Buildcraft systems
Perks
Trait reference ranked by practical endgame value.
INFO | ANALYSIS | KEY | |||||||||
🖼️ | Name | SeasonMost recently reintroduced | Tags | Trigger | Effect | Enhancement | Description | Rank | Tier | ||
![]() | Eager Edge | 15 | utility | Readying sword3s ICD | 80% increased lunge for 1s | 20% extra lunge0.5s duration | defines an entire subset of endgame PvE | 1 | S | S | irreplaceable; transforms how a weapon functions in the sandbox |
![]() | Envious Arsenal | 25 | refill | Dealing damage with both other weapons, then readying | Refills mag | 20 ammo generation | class-agnostic BnS-compatible reloads and a lot of free ammo gen | 2 | S | A | best-in-slot and excellent effects |
![]() | Attrition Orbs | 23 | utility | 55% of mag hit + 2, rounded down (bows: 5, swords: 6) | Creates an 0.8% Super Orb of Power | 0.3% more Super | extremely potent orb generation on certain weapon types | 3 | S | B | situationally outstanding effects or worse A alternatives |
![]() | Fourth Time's the Charm | 4 | overflowammo | 4 precision hits with 2s between | 2 ammo refund | 1s extra time | nearly doubles total damage and mag size at the same time | 4 | S | C | core sustained and spree perks |
![]() | Aggregate Charge | 27 | sustained | Damage to elemental-debuffed target | 10/20/30% (1/2/3 debuffs) for 3s | 10% damage on buffed portion | BnS replacement that works on first shot, great for fireteams, less so for solo | 5 | S | D | solid effects but niche or overshadowed |
![]() | Elemental Honing | 26 | sustained | Dealing different elemental damage (5 stacks) | Up to 35% damage for 20s (40% for kinetics) | 3s duration | best setup sustained DPS perk in the game | 6 | S | E | very mediocre or extremely niche |
![]() | Heal Clip | 22 | utility | Kill-reload within 5.3s | x2 Cure for playerx1 Cure to allies within ?m | ?s kill-reload time | subclass-agnostic survivability and Benevolence procs | 7 | S | F | technically positive PvE effects but no real use |
![]() | Physic | 24 | utility | 6 healing hits on allies within 1s of each | Restoration x1 for 4-6s for user | 0.5s with Solace1s without | BiS support auto perk, doubles its use cases | 8 | S | G | PvP perks / no real PvE benefit |
![]() | Bait and Switch | 16 | sustained | Damage with all weapons (7s max between) | 30% damage for 10s | 1s duration | lower setup alternative to Elemental Honing | 9 | S | ||
![]() | Collective Demolition | 29 | ability | ||||||||
![]() | Dimensional Shift | 29 | utility | ||||||||
![]() | Gear Shift | 29 | sustainedspree | ||||||||
![]() | Light Touch | 29 | reload | ||||||||
![]() | Lucky Shot | 29 | refill | ||||||||
![]() | Mega Kill Clip | 29 | spree | ||||||||
![]() | One-Two Punch | 6 | utility | 12 pellets of shotgun hit | +150% melee damage for 3s (75% for spread shot) | 10 pellets | foundation of various meta-defining melee builds | 10 | S | ||
![]() | Destabilizing Rounds | 20 | splash | Weapon kill1.5 ICD | Volatile explosionVolatile Rounds for 2s on kill splash hit | ?s reduced ICD | probably the best on-kill splash effect in the game | 11 | A | ||
![]() | Withering Gaze | 25 | utility | 1.5s ADS without firing | Weaken applied on next shot | 1.4s ADS? | best universally applicable debuff extension packed into a legendary perk | 12 | A | ||
![]() | Kinetic Tremors | 20 | splash | Multiple hits on enemy within 3s | 3 shockwaves under target | Reduced hit count | versatile: add clear, major chip, and even boss damage | 13 | A | ||
![]() | Reaper's Tithe | 27 | burstspree | Simultaneous kills (4 stacks)Timer starts upon firing | 20-40% damage for 15s, kills extend by 6s | 2s duration | best non-Surrounded burst perk, potentially great for roam too | 14 | A | ||
![]() | Trench Barrel | 3 | sustained | Melee damage | 50% damage, 30 handling, 30 reload for 5s or 3 shots | 5 stats | extremely high damage boost for now-ranged melee options | 15 | A | ||
![]() | Jolting Feedback | 25 | splash | Multiple hits within ?s, reduced if amplifiedauto: 16/12
pulse: 15/11
SMG: 19/14?
GL: 4/3 | Inflicts jolt | Less hits needed if not amplified | on-hit champ stun, stagger, and decent add clear | 16 | A | ||
![]() | Rewind Rounds | 14 | overflow | Emptying mag | 60% of hits refilled, hits within 1s of proc don't count | 70% of hits | almost Envious Assassin with zero setup requirement | 17 | A | ||
![]() | Chaos Reshaped | 24 | sustainedutility | In combat every 5s for 12sAbove requirement for additional 12s | 20% damage for 7s35% damage for 7s, 35 HP every 7s | -0.5s combat duration | highest non-Surrounded sustained damage, plus small health ticks | 18 | A | ||
![]() | Incandescent | 17 | splash | Weapon kill | 30(40) scorch to enemies within 4-8m | 5 scorch | excellent stagger and simple trigger splash damage | 19 | A | ||
![]() | Chill Clip | 16 | utility | ≥50% mag | x50 slow stacks (x40 for rapid fusions) on hit | 5 stability | BiS Overload stun perk | 20 | A | ||
![]() | Ancillary Ordinance | 27 | splash | 3? elemental final blows within ?sFinal blow on elemental-debuffed targetUp to 5 stacks | Micro-missile launched from next kill | ? | slow missile but requirement is easy and damage is good with decent radius | 21 | B | ||
![]() | Voltshot | 18 | splash | Kill-reload within 5.3s | Next hit within 7s applies jolt | 1s proc duration | decent staggering add clear with reduced uptime due to kill-reload requirement | 22 | B | ||
![]() | Repulsor Brace | 17 | utility | Weapon kill on void debuffed enemy | 45 HP Void Overshield for 8s | 2s duration | sustain with Destabilizing Rounds and void builds | 23 | B | ||
![]() | Lead from Gold | 9 | ammo | Power ammo pickup | 25% of special ammo filled (halved if 2 specials) | 15% more ammo | allows for focus on heavy generation instead of special | 24 | B | ||
![]() | Chain Reaction | 12 | splash | Weapon kill | Elemental explosion on target | 20 guard endurance20 ammo generation | still decent splash post-nerf, but only really relevant on specials | 25 | B | ||
![]() | Slice | 23 | utility | Class ability usage | 5 hits of Sever for 8sHits refresh duration | 0.5s extra time | useful for severing boss-tier enemies for Courage and damage reduction | 26 | B | ||
![]() | Archer's Gambit | 7 | reloadspree | Hipfired precision hit | ?s reload, ?x reload duration, 0.4x draw time for 4sCan be extended to 8s | ?s duration | very significant on-hit draw time reduction | 27 | B | ||
![]() | Air Trigger | 24 | reloadammo | PassiveAirborne | 20 ammo generation30 reload, 0.8x reload duration | 10 ammo generation5 reload | Field Prep without the awkward reload requirement | 28 | B | ||
![]() | Field Prep | 1 | reloadammo | PassiveCrouching | 20 ammo generation50 reload, 0.8x reload/ready/stow duration | 10 ammo generation5 reload | nice passive ammo generation gain | 29 | B | ||
![]() | Whirlwind Blade | 1 | sustained | Sword hit (10 stacks) | 3-30% damage for 3.5s | 0.5s duration | BiS consistent sustained sword damage perk | 30 | B | ||
![]() | Crystalline Corpsebloom | 27 | splash | Weapon kill after initial activation | ? crystal spawned ?m away from enemy for 3s | Large crystal | like Headstone except works on any kill with slightly worse crystal placement | 31 | B | ||
![]() | Shoot to Loot | 15 | refillutility | Shooting an ammo brick | Picks up ammo and orbs and refills all weapons | 5 range | QoL and damage rotation option in niche endgame damage scenarios | 32 | B | ||
![]() | Bipod | 21 | utility | Passive | 1 mag, 5 reserves, 0.75x firing delay-30 blast, -20 reload, -25% damage | 5 blast, 5 reload | solves rocket low shot count issue when combined with Pack Hunter, expands viability | 33 | B | ||
![]() | Reconstruction | 12 | overflow | 6 seconds without shooting | 25% mag refill, up to 100% overflow | 5.5 seconds | free overflow despite massive time requirement | 34 | B | ||
![]() | Auto-Loading Holster | 1 | refill | Weapon stowed | Refills weapon after 3.5s | 0.2s faster reload | still provides high QoL on slow reload weapons even post-nerf | 35 | B | ||
![]() | Clown Cartridge | 9 | overflow | Reload | 10% to 50% mag overflow (rounds up) | 3% average | like Ambitious Assassin but doesn't need kills to reach 2 mag on relevant weapons | 36 | B | ||
![]() | Relentless Strikes | 1 | ammo | 3 hits with 2s between | 1 ammo | ?s tolerance | essential for sword total damage | 37 | B | ||
![]() | Explosive Light | 7 | burstsplash | Orb pickup (up to 6 stacks) | ~25-44% damage, 100 blast | Up to 7 stacks | decent to good damage, but dependent on either short phase or orb gen roam context | 38 | B | ||
![]() | Redirection | 12 | burst | Hits against minors (30 stacks, 2 per) | 2x damage against elites+ at 3 stacks or more, 3 stacks per hit consumed | 2 stacks consumed, 2 stacks for 2x damage | excellent storable damage perk on DPS specials and wave frames | 39 | B | ||
![]() | Firefly | 14 | splashreload | Precision kill | Solar explosion on target, 50 reload for 6s | 5 reload | decent splash with great reload, good slot efficiency | 40 | B | ||
![]() | Recombination | 12 | burst | Elemental kill (10 stacks) | 10-100% damage for 1 shot | 8 stacks | enhances burst of weapons like slugs/aggressive snipers | 41 | C | ||
![]() | Demolitionist | 6 | abilityrefill | Weapon killGrenade use, 3s ICD | 10-20% grenade energyWeapon refill | 11-22% energy | grenade regen and reload options less relevant than ever | 42 | C | ||
![]() | Cascade Point | 19 | burst | Reading within 5s or kill or precision hits with another weapon | 0.6x firing delay (0.7x for SMG/LMG) for 2.5s | 0.25s duration | niche extreme burst DPS perk | 43 | C | ||
![]() | Controlled Burst | 21 | sustained | Weapon kill or all bolts hit | 20% damage, 0.9x charge for 2s | N/A | extremely consistent sustained fusion damage | 44 | C | ||
![]() | Desperate Measures | 23 | spree | Weapon killGrenade or melee kill | 10% damage for 7s20-30% damage for 7s, refreshed by weapon | 0.5s duration | very consistent spree perk in current sandbox, activates at tier 2 while stowed | 45 | C | ||
![]() | Bewildering Burst | 27 | splash | Kill-reload within ?s | Kinetic blinding blast on next shot within 6s | ?s proc duration | blind radius is too small to be strongly effective, nice compacting of blinding GL role | 46 | C | ||
![]() | Sharp Harvest | 27 | ammo | 3 powered hits with 1.5s between | 5% of special ammo given (halved with two specials) | 0.5s timer | great on roam swords, potentially usable for damage | 47 | C | ||
![]() | Lead From Light | 27 | ammo | Orb pickup (up to 6 stacks) | ~25%? extra special progress on kill, consumes stack | ? | decent but special ammo progress isn't a highly valued stat in endgame right now | 48 | C | ||
![]() | Impromptu Ammunition | 27 | ammo | Weapon kill | 1.?x ammo generation scalar for ?s | ?s duration | multiplicative ammo generation effect, doesn't seem as impactful as raw ammo generation boosts | 49 | C | ||
![]() | Vorpal Weapon | 7 | sustained | Miniboss, boss, or vehicle | 10-20% damage | 5 stability5 guard resistance | good on LP HCs and some specials | 50 | C | ||
![]() | Impulse Amplifier | 13 | reload | Passive | 35% velocity, 20 reload, 0.85x reload duration (0.8x on rockets) | 5 reload | excellent zero requirement reload perk on certain weapon types | 51 | C | ||
![]() | Frenzy | 13 | sustainedreload | Damage dealt/received every 5s for 12s | 15% damage, 100 handling, 100 reload for 7s | N/A | all-in-one stat and damage package, just missing splash | 52 | C | ||
![]() | Surrounded | 5 | sustained | Within 8m of 3+ enemies, 1.5s linger | 35-40% damage | 42-47% damage | surprisingly applicable in roam content, niche for sustained damage | 53 | C | ||
![]() | Reciprocity | 26 | utility | Healing ally | 3 HP per hit | 0.5 more HP | essentially gives Restoration if held down | 54 | C | ||
![]() | Explosive Head | 4 | utility | Passive | 15% damage, explosive detonation | 5 accuracy | decent splash and consistent damage on bows | 55 | C | ||
![]() | Explosive Payload | 1 | utilityspree | Passive | 15% damage, explosive shot | 5 reload | decent base damage, stagger, and champ stun interactions | 56 | C | ||
![]() | Timed Payload | 1 | utilityspree | Passive | 15% damage, delayed explosive shot | 5 stability | decent base damage, stagger, and champ stun interactions | 57 | C | ||
![]() | One for All | 12 | spree | Hitting 3 enemies with 3s between | 35% damage for 10s, non-refreshable | 1s duration | great on splash weapons (compressed waves, area denials), decent otherwise | 58 | C | ||
![]() | Killing Tally | 6 | spree | Weapon kill (3 stacks) | 10-30% damage until stow/reload | 10 mag | consistent spree damage with an overflow/refill perk | 59 | C | ||
![]() | Grave Robber | 1 | refill | Melee kill or powered melee damage, 3s ICD | Mag refill | 5 handling | BiS Trench and 12P reload perk | 60 | C | ||
![]() | High Ground | 22 | spreesustained | Above enemy and groundedWeapon kill (3 stacks) | 25% damage for 7s10-25% damage for 7s | 5 reload | like Rampage with sustainable duration and instant stack option | 61 | C | ||
![]() | Close to Melee | 19 | sustained | Glaive projectile kill | +60% glaive melee damage for 10sExtended by 5s on any glaive damage | 1s duration | sustained glaive melee damage | 62 | C | ||
![]() | Bolt Scavenger | 27 | reload | Bolt pickup (scales with # grabbed) | ? handling and ? reload for up to 15sBypasses reload cap(?) | ?s duration | apparently bypasses reload cap on crossbows, pretty noticeable | 63 | C | ||
![]() | Enlightened Action | 22 | reload | Dealing damage (up to 12 stacks, hand cannons give 3 per hit) | ~4 handling and reload per stack for 2s (max 50) | 5 handling, 5 reload? | like Rapid Hit but worse stats and no crit requirement | 64 | C | ||
![]() | Rapid Hit | 4 | reload | Precision hit (5 stacks) | 5-60 reload, 0.92x reload duration, 2-25 stability for 2s | ? | best on-hit reload perk, requires crits | 65 | C | ||
![]() | Precision Instrument | 22 | sustained | Weapon hit (6 stacks) | 4-25% precision damage for 1.1s (2.1s for charged) | Up to 30% damage | like Focused Fury with higher peak damage but no swapping or reloading (without RoF and such) | 66 | C | ||
![]() | All-Star | 28 | damage | Ammo pickup, then weapon ready | Refill and 35% damage for 9s (6s if special) | 1s duration? | solid damage but bricks aren't as universal as BnS or Honing | 67 | C | ||
![]() | Firing Line | 6 | sustained | Within 15m of 2+ allies | 20% precision damage | 10 handling | decent sustained damage perk in teams | 68 | C | ||
![]() | Focused Fury | 16 | sustained | Precision hits for 50%+ mag | 20% damage for 11s | 1s duration | refreshable, swappable, consistent solo sustained damage | 69 | C | ||
![]() | Replenishing Aegis | 20 | refill | Blocking and taking damage | 1 ammo refilled, 1s ICD | ?s ICD | ICD stops it from being useful | 70 | C | ||
![]() | Slideshot | 1 | refill | Slide (0.3s ICD) | 15% mag refill, 20 range, 30 stability for 2.5s (shot 1) | ? | transformative for single shot weapon uptime, multishot slides | 71 | C | ||
![]() | Slideways | 1 | refill | Slide (0.5s ICD) | 15% mag refill, 20 stability, 20 handling for 3s | 5 stability, handling | transformative for single shot weapon uptime | 72 | C | ||
![]() | Detonator Beam | 26 | splash | 25 hits within ?s of each | Explosion around target (does ~6.5x base shot) | 5?s less hits | neutral major shred trace perk | 73 | C | ||
![]() | Overflow | 6 | overflow | Special or power ammo pickup | Mag refill and 100% overflow | 120% overflow | mix of okay QoL trigger and decent effect for DPS setup | 74 | C | ||
![]() | Cold Steel | 15 | utility | Sword hits | x40 slow stacks on light, x60 on heavy | 10 ammo, 10 mag | Chill Clip equivalent on a more risky weapon family | 75 | C | ||
![]() | Archer's Tempo | 4 | reloadspree | Precision hit | 0.75x draw time for 3s | 1s duration | worse than Archer's Gambit, but easy to use uptime bow perk | 76 | C | ||
![]() | Triple Tap | 1 | overflowammo | 3 precision hits with 2s between | 1 ammo refund | 1s extra time | FTTC but half efficacy and worse per-mag damage | 77 | C | ||
![]() | Target Lock | 19 | sustained | Hits with 0.2s between, >12.5% mag | Scales from 17-40% damage | 19-45% damage | LMG damage | 78 | C | ||
![]() | Burning Ambition | 27 | splashsustained | Next shot after hit counter fillsDirect hit on scorched target | 10-20 scorch (primary/special, +50% with Ashes) | ? less hits | potential synergy with Eunoia, PotBS, and Dragon's Breath, usually not enough scorch | 79 | C | ||
![]() | Reservoir Burst | 4 | splashburst | Mag fullPassive | 25% damage, explosion on corpse30 mag | 5 stability | okay add clear in mid-tier content, decent sustained damage with overflow perk | 80 | C | ||
![]() | Meganeura | 28 | splash | Precision hit (3 stacks, 3.5s) | Dragonfly-like splash that does up to ~67% more at max stacks | 0.5s duration | BiS general on-kill splash perk for crit weapons | 81 | C | ||
![]() | Onslaught | 4 | spree | Weapon kill (3 stacks) | 0.84x-0.63x firing delay, 15-35 reload for 4.5s | ?s duration | underrated, ~59% DPS increase and reload perk, only problem is duration and annoying to max | 82 | D | ||
![]() | Golden Tricorn | 15 | spree | Weapon killMatching ability kill with x1 active | 15% damage for 7s50% damage for 10s | 1s duration for x1 | very high damage spree perk, but requires constant matching ability kills | 83 | D | ||
![]() | Loose Change | 22 | reload | Elemental debuff application | 50 reload, 20 aim assist, -20% ADS penalty for 4.5s | 0.5s duration | like Collective Action, actually pretty easy to trigger in current sandbox | 84 | D | ||
![]() | Sword Logic | 22 | spree | Weapon kill (4 stacks) | 15-50% for 5.5-15.5s (scales based on enemy rank) | 1s duration | combatant tier gimmick doesn't work out due to time between engagements | 85 | D | ||
![]() | Envious Assassin | 20 | overflow | Weapon ready after another weapon's kills | 10%-20% extra mag per kill, max of 3x mag | 2.5% more per kill | still a no swap tripling of base mag even post-nerf | 86 | D | ||
![]() | Eddy Current | 21 | reload | Stopping after 1.5s sprintAmplified | ?s handling, 0.95x animations, 20 reload, 0.95x reload duration for 3s60 reload + above benefits | ?s duration? reload?x reload duration | pretty consistent strong QoL stat buff in current sandbox | 87 | D | ||
![]() | Beacon Rounds | 23 | reload | Weapon kill (4 stacks) | 15 reload, 0.9x reload duration, 45% cone, tracking for 6s | 1s duration | middling reload buff with unnecessary QoL tracking | 88 | D | ||
![]() | Ambitious Assassin | 1 | overflow | Kill-reload within 7s | Mag overflow based on kills (up to +150%) | 1s kill-reload time | great on high lethality low mag weapons (like wave frames) without Clown | 89 | D | ||
![]() | Headstone | 15 | splash | Precision kill | Stasis crystal spawn on corpse | 5 stability | stasis fragment synergy | 90 | D | ||
![]() | Dragonfly | 1 | splash | Precision kill | Elemental explosion on target | 5 reload | higher splash than Firefly without reload bump | 91 | D | ||
![]() | Circle of Life | 24 | spree | Support Frame Boost to ally | 25% damage for 10s | 1s duration | extremely straightforward trigger, damage is alright | 92 | D | ||
![]() | Flash Counter | 10 | utility | Blocking any damage | Emits a disorienting blast | 10 ammo | utility blind for a movement sword | 93 | D | ||
![]() | Blast Distributor | 27 | utility | Explosive damage (5 stacks) | 10 grenade per stack for 5s | 3 grenade per stack | only really good on area denials for now, 65 is a big stat bump | 94 | D | ||
![]() | Unrelenting | 11 | utility | Every 3 minors within 5s / 1 elite+ kill | 80 HP and starts health regen | 5 HP | sustain on high lethality weapons | 95 | D | ||
![]() | Tear | 26 | splash | Precision kill1.5?s ICD | Sever explosion | ?s reduced ICD | similar to Demoralize, not really a needed niche | 96 | D | ||
![]() | Demoralize | 26 | splash | Precision kill1.5?s ICD | Weaken explosion | ?s reduced ICD | Destabilizing's less useful younger brother | 97 | D | ||
![]() | Collective Pugilism | 27 | ability | Subclass pickup | ?% melee energy on hits for 8sDuration can be extended to 16s total | ?% more energy | pretty solid melee on hit on certain archetypes, but build-dependent for subclass pickups | 98 | D | ||
![]() | Rolling Storm | 26 | splash | Weapon kill | x1 Bolt Charge (doubled if Amplified) | x1 more Bolt Charge if at 0 stacks | doesn't significantly affect Bolt Charge builds, has okay melee build potential | 99 | D | ||
![]() | Threat Detector | 1 | reload | Within 15m of 1+ enemies (up to 2) | 15-40 stability, 25-100 handling, 0.9-0.81x handling duration, 18-60 reload | 3-4 stats | can be used to boost handling or to boost reload, only good near 2 enemies | 100 | D | ||
![]() | Master of Arms | 24 | spree | Any weapon kill (2 stacks, drops to x1 when x2 expires) | 15% damage for 7s, then 25% damage for 4s | 1s duration | like Paracausal Affinity, but layered uptime and higher max | 101 | D | ||
![]() | Paracausal Affinity | 20 | spree | Kill that matches weapon alignment | 20% damage for 6s | 1s duration | basically guaranteed spree perk | 102 | D | ||
![]() | Swashbuckler | 6 | spree | Weapon kill (1 stack)Melee kill (5 stacks) | 7-33% damage for 4.5s | 2s duration | better duration and uptime vs. AJ | 103 | D | ||
![]() | Pugilist | 18 | ability | Weapon killMelee damage | 10-20% melee energy35 handling for 3s | 11-22% energy | fill perk, more useful on add clear weapons than most other ability regen perks | 104 | D | ||
![]() | Discord | 21 | ammo | Weapon ready within 7?s of another weapon kill | Refill (primary) / ammo refund (special) on kill for 7s | 1s duration | stretching ammo economy on one-shot specials | 105 | D | ||
![]() | Cluster Bomb | 1 | sustained | Passive | Explosions release 8 clusters | 5 blast | situationally decent depending on boss model | 106 | D | ||
![]() | Deconstruct | 23 | sustained | ~50% of mag hit with 6s between hits | 40% damage against constructs/vehicles for 5s10% mag refill | 1s duration | vehicle/construct damage | 107 | D | ||
![]() | Rampage | 1 | spree | Weapon kill (3 stacks, decay per stack) | 10-33% damage for 4.5s | 0.5s duration | much better alternatives | 108 | D | ||
![]() | Trickle Charge | 28 | refill | Gaining Bolt ChargeDischarging Bolt Charge | 10% mag refill (excludes non-stowed heat)20% mag refill, 100% heat dissipation | ? | solid refill effect but more annoying than meta refill perk requirements | 109 | D | ||
![]() | Subsistence | 6 | refill | Weapon kill | 10-17% mag refill | 20% refill | situational refill dependent on TtK | 110 | E | ||
![]() | Desperado | 3 | spree | Precision kill-reload within 5.2s | 0.7x firing delay for 6s | 1s duration | tier 2 Onslaught equivalent for one kill | 111 | E | ||
![]() | Stats for All | 16 | reload | Hitting 3 enemies with 3s between | 10 range, 10 stability, 35 handling, 35 reload, 0.95x reload duration for 10s, non-refreshable | 1s duration | decent paired with OfA | 112 | E | ||
![]() | Adrenaline Junkie | 14 | spree | Weapon kill (1 stack)Grenade kill (5 stacks) | ~7% to ~33% damage, +20 handling for 4.5s | 0.5s duration | mediocre uptime but easy to max with grenade builds | 113 | E | ||
![]() | Multikill Clip | 6 | spree | Kill-reload within 3.6s (3 stacks) | 17-50% damage for 5s | 0.5s duration | potentially decent on wave frames and other high lethality splash weapons | 114 | E | ||
![]() | Compulsive Reloader | 16 | reload | >50% mag | 50 reload, 0.95x reload duration | 5 reload | playstyle and weapon-dependent | 115 | E | ||
![]() | En Garde | 1 | burst | Readying sword | 30% damage for 1.5s | 0.5s duration | sword swap rotation perk | 116 | E | ||
![]() | Kill Clip | 1 | spree | Kill-reload within 3.6s | 25% damage for 5s | 0.5s duration | decent on wave frames | 117 | E | ||
![]() | Adagio | 15 | spree | Weapon kill | 30% damage, +10 range, 1.2x firing delay for 7s | 1s duration | single shot damage on rocket sidearms | 118 | E | ||
![]() | Proximity Power | 27 | utility | Weapon kill within 15m of enemy (3 stacks) | 15 melee per stack for 10s | 3 melee per stack | stats too low, kill requirement too high, compare against Blast Distributor | 119 | E | ||
![]() | Unstoppable Force | 16 | utility | Blocking damage | 20% projectile damage for 4s | 1s duration | unhelpful boost to offensive aspect of glaives | 120 | E | ||
![]() | Melee Momentum | 26 | utility | Glaive melee kill | ?% glaive energy and -?% block movement penalty for ?s | ?% more energy | perhaps a niche option for glaive melee-centric builds | 121 | E | ||
![]() | Rimestealer | 25 | utility | Crystal or frozen enemy shatter | Frost Armor x1 | Frost Armor x2 | Frost Armor source on stasis builds | 122 | E | ||
![]() | Under-Over | 18 | utility | Passive | 125% damage to shields and overshields50% damage to Barrier shields | ?% damage | Barrier primaries | 123 | E | ||
![]() | Disruption Break | 3 | utility | Elemental or Barrier shield break | 50% more kinetic damage to affected target for 5.5s | ?s duration | shielded high-health targets rare | 124 | E | ||
![]() | Hatchling | 20 | splash | Precision kill3 kills with 3s between | Threadling spawn on corpse | 5 handling | worst 3.0 splash effect | 125 | E | ||
![]() | Dual Loader | 12 | reload | Passive | Loads 2 ammo at a time | 3 ammo at a time | great with low RoF Trench shotguns | 126 | E | ||
![]() | Lasting Impression | 13 | sustained | Passive | 50 blast, delayed detonation, 20% damage | 5 blast | outdated unconditional damage boost | 127 | E | ||
![]() | Full Court | 6 | sustained | Projectile 0.2-1.1s airborne | 0-25% explosive damage | 5 blast | niche sustained damage for HGLs | 128 | E | ||
![]() | Strategist | 24 | ability | Weapon killClass ability usage | 10-20% class ability energy? stability for ?s | 11-22% energy | least useful ability to waste a regen perk on | 129 | E | ||
![]() | Thresh | 12 | ability | Weapon kill | 1-1.5% extra super energy | 1.33-2% energy | weapon kills not as coveted for super farming any more | 130 | E | ||
![]() | Wellspring | 12 | ability | Weapon kill | 8% ability energy split equally | 1% energy | mathematically inefficient compared to other ability perks | 131 | E | ||
![]() | Cooling Baubles | 28 | refill | Elemental pickup or orb pickup | -33% heat | -2% heat | niche usage for longer single mag firing use cases | 132 | E | ||
![]() | Supercharged Magazine | 28 | refill | AmplifiedSpeed Booster | 5% mag refill every 1.5s5% mag refill every 0.25s, up to 2x overflow | ? | refill too slow with just Amplified, Speed Booster unrealistic activation during damage | 133 | E | ||
![]() | Feeding Frenzy | 4 | reload | Weapon kill (up to 5 stacks) | 8-100 reload (50 on 2nd stack), 0.975-0.8x reload duration for 3.5s | 13-100 reload | decent on spree primaries | 134 | F | ||
![]() | Ensemble | 15 | reload | Within 15m of ally | 30 handling and 40 reload, lingers for 1.5s | 5 more stats | acceptable in team settings | 135 | F | ||
![]() | Harmony | 15 | spree | Weapon ready within 3s of another weapon kill | 20% damage, 15 handling for 7s | 1s duration | better alternatives in same damage tier | 136 | F | ||
![]() | Successful Warm-Up | 16 | spree | Weapon kill | 0.625x charge/draw for 6s, more kills give 4s, up to 20s | Kills give 5s | potentially strong if fusion minor scalar gets buffed | 137 | F | ||
![]() | Binary Orbit | 27 | spree | Kill that mismatches weapon alignment | 25% damage for 8.5s | 2s duration | build-dependent, but a decent refreshable roam option | 138 | F | ||
![]() | Assassin's Blade | 1 | spree | Weapon kill | 15% damage, 9m/s movement for 5s | 0.5s duration | better roam perks | 139 | F | ||
![]() | Collective Action | 21 | spree | Subclass item pickup | 20% damage for 7sDuration extended up to 12s | 1s initial duration | fairly consistent spree perk in current sandbox | 140 | F | ||
![]() | Adhesive Ordnance | 28 | damagesplash | Ammo pickup | Effective 2.2x damage for one shot due to attached projectile | ? | only really useful for Recomb-style play or brick spam mods | 141 | F | ||
![]() | Tracking Module | 4 | utility | ADS | Rockets track enemies | 5 blast | good frame + moving boss | 142 | F | ||
![]() | Recycled Energy | 26 | ability | Kill-reload within ?s | ?% energy to least-charged ability | ?% more energy | supports multikills, but still less efficient than other ability perks that don't need reloads | 143 | F | ||
![]() | Shield Disorient | 5 | utility | Matching shield break | Explosion that disorients for 5s within 7m | N/A | usually not very relevant given current sandbox | 144 | F | ||
![]() | Genesis | 4 | utility | Shield breakMatching shield hit | Mag refillRefunds 1 ammo | 5 handling | okay on Barrier primaries | 145 | F | ||
![]() | Immovable Object | 16 | utility | Blocking and stationary | 90% more energy per hit | 10% energy | underrated but requires no movement | 146 | F | ||
![]() | Energy Transfer | 7 | utility | Blocking damage with sword | 0.5-1.5% class energy per blocked damage | 0.625%-1.55% energy | underrated but class ability not high value | 147 | F | ||
![]() | Slickdraw | 18 | PvP | Passive | 100 handling, 0.95x ready, -20% cone | -15% cone | niche swap rotations | 148 | F | ||
![]() | Quickdraw | 1 | PvP | Weapon ready | 100 ready/stow handling, 0.95x ready duration for 1s or ADS | 5 handling | niche swap rotations | 149 | F | ||
![]() | Danger Zone | 14 | utility | Within 15m of 3+ enemies | ?% blast, lower self damage, lingers for 3.5s | 5 blast passively | rocket jumping :D | 150 | F | ||
![]() | Cornered | 14 | burst | Within 15m of 2+ enemies | 0.85x charge/draw, lingers for 1.5s | 5 stability passively10 stability with perk | extremely niche; paired with Surrounded | 151 | F | ||
![]() | Backup Plan | 1 | burst | Weapon ready3.5s ICD | 0.7x charge, -20% damage, 100 handling for 2s | 0.5s duration | lowering initial charge on high-impacts | 152 | F | ||
![]() | Outlaw | 1 | reload | Precision kill | 70 reload, 0.9x reload duration for 6s | 1s duration | outdated trigger | 153 | F | ||
![]() | Tireless Blade | 1 | ammo | 2 kills | 1 ammo | Chance for 2 ammo | worse than Relentless in every circumstance | 154 | F | ||
![]() | Blunt Execution Rounds | 15 | burst | Melee damage within 15m of enemy4s ICD | 6x damage and 100 handling for 10s or one burst | 1s duration | ICD keeps it from being great | 155 | F | ||
![]() | Counterattack | 7 | burst | Blocking an attack 0.5s after blocking | 50% damage for 2s | 1s duration | very inconsistent upkeep | 156 | F | ||
![]() | High-Impact Reserves | 1 | sustained | Mag is 50-0% | 12.1-25.6% damage | 55% start | worse than Vorpal across entire mag | 157 | F | ||
![]() | Adaptive Munitions | 16 | utility | Unmatched or Barrier shield damage | On-hit scaling to ~50% damage | 1.4x more damage | Barrier primaries | 158 | F | ||
![]() | Stopping Power | 28 | damage | Low health targetPassive | Up to 15% damage at <18% healthIncreased stagger? | ? | not good enough to surpass other double damage perks | 159 | F | ||
![]() | Osmosis | 9 | utility | Grenade use | 50% mag refill, weapon becomes super element (only refills once per ready) | 5 handling | affinity change is useless, mag refill is okay | 160 | F | ||
![]() | Permeability | 23 | utility | Class ability usage | 50% mag refill, weapon becomes super element (only refills once per ready) | 5 handling | affinity change is useless, mag refill is okay | 161 | F | ||
![]() | Celerity | 10 | reload | Last guardian standingPassive | 100 handling, 100 reload, radar while ADS20 handling, 20 reload | N/A | better alternatives | 162 | F | ||
![]() | Elemental Capacitor | 9 | reload | Passive (based on super) | 50 reload (solar), 50 handling (arc)Other subclasses useless stats | 5 more stats | better subclass-agnostic alternatives | 163 | F | ||
![]() | Thermal Atomization | 28 | damagesplash | 50-100% heat | 8.25% to 15% damage, small splash on kill | ? | like HIR with a mediocre splash effect, not very good | 164 | F | ||
![]() | Surplus | 12 | reload | Abililty charges available (3 stacks) | 5-25 stability, 5-60 handling, 10-60 reload | ? stats | more consistent alternatives | 165 | F | ||
![]() | Sleight of Hand | 16 | reload | Ready within 3.5s of other weapon or ability kills (3 stacks) | 10-30 stability, handling, and reload for 7.5s | 1s duration | better alternatives | 166 | F | ||
![]() | Keep Away | 20 | reload | No enemies within 15m | 10 range, 30 reload | 2 more stats | decent reload, just better options | 167 | F | ||
![]() | Turnabout | 16 | utility | Elemental shield break | 30 HP overshield for 10s | 1.4s duration | non-3.0 overshield with very low HP | 168 | F | ||
![]() | Mulligan | 5 | PvP | Missing | 20-35% chance to refund ammo | 25-40% chance | interaction with Armor-Piercing Rounds | 169 | F | ||
![]() | Snapshot Sights | 1 | PvP | Passive | 0.5x ADS (0.8x for specials) | 5 stability | QoL on snipers | 170 | F | ||
![]() | Lone Wolf | 25 | PvP | PassiveNo allies within 15m | 10 aim assist, 0.9x ADS duration, 10 AEAbove effects doubled | 1 aim assist, 0.05x ADS duration, 2 AE | pseudo-Snapshot | 171 | F | ||
![]() | Tap The Trigger | 1 | PvP | Firing | 40 stability, -50% recoil, -10% cone for 0.6s | 0.16s duration? stats | Shoot to Loot traces | 172 | F | ||
![]() | Reversal of Fortune | 7 | PvP | Missing twice in 6s | Refunds 1 ammo | N/A | possible interaction with Armor-Piercing Rounds, otherwise useless | 173 | F | ||
![]() | Sympathetic Arsenal | 11 | refillreload | Kill-reload within 3.6sPassive | Refills stowed weapons20 reload | ?s tolerance | Envious Arsenal's younger and much less cool brother | 174 | F | ||
![]() | Perpetual Motion | 15 | reload | While moving for 2-10s, stops after 0.5s | 10-20 stability, handling, reload | 2-9s | annoying upkeep and pitiful stats | 175 | F | ||
![]() | Magnificent Howl | 4 | spree | Precision kill-reload (10 stacks) | 50% damage per shot per stackPrecision kills add one stack | 5 reload | awful damage return | 176 | F | ||
![]() | Full Auto Trigger System | 1 | burst | Passive | 0.9x fire rate recovery on shotguns | N/A | worse Cascade Point | 177 | F | ||
![]() | Box Breathing | 3 | burst | 1.5s ADS without firing | Precision multiplier up by 1 for one shot | -0.1s ADS time | awful damage return | 178 | F | ||
![]() | Reverberation | 24 | splash | Weapon kill | 100 blast radius for 5.5s | 0.5s duration | better alternatives or literally does nothing | 179 | F | ||
![]() | Butterfly | 28 | splash | Kill after 1.5s ADS | Dragonfly-like splash | 0.1s ADS | terrible payoff for ADS + kill | 180 | F | ||
![]() | Bottomless Grief | 13 | reload | Last guardian standingPassive | Kills refill magazine30 mag | N/A | mag increase never worth | 181 | F | ||
![]() | Kickstart | 13 | burst | Sprinting for 1.5s into slide | 15% damage, 0.8x charge for ?s | ?s duration | boost awful and short | 182 | F | ||
![]() | Valiant Charge | 20 | utility | Blocking damage | 80% lunge distance for 1s | ?s duration | Eager better universally post-healing patch | 183 | F | ||
![]() | Duelist's Trance | 15 | utility | Sword kill | 60 guard stats, 60 charge until stowed | 5 extra to all stats | 60 charge never worth over Relentless | 184 | F | ||
![]() | Pulse Monitor | 1 | refill | Critical health | 50 handling, 0.95x ready/stow, mag refresh | Higher health | low health rotations are a gimmick | 185 | F | ||
![]() | Shattering Blade | 6 | burst | Heavy attack that fully depletes ammo | 67% damage | N/A | awful damage return | 186 | F | ||
![]() | Sneak Bow | 4 | reload | Crouching | ? reload, 0.8x reload duration | ? stability and reload | much worse than draw time | 187 | F | ||
![]() | Steady Hands | 16 | PvP | Weapon kill | 100 handling, 0.825x handling duration on all weapons for 8.5s | 1s duration | PvP | 188 | F | ||
![]() | Killing Wind | 11 | PvP | Weapon kill | 20 range, 50 mobility, 40 handling for 5s | 0.5s duration | PvP | 189 | G | ||
![]() | Shot Swap | 19 | PvP | Weapon kill (2 each, 8 stacks) | 100 ready/stow handling, ?x ready/stow duration, stack consumed on ready/stow | ? | PvP | 190 | G | ||
![]() | Dynamic Sway Reduction | 1 | PvP | Holding down trigger | Scaling accuracy and stability | Faster scaling | PvP | 191 | G | ||
![]() | Zen Moment | 1 | PvP | Weapon hit (5 stacks) | -?% recoil, ?% flinch resistance per stack for 1s | 5 stability | PvP | 192 | G | ||
![]() | Well-Rounded | 17 | PvP | Grenade or powered melee (2 stacks) | 10-20 range, stability, handling for 15s | ? stats | much better alternatives | 193 | G | ||
![]() | Headseeker | 1 | PvP | Dealing body damage | Precision multiplier up by 0.1175 for 0.55s | 5 stability | PvP | 194 | G | ||
![]() | Firmly Planted | 1 | PvP | Crouching | 30 handling, -80% horizontal recoil | 5 handling | PvP | 195 | G | ||
![]() | Gutshot Straight | 18 | PvP | ADS | 10-20% body damage, -20% ADS auto aim cone | -15% auto aim cone | PvP | 196 | G | ||
![]() | Fragile Focus | 17 | PvP | Shields activeReactivates 1s after above critical | 20 range | 0.5s faster recovery | PvP | 197 | G | ||
![]() | Threat Remover | 24 | PvP | 12 pellets of shotgun hit | ? stability, ? handling, ? reload for ?s | 10 pellets | stats useless after shot | 198 | G | ||
![]() | Iron Reach | 13 | PvP | Passive | 20 range, -20 stabililty | 5 stability | PvP | 199 | G | ||
![]() | Transcendent Moment | 27 | PvP | Arc, solar, or void weapon killStasis or strand weapon killTranscendent | ? stability and ? handling? range and ? aim assistBoth bonuses active | ?s duration | PvP | 200 | G | ||
![]() | Tilting at Windmills | 16 | utility | Blocking damage | -20% block movement penalty for ?s | ?s duration | does effectively nothing | 201 | G | ||
![]() | No Distractions | 7 | PvP | ADS for 1s | 35% flinch resist | ADS for 0.9s | PvP | 202 | G | ||
![]() | Air Assault | 17 | PvP | PassiveWeapon kill | 10 AE30 AE for 5s | 2 AE | PvP | 203 | G | ||
![]() | Delicate Tuning | 28 | PvP | 50-0% heat | Up to 22 range, ? handling, ?% accuracy cone (50% effect at 50%) | ? | PvP | 204 | G | ||
![]() | To The Pain | 24 | PvP | 30 damage taken (10 stacks, removed on stow) | ? handling and 2 aim assist per stack | ? handling? aim assist | PvP | 205 | G | ||
![]() | Perfect Float | 19 | PvP | Damage dealt/received every 3s for 6s | 30 AE, 35% flinch resist for 10s | Damage every 3.5s2s duration | PvP | 206 | G | ||
![]() | Barrel Constrictor | 22 | PvP | Weapon kill | 20% tighter pellet spread for 7.5s | 5% tighter spread, 1s duration | PvP | 207 | G | ||
![]() | Moving Target | 1 | PvP | ADS | 10 aim assist, 2.5% lower ADS move speed penalty | 1? aim assist | PvP | 208 | G | ||
![]() | Iron Gaze | 11 | PvP | Passive | 20 aim assist, -20 range | 5 range | PvP | 209 | G | ||
![]() | Tunnel Vision | 14 | PvP | Kill-reload within 3.6s | 20 aim assist, -?% cone, ? handling for 5s | ?s duration | PvP | 210 | G | ||
![]() | Closing Time | 25 | PvP | 50-0% mag | 10-20 range, 10-20 handling, -5-10% cone | ? more stats | PvP | 211 | G | ||
![]() | Hip-Fire Grip | 1 | PvP | Hipfire | 1.2x aim assist falloff, 15 aim assist, -30% accuracy cone, 25 stability | Stronger effect | PvP | 212 | G | ||
![]() | Encore | 15 | PvP | Weapon kills (4 stacks, 2 for precision) | Up to 20 range, 32 stability, and -5% cone for 7s | 0.5s duration | PvP | 213 | G | ||
![]() | Built to Blast | 27 | PvP | Void Overshield, Frost Armor, or Woven Mail | 30? stability, ? aim assist, ?% flinch resist lingering for ?s | ?s duration | PvP | 214 | G | ||
![]() | Heating Up | 14 | PvP | Weapon kill (2 stacks) | Scales up to -25% cone, 30 stability, 40 recoil for 5.5s | 1s duration | PvP | 215 | G | ||
![]() | Offhand Strike | 19 | PvP | Weapon kill | 1.45x falloff, 30 stability, -95% cone for 7s if hipfire | 1s duration | PvP | 216 | G | ||
![]() | Under Pressure | 1 | PvP | <50% mag down to 0 | Scales up to -25% cone, 30 stability | -30% cone, ? stability | PvP | 217 | G | ||
![]() | Rangefinder | 3 | PvP | ADS | 10% zoom, 5% projectile speed | 5 handling | PvP | 218 | G | ||
![]() | Opening Shot | 1 | PvP | First shot, 3.1s ICD | 25 range, 20 aim assist, -5% cone | 5 aim assist, 5 range | PvP | 219 | G | ||
![]() | Eye of the Storm | 7 | PvP | 156 down to critical health | Scales up to 30 handling, -40% cone | 5 stability | PvP | 220 | G | ||
![]() | Invisible Hand | 21 | PvP | Missing multiple times within 2.5sRemoved 1s after hitting | 25 stability for 2.5s | ?s post-hit duration | PvP | 221 | G | ||
![]() | Iron Grip | 11 | PvP | Passive | 20 stability, -20 reload | 5 reload | literally lowers reload | 222 | G | ||



































































































































































































































