare against Blast Distributor
119
E
Item artwork
Unstoppable Force
16
utility
Blocking damage
20% projectile damage for 4s
1s duration
unhelpful boost to offensive aspect of glaives
120
E
Item artwork
Melee Momentum
26
utility
Glaive melee kill
?% glaive energy and -?% block movement penalty for ?s
?% more energy
perhaps a niche option for glaive melee-centric builds
121
E
Item artwork
Rimestealer
25
utility
Crystal or frozen enemy shatter
Frost Armor x1
Frost Armor x2
Frost Armor source on stasis builds
122
E
Item artwork
Under-Over
18
utility
Passive
125% damage to shields and overshields50% damage to Barrier shields
?% damage
Barrier primaries
123
E
Item artwork
Disruption Break
3
utility
Elemental or Barrier shield break
50% more kinetic damage to affected target for 5.5s
?s duration
shielded high-health targets rare
124
E
Item artwork
Hatchling
20
splash
Precision kill3 kills with 3s between
Threadling spawn on corpse
5 handling
worst 3.0 splash effect
125
E
Item artwork
Dual Loader
12
reload
Passive
Loads 2 ammo at a time
3 ammo at a time
great with low RoF Trench shotguns
126
E
Item artwork
Lasting Impression
13
sustained
Passive
50 blast, delayed detonation, 20% damage
5 blast
outdated unconditional damage boost
127
E
Item artwork
Full Court
6
sustained
Projectile 0.2-1.1s airborne
0-25% explosive damage
5 blast
niche sustained damage for HGLs
128
E
Item artwork
Strategist
24
ability
Weapon killClass ability usage
10-20% class ability energy? stability for ?s
11-22% energy
least useful ability to waste a regen perk on
129
E
Item artwork
Thresh
12
ability
Weapon kill
1-1.5% extra super energy
1.33-2% energy
weapon kills not as coveted for super farming any more
130
E
Item artwork
Wellspring
12
ability
Weapon kill
8% ability energy split equally
1% energy
mathematically inefficient compared to other ability perks
131
E
Item artwork
Cooling Baubles
28
refill
Elemental pickup or orb pickup
-33% heat
-2% heat
niche usage for longer single mag firing use cases
132
E
Item artwork
Supercharged Magazine
28
refill
AmplifiedSpeed Booster
5% mag refill every 1.5s5% mag refill every 0.25s, up to 2x overflow
?
refill too slow with just Amplified, Speed Booster unrealistic activation during damage
133
E
Item artwork
Feeding Frenzy
4
reload
Weapon kill (up to 5 stacks)
8-100 reload (50 on 2nd stack), 0.975-0.8x reload duration for 3.5s
13-100 reload
decent on spree primaries
134
F
Item artwork
Ensemble
15
reload
Within 15m of ally
30 handling and 40 reload, lingers for 1.5s
5 more stats
acceptable in team settings
135
F
Item artwork
Harmony
15
spree
Weapon ready within 3s of another weapon kill
20% damage, 15 handling for 7s
1s duration
better alternatives in same damage tier
136
F
Item artwork
Successful Warm-Up
16
spree
Weapon kill
0.625x charge/draw for 6s, more kills give 4s, up to 20s
Kills give 5s
potentially strong if fusion minor scalar gets buffed
137
F
Item artwork
Binary Orbit
27
spree
Kill that mismatches weapon alignment
25% damage for 8.5s
2s duration
build-dependent, but a decent refreshable roam option
138
F
Item artwork
Assassin's Blade
1
spree
Weapon kill
15% damage, 9m/s movement for 5s
0.5s duration
better roam perks
139
F
Item artwork
Collective Action
21
spree
Subclass item pickup
20% damage for 7sDuration extended up to 12s
1s initial duration
fairly consistent spree perk in current sandbox
140
F
Item artwork
Adhesive Ordnance
28
damagesplash
Ammo pickup
Effective 2.2x damage for one shot due to attached projectile
?
only really useful for Recomb-style play or brick spam mods
141
F
Item artwork
Tracking Module
4
utility
ADS
Rockets track enemies
5 blast
good frame + moving boss
142
F
Item artwork
Recycled Energy
26
ability
Kill-reload within ?s
?% energy to least-charged ability
?% more energy
supports multikills, but still less efficient than other ability perks that don't need reloads
143
F
Item artwork
Shield Disorient
5
utility
Matching shield break
Explosion that disorients for 5s within 7m
N/A
usually not very relevant given current sandbox
144
F
Item artwork
Genesis
4
utility
Shield breakMatching shield hit
Mag refillRefunds 1 ammo
5 handling
okay on Barrier primaries
145
F
Item artwork
Immovable Object
16
utility
Blocking and stationary
90% more energy per hit
10% energy
underrated but requires no movement
146
F
Item artwork
Energy Transfer
7
utility
Blocking damage with sword
0.5-1.5% class energy per blocked damage
0.625%-1.55% energy
underrated but class ability not high value
147
F
Item artwork
Slickdraw
18
PvP
Passive
100 handling, 0.95x ready, -20% cone
-15% cone
niche swap rotations
148
F
Item artwork
Quickdraw
1
PvP
Weapon ready
100 ready/stow handling, 0.95x ready duration for 1s or ADS
5 handling
niche swap rotations
149
F
Item artwork
Danger Zone
14
utility
Within 15m of 3+ enemies
?% blast, lower self damage, lingers for 3.5s
5 blast passively
rocket jumping :D
150
F
Item artwork
Cornered
14
burst
Within 15m of 2+ enemies
0.85x charge/draw, lingers for 1.5s
5 stability passively10 stability with perk
extremely niche; paired with Surrounded
151
F
Item artwork
Backup Plan
1
burst
Weapon ready3.5s ICD
0.7x charge, -20% damage, 100 handling for 2s
0.5s duration
lowering initial charge on high-impacts
152
F
Item artwork
Outlaw
1
reload
Precision kill
70 reload, 0.9x reload duration for 6s
1s duration
outdated trigger
153
F
Item artwork
Tireless Blade
1
ammo
2 kills
1 ammo
Chance for 2 ammo
worse than Relentless in every circumstance
154
F
Item artwork
Blunt Execution Rounds
15
burst
Melee damage within 15m of enemy4s ICD
6x damage and 100 handling for 10s or one burst
1s duration
ICD keeps it from being great
155
F
Item artwork
Counterattack
7
burst
Blocking an attack 0.5s after blocking
50% damage for 2s
1s duration
very inconsistent upkeep
156
F
Item artwork
High-Impact Reserves
1
sustained
Mag is 50-0%
12.1-25.6% damage
55% start
worse than Vorpal across entire mag
157
F
Item artwork
Adaptive Munitions
16
utility
Unmatched or Barrier shield damage
On-hit scaling to ~50% damage
1.4x more damage
Barrier primaries
158
F
Item artwork
Stopping Power
28
damage
Low health targetPassive
Up to 15% damage at <18% healthIncreased stagger?
?
not good enough to surpass other double damage perks
159
F
Item artwork
Osmosis
9
utility
Grenade use
50% mag refill, weapon becomes super element (only refills once per ready)
5 handling
affinity change is useless, mag refill is okay
160
F
Item artwork
Permeability
23
utility
Class ability usage
50% mag refill, weapon becomes super element (only refills once per ready)
5 handling
affinity change is useless, mag refill is okay
161
F
Item artwork
Celerity
10
reload
Last guardian standingPassive
100 handling, 100 reload, radar while ADS20 handling, 20 reload
N/A
better alternatives
162
F
Item artwork
Elemental Capacitor
9
reload
Passive (based on super)
50 reload (solar), 50 handling (arc)Other subclasses useless stats
5 more stats
better subclass-agnostic alternatives
163
F
Item artwork
Thermal Atomization
28
damagesplash
50-100% heat
8.25% to 15% damage, small splash on kill
?
like HIR with a mediocre splash effect, not very good
164
F
Item artwork
Surplus
12
reload
Abililty charges available (3 stacks)
5-25 stability, 5-60 handling, 10-60 reload
? stats
more consistent alternatives
165
F
Item artwork
Sleight of Hand
16
reload
Ready within 3.5s of other weapon or ability kills (3 stacks)
10-30 stability, handling, and reload for 7.5s
1s duration
better alternatives
166
F
Item artwork
Keep Away
20
reload
No enemies within 15m
10 range, 30 reload
2 more stats
decent reload, just better options
167
F
Item artwork
Turnabout
16
utility
Elemental shield break
30 HP overshield for 10s
1.4s duration
non-3.0 overshield with very low HP
168
F
Item artwork
Mulligan
5
PvP
Missing
20-35% chance to refund ammo
25-40% chance
interaction with Armor-Piercing Rounds
169
F
Item artwork
Snapshot Sights
1
PvP
Passive
0.5x ADS (0.8x for specials)
5 stability
QoL on snipers
170
F
Item artwork
Lone Wolf
25
PvP
PassiveNo allies within 15m
10 aim assist, 0.9x ADS duration, 10 AEAbove effects doubled
1 aim assist, 0.05x ADS duration, 2 AE
pseudo-Snapshot
171
F
Item artwork
Tap The Trigger
1
PvP
Firing
40 stability, -50% recoil, -10% cone for 0.6s
0.16s duration? stats
Shoot to Loot traces
172
F
Item artwork
Reversal of Fortune
7
PvP
Missing twice in 6s
Refunds 1 ammo
N/A
possible interaction with Armor-Piercing Rounds, otherwise useless
173
F
Item artwork
Sympathetic Arsenal
11
refillreload
Kill-reload within 3.6sPassive
Refills stowed weapons20 reload
?s tolerance
Envious Arsenal's younger and much less cool brother
174
F
Item artwork
Perpetual Motion
15
reload
While moving for 2-10s, stops after 0.5s
10-20 stability, handling, reload
2-9s
annoying upkeep and pitiful stats
175
F
Item artwork
Magnificent Howl
4
spree
Precision kill-reload (10 stacks)
50% damage per shot per stackPrecision kills add one stack
5 reload
awful damage return
176
F
Item artwork
Full Auto Trigger System
1
burst
Passive
0.9x fire rate recovery on shotguns
N/A
worse Cascade Point
177
F
Item artwork
Box Breathing
3
burst
1.5s ADS without firing
Precision multiplier up by 1 for one shot
-0.1s ADS time
awful damage return
178
F
Item artwork
Reverberation
24
splash
Weapon kill
100 blast radius for 5.5s
0.5s duration
better alternatives or literally does nothing
179
F
Item artwork
Butterfly
28
splash
Kill after 1.5s ADS
Dragonfly-like splash
0.1s ADS
terrible payoff for ADS + kill
180
F
Item artwork
Bottomless Grief
13
reload
Last guardian standingPassive
Kills refill magazine30 mag
N/A
mag increase never worth
181
F
Item artwork
Kickstart
13
burst
Sprinting for 1.5s into slide
15% damage, 0.8x charge for ?s
?s duration
boost awful and short
182
F
Item artwork
Valiant Charge
20
utility
Blocking damage
80% lunge distance for 1s
?s duration
Eager better universally post-healing patch
183
F
Item artwork
Duelist's Trance
15
utility
Sword kill
60 guard stats, 60 charge until stowed
5 extra to all stats
60 charge never worth over Relentless
184
F
Item artwork
Pulse Monitor
1
refill
Critical health
50 handling, 0.95x ready/stow, mag refresh
Higher health
low health rotations are a gimmick
185
F
Item artwork
Shattering Blade
6
burst
Heavy attack that fully depletes ammo
67% damage
N/A
awful damage return
186
F
Item artwork
Sneak Bow
4
reload
Crouching
? reload, 0.8x reload duration
? stability and reload
much worse than draw time
187
F
Item artwork
Steady Hands
16
PvP
Weapon kill
100 handling, 0.825x handling duration on all weapons for 8.5s
1s duration
PvP
188
F
Item artwork
Killing Wind
11
PvP
Weapon kill
20 range, 50 mobility, 40 handling for 5s
0.5s duration
PvP
189
G
Item artwork
Shot Swap
19
PvP
Weapon kill (2 each, 8 stacks)
100 ready/stow handling, ?x ready/stow duration, stack consumed on ready/stow
?
PvP
190
G
Item artwork
Dynamic Sway Reduction
1
PvP
Holding down trigger
Scaling accuracy and stability
Faster scaling
PvP
191
G
Item artwork
Zen Moment
1
PvP
Weapon hit (5 stacks)
-?% recoil, ?% flinch resistance per stack for 1s
5 stability
PvP
192
G
Item artwork
Well-Rounded
17
PvP
Grenade or powered melee (2 stacks)
10-20 range, stability, handling for 15s
? stats
much better alternatives
193
G
Item artwork
Headseeker
1
PvP
Dealing body damage
Precision multiplier up by 0.1175 for 0.55s
5 stability
PvP
194
G
Item artwork
Firmly Planted
1
PvP
Crouching
30 handling, -80% horizontal recoil
5 handling
PvP
195
G
Item artwork
Gutshot Straight
18
PvP
ADS
10-20% body damage, -20% ADS auto aim cone
-15% auto aim cone
PvP
196
G
Item artwork
Fragile Focus
17
PvP
Shields activeReactivates 1s after above critical
20 range
0.5s faster recovery
PvP
197
G
Item artwork
Threat Remover
24
PvP
12 pellets of shotgun hit
? stability, ? handling, ? reload for ?s
10 pellets
stats useless after shot
198
G
Item artwork
Iron Reach
13
PvP
Passive
20 range, -20 stabililty
5 stability
PvP
199
G
Item artwork
Transcendent Moment
27
PvP
Arc, solar, or void weapon killStasis or strand weapon killTranscendent
? stability and ? handling? range and ? aim assistBoth bonuses active
?s duration
PvP
200
G
Item artwork
Tilting at Windmills
16
utility
Blocking damage
-20% block movement penalty for ?s
?s duration
does effectively nothing
201
G
Item artwork
No Distractions
7
PvP
ADS for 1s
35% flinch resist
ADS for 0.9s
PvP
202
G
Item artwork
Air Assault
17
PvP
PassiveWeapon kill
10 AE30 AE for 5s
2 AE
PvP
203
G
Item artwork
Delicate Tuning
28
PvP
50-0% heat
Up to 22 range, ? handling, ?% accuracy cone (50% effect at 50%)
?
PvP
204
G
Item artwork
To The Pain
24
PvP
30 damage taken (10 stacks, removed on stow)
? handling and 2 aim assist per stack
? handling? aim assist
PvP
205
G
Item artwork
Perfect Float
19
PvP
Damage dealt/received every 3s for 6s
30 AE, 35% flinch resist for 10s
Damage every 3.5s2s duration
PvP
206
G
Item artwork
Barrel Constrictor
22
PvP
Weapon kill
20% tighter pellet spread for 7.5s
5% tighter spread, 1s duration
PvP
207
G
Item artwork
Moving Target
1
PvP
ADS
10 aim assist, 2.5% lower ADS move speed penalty
1? aim assist
PvP
208
G
Item artwork
Iron Gaze
11
PvP
Passive
20 aim assist, -20 range
5 range
PvP
209
G
Item artwork
Tunnel Vision
14
PvP
Kill-reload within 3.6s
20 aim assist, -?% cone, ? handling for 5s
?s duration
PvP
210
G
Item artwork
Closing Time
25
PvP
50-0% mag
10-20 range, 10-20 handling, -5-10% cone
? more stats
PvP
211
G
Item artwork
Hip-Fire Grip
1
PvP
Hipfire
1.2x aim assist falloff, 15 aim assist, -30% accuracy cone, 25 stability
Stronger effect
PvP
212
G
Item artwork
Encore
15
PvP
Weapon kills (4 stacks, 2 for precision)
Up to 20 range, 32 stability, and -5% cone for 7s
0.5s duration
PvP
213
G
Item artwork
Built to Blast
27
PvP
Void Overshield, Frost Armor, or Woven Mail
30? stability, ? aim assist, ?% flinch resist lingering for ?s
?s duration
PvP
214
G
Item artwork
Heating Up
14
PvP
Weapon kill (2 stacks)
Scales up to -25% cone, 30 stability, 40 recoil for 5.5s
1s duration
PvP
215
G
Item artwork
Offhand Strike
19
PvP
Weapon kill
1.45x falloff, 30 stability, -95% cone for 7s if hipfire
1s duration
PvP
216
G
Item artwork
Under Pressure
1
PvP
<50% mag down to 0
Scales up to -25% cone, 30 stability
-30% cone, ? stability
PvP
217
G
Item artwork
Rangefinder
3
PvP
ADS
10% zoom, 5% projectile speed
5 handling
PvP
218
G
Item artwork
Opening Shot
1
PvP
First shot, 3.1s ICD
25 range, 20 aim assist, -5% cone
5 aim assist, 5 range
PvP
219
G
Item artwork
Eye of the Storm
7
PvP
156 down to critical health
Scales up to 30 handling, -40% cone
5 stability
PvP
220
G
Item artwork
Invisible Hand
21
PvP
Missing multiple times within 2.5sRemoved 1s after hitting
25 stability for 2.5s
?s post-hit duration
PvP
221
G
Item artwork
Iron Grip
11
PvP
Passive
20 stability, -20 reload
5 reload
literally lowers reload
222
G