Index/Systems
Buildcraft systems

Origin Traits

Origin perk evaluations and their meaningful use cases.

INFO
ANALYSIS
🖼️
Name
Season
Tags
Trigger
Effect
Notable Weaponsexemplary weapons that showcase origin trait effects
Description
Rank
Tier
Item artwork
Accelerated Assault
28
damagerefill
3 hits with 1.2s between (checks every 0.8s)
5% damage for 4s, 10% mag refill (reload and 8s timer for 1 mag weapons)6% damage
Refurbished A499, Uncivil Discourse, A Good Shout, Riptide, Psi Aeterna IV
basically free 6% damage and pseudo Rewind Rounds
1
S
Item artwork
Timelost Magazine
26
refillability
weapon killsuper end
1% extra super energymag refill, 2x mag for 20s15% damage during 20s effect
Hezen Vengeance, Praedyth's Revenge, Corrective Measure, Fatebringer
actually doubling mag size is game-warping for many DPS weapons, super energy is just a plus
2
S
Item artwork
Winterized Gear
29
Item artwork
Veteran's Wisdom
29
Item artwork
Unburied Treasure
29
Item artwork
Loss
29
Item artwork
Ignoble Deeds
29
Item artwork
Heretical Behavior
29
Item artwork
Forge's Kin
29
Item artwork
Featherweight
29
Item artwork
Fail-deadly
29
Item artwork
Eyes Up
29
Item artwork
Elliptical Orbit
29
Item artwork
Subjugation
26
damagesurvivability
shooting minors/elitesshooting miniboss+
Explosive Payload-like effectexhaust on-hit? stability, ? reload for ?s on damage
Unsworn, Unloved, Unworthy, Unvoiced
excellent jack-of-all-trades on any roam wepaon
3
S
Item artwork
Souldrinker
16
survivability
reload after weapon hits
HP based on mag% hit (50 HP for full mag, GL hits count as 50%)doubled
Forbearance
very noticeable when enhanced, still solid source of sustain otherwise
4
S
Item artwork
Land Tank
16
survivability
weapon kill (3 stacks)
10 health, 5% DR per stack for 5sduration doubled
Explosive Personality, Recurrent Impact
better, more universal version of Vanguard Determination
5
S
Item artwork
Cursed Thrall
22
splash
melee kill
enemies explode on weapon kill for 7.5s15s
Song of Ir Yût, Swordbreaker, Word of Crota, Abyss Defiant, Oversoul Edict
besides being situational, single kill splash perk is very solid
6
S
Item artwork
Nanotech Tracer Missiles
20
damage
scoring hits with a portion of the mag (primaries: 45%, fusions: ?, snipers: 50, GLs: 30%, LMGs: 25%)
tracking missile fired with 1s ICD on hit count+20% rocket damage
Dimensional Hypotrochoid, Circular Logic
best zero requirement on-hit damage trait
7
S
Item artwork
Imperial Allegiance
28
damagerefill
ally within 15m (3 stacks)above 50% heat
up to 1.105x cooling multiplier, ? charge rateup to 10.5% damage
Conspiracy Honed
effectively free ~5% damage and potentially bigger mag in fireteams
8
A
Item artwork
Nano-Munitions
23
refill
15m of ally
gives stack (up to 7) every 3s, granting 25% mag refill per stacktime per stack halved
Subjunctive, Adhortative
allows essentially infinite firing on the right DPS weapons
9
A
Item artwork
Tenacity
27
damagestats
weapon kill within 15m of enemy (20 stacks)
0.5% damage, 2.5? handling, 2.5? reload per stack?handling, ? reload
Ribbontail, Phoneutria Fera, Synanceia, Returned Memory, Mercury-A
like Field-Tested but boosts damage too, more straightforward requirements
10
A
Item artwork
Advanced Reflexes
23
stats
ADS or guard 1s after taking damage
30 mobility, 40 handling, 35 charge rate, 5% damage for 7.5s, not refreshable
Twilight Oath, Vouchsafe
free 5% damage increase during most phases, only issue is refresh
11
A
Item artwork
Bray Legacy
25
ability
enemy hit
shortest remaining cooldown ability (multiple charges are summed): ?%
VS Pyroelectric Propellant, VS Velocity Baton, VS Chill Inhibitor, Ahab Char, Eighty-Six
awkward with ability selection for DPS regen, decent otherwise for roam
12
A
Item artwork
Frame of Reference
27
damagestats
weapon kill (5 stacks)
1.4% damage, ? range, ? reload per stack, timer paused on stow
The When and Where, Antedate, Finite Maybe, Lance Ephemeral
relatively small damage boost, solid for roam due to stat bumps
13
A
Item artwork
Dark Ether Reaper
25
refillsplash
4 minors or 1 major kill
spawns explosive charge which detonates on shot/collision and overflows mag by 40%spawns 2 charges and overflows by 80%
Bitter/Sweet, Heretic's Fervor, Vantage Point, Insurmountable
would be really good on a machine gun, otherwise still solid for roam weapons
14
A
Item artwork
Cast No Shadows
24
refill
melee damage
? handling, 20% mag refillup to 100% mag overflow
Perfect Paradox, Martyr's Retribution, Breachlight
pairs very well with certain weapon types, not amazing otherwise
15
A
Item artwork
Extrovert
17
survivability
kill within 15m of 3 enemies or Nightmare
60 HP, 3s ICDdoubled
Nezarec's Whisper, Hollow Denial
high ICD only thing stopping this from being insane, works with glaive melees
16
A
Item artwork
Dealer's Choice
24
ability
weapon kill (increases with more trait weapons or Ace of Spades, Khvostov 7G-0X, and Still Hunt)
0.3-3% super energy
The Call, Pro Memoria
insane super generation potential on a pretty decent weapon subset
17
A
Item artwork
Problem Solver
27
survivabilitystats
filling hit counter against miniboss+
exhaust for 5s, 50? reload and 50? handling for 10s2.5s duration
Mint Retrograde, Lionfish-4fr, Outrageous Fortune
directly powercrept Psychohack, usable for roam and great for exhaust during DPS
18
A
Item artwork
Radiolaria Transposer
24
splash
kill counter (3 minors or 1 elite)
explosion and DoT pool for ?s under enemy?s duration
Aberrant Action, Speleologist, Chronophage, Lost Signal, Corrasion
kill requirement doesn't scale amazingly into low power content, still nice splash
19
A
Item artwork
Ambush
19
damage
no incoming/outgoing damage for 5s
20 range, 20 handling, 0.85x draw time, ~9-11% damage for 2s40 range, 40 handling, 0.7x draw time
Fire and Forget, Retrofit Escapade
free ~10% damage boost for upfront burst
20
B
Item artwork
Bray Inheritance
19
ability
enemy hit
all abilities: 0.35% (Trustee), 0.42% (Commemoration), 0.46% (Posterity), 0.86% (Heritage), 1.5% (Succession), 2% (Bequest)doubled
Commemoration, Bequest, Trustee, Posterity
quite noticeable with splash effects, seems to have similar tick values to Legacy, but to all abilities
21
B
Item artwork
Indomitability
23
ability
weapon kill
light super: 5% grenade energydark super: 5% melee energy
Forbearance, Succession, The Mountaintop, The Recluse, Luna's Howl, Midnight Coup, Blast Furnace
straightforward extra ability energy
22
B
Item artwork
Runneth Over
18
refill
reloading within 15m of ally
10% mag overflow per allydoubled
Psychopomp, Watchful Eye, Qullim's Terminus, Defiance of Yasmin, Afterlight
free overflow effect especially for low mag DPS options
23
B
Item artwork
Nail, Meet Hammer
28
damagestats
passiveammo type
?% damage to shields+?% special progress (primary/heavy), +?% heavy progress (special)
The Heron, Action Item
first ammo generating origin trait
24
B
Item artwork
Skulking Wolf
16
PvP
weapon kill while below 70? HP
enhanced radar, less accurate enemies, no passive pings on enemy radar for 10s?s duration
Tinasha's Mastery, Multimach CCX, Tusk of the Boar, Archon's Thunder
Amplified deaggro effect, very noticeable but HP threshold is quite low
25
B
Item artwork
Contending Cascade
27
splashstats
rapid final blows, any source12 killstreak, then kill
? handling and ? reload per stack for ?selemental damage explosion on kills2 less kills
Submersion
very unrealistic killstreak requirement, stats are nice though, blast is quite underwhelming
26
B
Item artwork
Restoration Ritual
21
refill
ally revive or finisher
refills mag when it hits 0
Cold Comfort, Greasy Luck
outclassed completely by other origin traits, but still better than most roam and DPS origin traits
27
B
Item artwork
Veist Stinger
16
refill
hits (autos/SMGs: 2%, sidearms: 4%, bows/LFRs: 10%, swords: ?%)
25% mag refill, -10% ADS movement penalty, 0.85x draw time, ? charge rate for 7s, 4s ICDdoubled?
Scintillation, Irukandji, Fortunate Star
underrated post-nerf, allows for full reserve dumps in some cases
28
B
Item artwork
Field-Tested
20
stats
hits or kills
scaling infinite duration buff to range, stability, handling, reload, charge rate, and guard resistance until death
Anonymous Autumn, Tusk of the Boar, Multimach CCX, Harsh Language, Jurassic Green, Theodolite
surprisingly easy to stack on certain weapon types, solid and reliable reload boost if no deaths
29
B
Item artwork
Gun and Run
16
stats
3 minors or 1 major kill within 10s? (? stacks for ?s), then sprinting for ?s
?% mag refill, 0.?x draw time for ?s
Eclipstic Distaff, Backfang
decent QoL on small mag or high lethality weapon types
30
B
Item artwork
Tex Balanced Stock
19
stats
4 hipfire hits with <4s between each
20 handling, 20 reload, 20 range, 0.9x reload duration, 1.5deg cone, -10% ADS movement penalty for 4s40 handling, 40 reload
Wilderflight, Yeartide Apex
free reload scalar, especially on weapons where hip-firing is natural
31
B
Item artwork
Willing Vessel
26
stats
weapon damage or kill (5 stacks)
? stability, ? handling, ? reload, ? charge rate per stackstacks decay every ?s
Adamantite, Psychopomp
like Field-Tested but with decay
32
B
Item artwork
Photoinhibition
25
damage
damage to enemy shieldbreaking enemy shield
~34% damage to shields (includes Barriers), ~22% to overshieldsdisorients enemy (and surroundings if matching)
Reckless Oracle, Ancient Gospel
second half of effect only useful on shield-break add clear weapons, and niche
33
B
Item artwork
Air-Cooled Core
28
stats
full mag or low heat (<10%)0.5s sprint
? handling, ?% ADS penalty? reload/vent for 6s
Uncivil Discourse, Refurbished A499, M-17 "Fast Talker"
basically just free reload boost that is often active
34
B
Item artwork
Bitterspite
17
stats
20 damage received (5 stacks), consumed on reload
10 reload, ~-2% reload duration per stack, up to 5x
Stormchaser, Unforgiven
decent neutral reload option, not necessarily consistent
35
B
Item artwork
Vanguard Determination
27
survivability
weapon kill within 20s of class ability (3 stacks)
2% DR per stack for 10s2.5s duration
Mint Retrograde, Mercury-A, Pre Astyanax IV, Aurora Dawn, Theodolite
very minor DR but pretty easy to get without playing differently
36
B
Item artwork
Harmonic Resonance
20
statsdamage
another weapon equipped with this trait (Conditional Finality included)
10 handling per weapon, 20 reload for 2 weapons, 0.95x reload duration, 3.33%/10% damage to Dread/Lucent Hive for 1/2 weaponsdamage bonus doubled
Koraxis's Distress, Briar's Contempt
decent damage boost on specific enemies
37
C
Item artwork
Häkke Breach Armaments
16
damage
damage against vehicles, turrets, and constructs
15% (vehicles), 30% (turrets, constructs), 45% (crystals)20% vehicles, 60% turrets/constructs
Synanceia, Outrageous Fortune, Phoneutria Fera, Aureus Neutralizer, Rake Angle, Veleda-F, Ragnhild-D, Crowning Duologue
solid damage boost on niche enemy types and crystals
38
C
Item artwork
Gravity Well
26
refill
reloading within 15m of certain pickups
picks up ammo bricks, motes, and crests
New Pacific Epitaph, Wilderflight, A Sudden Death, Greasy Luck
nice neutral option, useful for speedrunning, not very helpful in most gameplay
39
C
Item artwork
To Excess
17
stats
weapon kill with full super
20 grenade, 20 melee for 12sstats doubled
Fixed Odds, CALUS Mini-Tool, Drang (Baroque), Goldtusk
nice stat bump with potentially annoying requirement, definitely for neutral and not for DPS
40
C
Item artwork
Wild Card
22
splash
kills
bolts spawned on enemy corpse (minors: 1, elites: 3, minibosses: ?, bosses/champs: 7), 6s ICD
Stars in Shadow, The Summoner, Pre Astyanax IV, Returned Memory
really noticeable ICD, bolts are one of the worst splash effects from origin traits
41
C
Item artwork
Stunning Recovery
16
refillsurvivability
champ stun
mag refill, 60 HP, health regen, 40 class for 3s
Lotus-Eater, The Slammer, Rake Angle
helpful in champ content for QoL, useless otherwise
42
C
Item artwork
Collective Purpose
24
stats
ally within 15m (5 stacks)
? range, 5 handling, 5 charge rate, -2.5% draw time per stack
Non-Denouement, Summum Bonum
stat boosts largely unhelpful outside of bow/sword, and even then there are better origins for draw/charge
43
C
Item artwork
Noble Deeds
20
stats
healing, reviving, empowering, or 3.0 provision to allies (provides 10 stacks)
30 handling, 30 reload, 20 charge rate until no stacks (kills remove 1 each)doubled
Regnant, Royal Executioner, Caretaker
build-specific stat booster, but very easy upkeep if conditions met
44
C
Item artwork
Alacrity
16
stats
last alive or solo
20 range, 20 stability, 50 reload, 10 aim assist
The Summoner, Incisor, Unexpected Resurgence, Exalted Truth
free 50 reload if solo, otherwise useless
45
C
Item artwork
Dream Work
17
refill
weapon assist or kill on ally-damaged enemy, once per reload
66% mag refill (can overflow), ? reload, ? draw time for ?s
Festival Flight, Yeartide Apex, Crowning Duologue
awkward and unreliable trigger condition, decent for guaranteed assist gameplay
46
C
Item artwork
Psychohack
16
survivability
multiple weapon hits (bow/glaive/GL/rocket/sniper: 3, scout: 7, fusion: 14 other primaries: 12-16)
exhausts target for 5s, not refreshableduration doubled
The Enigma, Father's Sins
complete downgrade from Subjugation and Problem Solver, also has lower QoL
47
C
Item artwork
Exhaustive Research
27
damage
ADS for 1s within 60m of enemy
replaces next bullet with identical damage seeking missilerocket damage increased by ?%
Precipial
very niche ranged 12P use case, otherwise pretty bad on other weapons
48
D
Item artwork
Omolon Fluid Dynamics
16
stats
100-50% of mag
20-0 stability, 30-0 reload
Path of Least Resistance, Ribbontail
basically worse Compulsive Reloader
49
D
Item artwork
Explosive Pact
21
stats
grenade use or kill or heal
? stability, ~9 reload, ~-1% reload duration per stack, up to 5x, for 7.5s
Apex Predator, Chattering Bone, Age-Old Bond
duration definitely given grenade uptime requirements, low stat boost for ability usage cost
50
D
Item artwork
Paracausal Fluid
26
stats
damage dealt
? handling, 50 mobility, ? charge rate for 3s? mobility while stowed
Temptation's Hook
free charge rate and handling
51
D
Item artwork
Sundering
23
stats
shield break or vehicle/construct destroyed
40 reload, 0.95x reload duration, and 0.9x draw time for 7sstats doubled
Indebted Kindness
Photoinhibition has better effect for similar trigger
52
D
Item artwork
Rasputin's Arsenal
19
refill
shield break
50% mag refill
IKELOS_SG_v1.0.3, IKELOS_SMG_v1.0.3
decent QoL effect, trigger too niche
53
D
Item artwork
Dawning Surprise
19
abilitysurvivability
filling kill counter (6 minors / 2 majors)
spawns Dawning gift for 10s (10% to abilities, ~20 HP, HP regen)-1 minor requirement
Avalanche, Zephyr, Albedo Wing
kill counter too steep, effect is mathematically inefficient and requires pickup
54
D
Item artwork
Classy Contender
16
ability
weapon kill
5% class
The Title, Hullabaloo
worst ability to regen, very minuscule amounts
55
D
Item artwork
Splicer Surge
25
stats
reload after damage dealt (3 stacks), removed on stow
10-45 handling, 10-45 reload, 0.967x-0.9x reload duration
Chroma Rush, Gridskipper
requires a manual reload before even getting to 1st stage
56
D
Item artwork
Vanguard's Vindication
16
survivability
weapon kill
10 HP
Lotus-Eater, Rake Angle, Undercurrent
very low HP gains unless multikill
57
D
Item artwork
One Quiet Moment
16
stats
no incoming/outgoing damage for 5skills reduce timer to 1.5s
20 handling, 40 reload, 0.95x reload duration, 25% movement speed on swords
The Summoner, Unwavering Duty, Incisor, Unexpected Resurgence, Exalted Truth
awkward reload timing since waiting after kill to reload is counterintuitive
58
D
Item artwork
Dragon's Vengeance
23
refill
critical health or ally death
mag refill, 5 range, 10 handling, 0.975x charge/draw time for 11sdoubled bonuses
Scatter Signal, Doomed Petitioner
bad activation requirement, decent effect
59
D
Item artwork
Hot Swap
18
stats
swapping to weapon after taking damage
30 handling, 100 guard resist, 100 guard endurance, 100 charge rate for 4shandling doubled
Half-Truths, The Other Half, Pardon Our Dust, Retraced Path, Wastelander M5
free handling and charge rate boost for roam-style usage
60
E
Item artwork
SUROS Synergy
16
stats
reload
40 handling, 20% flinch resist for 6sstats doubled
Exalted Truth, Fugue-55, Retrofit Escapade
handling only kicks in halfway through you benefiting from it
61
E
Item artwork
Search Party
18
stats
no allies within 15m
-10% ADS movement penalty, 0.85x ADS duration?% ADS movement penalty, ?x ADS duration
Mechabre
basically Snapshot on specials, QoL only
62
E
Item artwork
Unsated Hunger
21
stats
no abilities charged
20 stability, 60 handling, 60 reload, 50 charge rate, 40 guard endurancestats doubled
Until Its Return
awful activation requirement, great stat bumps though
63
E
Item artwork
Fleet Footed
27
stats
dealing damageweapon kill
15 AE, ?% movement speed for ?s30 AE, ?% movement speed for ?s1s duration
Forgiveness, Aisha's Embrace, Unwavering Duty, Aureus Neutralizer, Auric Disabler
free movement speed but not very useful
64
E
Item artwork
Roar of Battle
27
stats
dealing or receiving damage every 0.5?s for 2s
10? stability, 10? handling for 6s?s duration
Unwavering Duty, Forgiveness, Pure Recollection, Aisha's Embrace
unnoticeable stat bumps
65
F
Item artwork
Crossing Over
23
statsdamage
100-50% mag50-0% mag
10-5 range, 10-5 handling0-3% increased damage
A Sudden Death, Darkest Before
unnoticeable stat bumps and damage
66
F
Item artwork
Nadir Focus
22
stats
firing or swinging
2 range, -1.5% cone, ?% lunge, ?% velocity per stack (up to 5) for 2s
Geodetic HSm
quirky sword lunge increase, otherwise useless
67
F
Item artwork
Right Hook
18
stats
melee damage (+10s per proc)
10 range, 10 aim assist for 10s, up to 20sstats doubled
Tarnished Mettle, Brigand's Law, Planck's Stride
useless stats in PvE
68
F
Item artwork
Disaster Plan
21
stats
firing/swinging after ammo pickup
15 range, 15% flinch resist, 100 charge rate for 1.5s
Just in Case
awful requirement for insanely short effect window
69
F
Item artwork
Head Rush
22
stats
standing up after crouching for 2 seconds
? handling, 10 reload for 5sdoubled
None
very unnatural activation requirement for extremely mediocre effect
70
F