Index/Systems
Buildcraft systems

Set Bonuses

Armor set effects, requirements, and buildcraft value.

INFO
ANALYSIS
🖼️
Set
Season
Bonus
Pcs
Tags
Trigger
Effect
Description
Rank
Tier
Item artwork
TM CustomSpire of the Watcher
29
High Noon
4
damage
precision damage within ?s of weapon ready
7% damage for 3s (doubled for Tex weapons)
best-in-class damage booster set bonus, irreplaceable effect
1
S
Item artwork
Exodus DownNessus
29
Repurposed Charge
4
survivability
gaining, losing, or spending Armor Charge
13% / 21% / 30% (up to 35%) DR, start/extensions are 3s per stack, 5? HP heal and starts crit health regen
probably most consistent build-agnostic survivability set bonus in the game
2
S
Item artwork
PromisedSalvation's Edge
29
Stable Resonance
2
survivabilitydamage
elite+ kill
25% DR and 7% damage for 12s, refreshable
excellent global DR for a 2pc., a little reliant on elite+ presence but very strong if applicable
3
S
Item artwork
Atheon's MemoryVault of Glass
29
Collective Power
4
damage
5 damage instances with subclass buff active
Orb of Power at feet (effective 5s ICD)
exclusive effect, great for extra super, Still Hunt, Argent mod facilitation, essentially Attrition Orbs without any setup
4
S
Item artwork
CODAProphecy
29
So Very Thin
4
abilitysurvivability
Light weapon killsDark or kinetic weapon killsalternating weapon kills within ?s
22?% grenade energy22?% melee energy40% DR for 5s, refreshable on kill
easily the most consistent source of high DR if able to play around swapping polarities, excellent chunk gains too
5
S
Item artwork
Smoke JumperSolo/Fireteam Ops
27
Ride Together, Die Together
2
survivability
orb pickup
40% DR decaying for 3s
excellent pairing with Attrition Orbs / triple arm orb gen mod setups, a little build-dependent but solid regardless
6
A
Item artwork
Legacy's OathDeep Stone Crypt
29
Augmented Servos
2
splash
powered melee kill
9m disorienting pulse
probably best melee-focused set bonus in the game, effective DR from blind, constantly reprocable
7
A
Item artwork
CrystocreneEuropa
29
Resupply
2
ammoability
kill (12s ICD)
additive 20% ammo progress for both types (effectively ~7x at 0, ~3-3.5x at 100) and Orb Of Power
probably currently bugged and works in combat; actually pretty decent and about doubles ammo gen if 5 kills/12s
8
A
Item artwork
Nezarec's NightmareRoot of Nightmares
29
Dream-Devourer
4
survivability
elite+ finisherDevour
Devour20% DR
good for controllable environments for getting Devour on non-Devour subclasses, otherwise DR isn't that high
9
A
Item artwork
Pantheos ResplendentPantheon
29
Well Prepared
2
ability
ammo pickupArmor Charge (6 stacks)
Armor Charge10 Health per stack
enables infinite special finishers with Curative Orbs, works with Stacks on Stacks
10
A
Item artwork
Oryx's MemoryKing's Fall
29
Ascendant Escape
4
survivability
critical health after elite+ kill
invisibility for 6-8s, no ICD
instant tracking break and invis when needed is very helpful
11
A
Item artwork
Deep ExplorerDuality
29
Bittersweet
4
survivability
weapon stow
35 / 65 / 87.5 / 105 / 130 / 170 / 195 / full HP per stack
in practice, a very large amount of healing uptime as long as you play around swapping weapons, have to forgo DR
12
A
Item artwork
AION AdapterKepler - Mythic
27
Force Absorption
2
survivability
micro-missile, rocket, or GL kill
20% splash DR and 60% self explosive DR for 15s
splash is a fair amount of incoming damage, but overshadowed by other more universal DR options
13
A
Item artwork
Oryx's MemoryKing's Fall
29
Iron Sharpens Iron
2
ammo
elite+ kill
additive 12% special ammo progress, 7.5% heavy ammo progress
still pretty solid post-nerf in elite-heavy encounters, just not overpowered, worse than Europa 2pc. with lower elite presence
14
A
Item artwork
Great HuntLast Wish
29
Taken Armaments
4
ammo
grenade kills
additive 10% heavy ammo progress
makes Getaway warlock an ammo printer with mod support
15
A
Item artwork
Techeun's RegaliaShattered Throne
29
Truth to Power
4
survivabilityability
dealing damage (1), kills (20-35), or finishers (60-90), up to 999 stacks
up to 15% DR, +50% grenade/melee regen, +35% class regen
consistent DR source that doesn't require much, but doesn't have a high ceiling and is tied to 4pc.
16
A
Item artwork
Sage ProtectorEquilibrium
28
Combat Meditation
2
ability
sword damage
5% grenade and class10% if Blade Focus active
enables ability spam strategies using high hit count swords like casters and Ergo, also decent for neutral depending on build
17
A
Item artwork
Crota's MemoryCrota's End
29
Power of the Son
4
survivability
being in combat for 12s, ends when out of combat for 7s
?% flinch resist and 15% DR (increases to 25% at 24s like Chaos Reshaped)
high uptime DR with little thinking required, not best-in-class and 2pc. isn't universally useful
18
A
Item artwork
Iron PanoplyIron Banner
27
Iron Conviction
4
survivabilityammo
critical health
35 ammo gen, ?% flinch resist, 15?% DR within 15?m for 7s, refreshable
pretty decently high uptime DR and ammo gen as long as kill cycle is kept up, also 2pc. is not bad
19
B
Item artwork
Iron BattalionIron Banner
29
Supercyclical
4
ability
kills in super
5% super refund per kill, up to 6
insane Well uptime with Phoenix Protocol, potentially roam supers as well in non-boss encounters
20
B
Item artwork
Great HuntLast Wish
29
Taken Barrier
2
survivability
grenade kill
10% DR for 7s (refreshable)
like Ferro but better uptime for specifically Getaway warlock, but there are better DR uptime set bonuses
21
B
Item artwork
Reverie DawnDreaming City
29
A Wish for Protection
2
survivability
taking ~55 HP within ~4s?
Amplified effect, ? reload and ?% flinch resistance for 7s (5s ICD after expiry)
enemy accuracy drop effect is good but can be obtained through other means, easy to activate, ICD sucks, maybe for solo DPS?
22
B
Item artwork
SwordmasterPinnacle Ops
28
Stesso Tempo
4
survivability
blocking damage with glaive or sword
50% DR for 3s after dropping guard, refreshable by blocking again even without damage
very specific playstyle but very strong DR source if played around
23
B
Item artwork
TM CustomSpire of the Watcher
29
Old Martian Diplomacy
2
survivability
weapon stow after elite+ kill
40? HP and 12m disorient pulse, <2s ICD
worse Duality 4pc. effect, pretty large disorient pulse radius, uptime isn't amazing but infinite stow
24
B
Item artwork
Yearning EchoGrasp of Avarice
29
Overflowing Coffers
4
abilitysplash
orb/elemental pickup with stacksTangle destruction with stackscritical health
?% more ability energy4.5x Tangle damage (5+ stacks)4 orbs shot forward (5+ stacks)
currently bugged and gives no super gains; potential for orb chaining, also usable with Whirling Maelstrom
25
B
Item artwork
FerropotentSolo/Fireteam Ops
28
Rapid Repair
2
survivability
shield healing (except orb pickup), once per full heal
10% DR and ?% flinch resist for 7s
non-stackable low DR, sort of universal but full healing requirement limits uptime
26
B
Item artwork
TechsecSolo/Fireteam Ops
27
Concussive Rounds
4
splash
elite+ kill or kinetic shield break
disorienting wave within 10m for 4.5s
good with glaive melee builds and certain kinetic primaries, maybe High Albedo
27
B
Item artwork
Twofold CrownTrials of Osiris
27
Crook and Flail
2
survivability
ammo brick pickup
70 HP
Kinetic Synthesis is permanent now, so this becomes a lot more viable
28
B
Item artwork
SwordmasterPinnacle Ops
28
Balestra
2
survivability
sword, glaive, or melee damage
exhaust for 5s
potentially useful for melee builds/DPS
29
B
Item artwork
PromisedSalvation's Edge
29
Resonance Redirection
4
survivabilitydamage
~600 weapon damage (+0) with Stable Resonance
8m exhausting explosion (2?s ICD)
exhaust blast has fairly small radius, uptime is about once every other kill
30
B
Item artwork
Last DisciplineCrucible
27
Power Loader
4
ammo
orb pickup
6% special progress
strongly dependent on team environment, if built into can be used with strong non-Kinetic Synthesis options like Still Hunt
31
B
Item artwork
ThunderheadNeomuna
29
License to Thrill
2
survivability
grenade usage or Nanotech Tracer Missiles activation (10 stacks)
12-30% melee (5m) DR for 15s
perfectly suits grapple melee, Nanotech Tracer portion not really relevant unless Nanotech sword releases
32
B
Item artwork
Disaster CorpsCrucible
27
Pleas Heard
2
survivability
auto rifle, scout rifle, or sidearm kill-reload within 3s
20 HP/s until interrupted by damage, firing, or casting ability, can be reactivated within time window
currently bugged and heals 5 HP/s; in practice decent sustain, like a pseudo-Heal Clip effect but worse
33
B
Item artwork
BushidoPinnacle Ops
27
Iaido
2
survivability
weapon kill within 5s of reload or ready, 3s ICD, must reload/swap after ICD over
35 HP
pretty small HP benefit, but easy to activate without any planning, reload/swap requirement a little annoying
34
B
Item artwork
Iron PanoplyIron Banner
27
Vigilant Watch
2
survivabilitystats
shield health below ? HP up to ? HPweapon kill at critical health, 5s ICD
up to ? stability and ? handling30 HP
slightly better than Bushido due to timing of healing, but HP amount is still very small
35
B
Item artwork
Collective PsycheDesert Perpetual
27
Doppler Effect
4
ability
passive
solar buffs and strand debuffs last 50% longer, 70% with Solace/Continuity
poor 2pc., can be good for extending sever and increasing Restoration duration on Prismatic or through Physic
36
C
Item artwork
Nezarec's NightmareRoot of Nightmares
29
Bad Dreams
2
ability
3 subclass-debuffed kills, no ICD or rank requirement
Orb of Power
free passive orb gen for most builds, but not amazing or particularly noticeable
37
C
Item artwork
AION AdapterKepler - Mythic
27
Reactive Shock
4
survivability
being hit by melee after Force Absorption
disorienting burst within ?m for 4.5s
being hit by melee is already a very poor circumstance in endgame content, disorient effect is available for less
38
C
Item artwork
BushidoPinnacle Ops
27
Unfaltering Focus
4
survivability
bow, shotgun, or sword kill
10% non-stackable DR for 7s, 2s extensions on trigger-matching damage up to 10s
despite being refreshable on-damage DR, 10% non-stackable is very low
39
C
Item artwork
AION RenewalKepler
27
Reactive Booster
4
survivability
sprinting while critical, suspended, slowed, or frozen after Force Converter
Speed Booster
only source of instant Speed Booster in the game, actually a decent escape tool but doesn't grant Amplified
40
C
Item artwork
TechsecSolo/Fireteam Ops
27
Wrecker
2
damage
passive
200% kinetic damage to shields/overshields, 15% kinetic damage to constructs
essentially just exists to make 4pc. function, otherwise not very useful outside edge cases like Calus final and boss Subjugators
41
C
Item artwork
Exodus DownNessus
29
Emergency Electromagnet
2
survivability
critical health
collects nearby orbs and ammo within 10?m, multiple orbs count as simultaneous for 4pc.
not particularly useful unless paired with 4pc. or mod setup
42
C
Item artwork
Crota's MemoryCrota's End
29
Cursed Fist
2
splash
melee kill
same radius as origin trait Cursed Thrall explosion, less damage (257 at +0)
extra explosions are nice, but damage is quite low and DSC 2pc. is definitely favored in endgame
43
C
Item artwork
Seventh SeraphCosmodrome
29
Rasputin's Reprisal
4
splashsurvivability
elite+/construct kills or Tangle destruction with Warmind Charges
216/405 damage 10m solar explosion that heals allies for 25?/50 HP (construct/elite+), <1s ICD
probably best splash-focused set bonus, especially high uptime on crystal spam builds
44
C
Item artwork
Sage ProtectorEquilibrium
28
Blade Focus
4
damage
guarding for 1.35s, then hitting within 1s
10% sword damage, 2x lunge for 7s
damage loss to activate effect, not really worth pairing with 2pc. effect either, basically just used for movement tech
45
C
Item artwork
Dark AgeWarlord's Ruin
29
Healing Initiative
4
survivability
class ability with Initiative stacks
creates stackable 8s healing drone that deploys 10-50 HP pulses every 2s (5 total)
very cool concept, unfortunately healing doesn't last long and requires Initiative stacking, can't use Sage Protector
46
C
Item artwork
Iron BattalionIron Banner
29
Primary Honing
2
statsdamage
passive
? handling, ? reload, and up to 12% additional non-boss damage at 200 Weapons for primaries
probably the best non-boss damage booster out there, completely passive, also free stat boost for primary QoL, great 2pc. efficiency
47
C
Item artwork
Yearning EchoGrasp of Avarice
29
Untold Greed
2
survivabilitystats
ammo/orb/elemental pickup or Tangle destruction (100 stacks)
up to ~15% DR at 25+ stacks and ? reload, 10 stacks lost on critical health
low uptime given requirements to get individual stacks, much simpler and more universal DR available at 2pc. level
48
C
Item artwork
Apostate's BladePit of Heresy
29
Regenerative Threshold
2
survivability
finisher, then critical health
20 HP and starts health regen
would be a lot better if it wasn't just 20 HP, finisher requirement not really worth given weak effect
49
C
Item artwork
Techeun's RegaliaShattered Throne
29
Queensfoil Rush
2
survivability
finisher
200? HP overshield during, 7m slowing burst after
already generally quite safe during a finisher, slowing burst is okay, specific playstyle
50
C
Item artwork
AION RenewalKepler
27
Force Converter
2
survivability
sprinting after micro-missile, rocket, or GL kill
Speed Booster after sprinting for 2.5s
in theory a good escape tool, but activation period makes it much less reactive in practice, compare to constant DR
51
C
Item artwork
Smoke JumperSolo/Fireteam Ops
27
Too Old for This
4
survivabilityammo
elite+ finisher
16% additional special progress and 35 HP
for finisher requirement, ammo increase is very disappointing compared to modern ammo-boosting set bonuses, HP isn't much
52
C
Item artwork
Apostate's BladePit of Heresy
29
Melee Conduction
4
damage
melee hits with Radiant, Restoration, or Cure
28 damage 7m 30-40 scorch explosion on hit, 1s ICD
cool for buildcrafting, unfortunately splash isn't insane enough to outdo having constant DR
53
C
Item artwork
ThunderheadNeomuna
29
Lethal Weave
4
abilityammo
unraveled kill
10% grenade energy, +10% special ammo progress if grenade full
suits Prismatic hunter playstyle pretty well, have to forgo other 2pc. DR options, but potentially worth a look
54
C
Item artwork
DreambaneMoon
29
Nightmarish Resilience
4
survivability
8 weapon damage instances (0.45s ICD) within 3s of each or kill with Unstable Essence
20 HP and begins health regen, 2s ICD
similar to PoH 2pc., except healing effect cannot be stowed and is mostly passive off of sprees
55
C
Item artwork
FlainSundered Doctrine
29
Knit Together
4
survivability
Threadling hit within ?s of reaching critical health
~50? HP per hit
sustain with Weaver's Call, 2pc., Euphony, and Horde Shuttle, but forgoing DR for travel-based critical healing
56
C
Item artwork
LustrousSolstice
27
Cauterize
4
survivability
3 solar kills with 3?s between
35 HP (?s ICD)
same HP as Bushido, just tied to kill counter CD rather than actual timer, also 4pc. instead
57
C
Item artwork
LuminopotentSolo/Fireteam Ops
29
Shock and Clear
4
ability
jolt or jolted kills
makes Ionic Trace (no ICD?)
good for Ionic Trace spam builds, seems to have essentially no cooldown, no DR or sustain from 2pc. though
58
C
Item artwork
VeritasThrone World
29
Lucent Transmutation
2
ability
finisher or 2 spaced powered melee kills
elemental pickup based on Light subclass (5s ICD, Firesprite and Void Breach initiate global CD)
free Firesprite, Void Breach, or Ionic Trace on finisher, also gives higher ability uptime on any melee build
59
C
Item artwork
Taken KingGhosts of the Deep
29
Lucent Swarm
4
splash
orb pickup2 ability kills
extends Ceremony to 30sspawns 60m tracking Arc moth for 8s
competes with DSC 2pc. except takes 4pc., forces useless 2pc., and also works with grenades
60
C
Item artwork
FerropotentSolo/Fireteam Ops
28
Built From Scratch
4
ammo
ammo below ?%
primary kills give +3% special progress, special kills give +2% heavy progress
very small ammo difference, also cannot generate surplus ammo if high reserves
61
C
Item artwork
Cyberserpent NullGambit
29
Bountiful Munitions
4
ammo
kills with Adrenal Rush active
?% special ammo progress, increased to ?% against elite+ and Taken
maybe the most universal special ammo generation set bonus, but not extremely significant and 2pc. sucks
62
C
Item artwork
Resonant FuryVow of the Disciple
29
Siphoning Touch
4
survivability
weapon hits or glaive melee hits (5 stacks, mag-based), then switching weapons
30 / 60 / 90 / 105 / 120 HP (based on stacks consumed)
mag-based means bow, rocket, or BGL-based damage can trigger very quickly on swap, however Duality 4pc. is better
63
C
Item artwork
EutechnologyArena/Pinnacle Ops
29
Gift of the Ley Lines
2
ability
3 void kills within 5?s of each
Void Breach (?s ICD)
not the most universally valuable elemental pickup type, spree requirement is a little hefty
64
C
Item artwork
Triumphal AnthemCrucible
29
Scoot to Loot
2
refill
sliding
picks up ammo within 15m and gives 25 reload and 25 handling for ?s
Gravity Well-type effect, not really sure where this would be useful outside of getting OoB ammo off hunter
65
C
Item artwork
Legacy's OathDeep Stone Crypt
29
God-like Judgment
4
damage
critical health or super cast
570 damage (+0) heat-seeking missile array, no ICD
entire missile array does the same damage as a single adaptive sniper shot
66
C
Item artwork
VeritasThrone World
29
Lucent Tithes
4
survivability
elite+ finisher
50? HP and 3 Void moths that give 22.5HP Void Overshield to allies each
not the best reward for an elite+ finisher compared to other set bonuses, eHP gain is pretty decent
67
C
Item artwork
FlainSundered Doctrine
29
Sinew Stitching
2
splash
any damage taken (25?% chance) or reaching critical HP
Threadling spawn (5s ICD, separate for both triggers)
not the worst Threadling spawn source, has artifact synergy, but much better neutral set bonuses exist
68
C
Item artwork
Uncaged DeviantsDesert Perpetual - Epic
27
Superluminal Motion
4
survivability
super damage then movement
30 HP/s for 10s, refreshable
not the worst for DPS, specifically for Well warlock, but there are definitely better options, especially for 4pc.
69
C
Item artwork
Reverie DawnDreaming City
29
A Wish Fulfilled
4
survivability
deaggro effect ending (any kill ends early)
Cure x1
held back immensely by 5s reproc ICD, also Cure x1 is not much healing given activation rate
70
C
Item artwork
SpacewalkVesper's Host
29
Augmented Explosives
4
splash
grenade usage
?m disorienting pulse before detonation
relatively weak subclass effect tied to a very long cooldown, also 2pc. sucks
71
D
Item artwork
Seventh SeraphCosmodrome
29
Rasputin's Wrath
2
stats
AoE, solar ability, Seventh Seraph, IKELOS, Outbreak, Sleeper kills (10 stacks)
3 Weapons and 3 Grenade per stack for 10s
arguably the two best stats to have as a passive benefit, but still not that noticeable
72
D
Item artwork
CircuitSparrow Racing League
29
Revving Up
2
survivability
fast movement (10 stacks)sprinting for 2.5s at max stacks
+5% critical regen speed per stack (~1.63x speed, starts 0.5s faster)Speed Booster
takes way too long to stack through normal gameplay pattern, loses stacks very quickly, regen effect is decent but uptime not great
73
D
Item artwork
WildwoodEDZ
29
Watchtower
2
survivability
ADS precision kills
25% DR until ADS stopped
not really practical in most PvE scenarios, non-stackable DR is available at this level in a broader application
74
D
Item artwork
CODAProphecy
29
Between Poles
2
stats
Light weapon kills (5 stacks)Dark or kinetic weapon kills (5 stacks)Polarity change removes stacks
8 Grenade per stack for 10s8 Melee per stack for 10s
most grenade/melee builds already invest into high stat, not really worth spending set bonus to do so
75
D
Item artwork
Kentarch 3Garden of Salvation
29
Network Upload
4
ability
weapon kills
?% melee energy to allies within ?m
basically just gives you Pugilist as a 4pc. set bonus
76
D
Item artwork
Pantheos ResplendentPantheon
29
Down the Line
4
damage
damaging miniboss+ enemies (10 stacks, 1s ICD, any damage)
15% damage to minor/elites, 1-2 stacks (minor/elite) removed on kill (1s window?)
reverse Redirection, 15% not that much and definitely an odd choice for a 4pc.
77
D
Item artwork
First AscentPale Heart
29
Stack 'Em Up
2
ability
kills of different elements (5 stacks)
1.2% Transcendence gains per stack for 24s, cannot refresh at 5 stacks
results in 15-20% Transcendence progress if requirements are fulfilled, gains do not progress further at 5 stacks
78
D
Item artwork
Thriving SurvivorLawless Frontier
28
Room Clearing
4
statsammo
3 heat or primary weapon kills with 4s between each
40 Grenade, 40 Weapon, 40 ammo gen for heat/primary weapons for 10s
pretty solid stat bonuses, kill spree requirements are not the worst, held back by low impact 2pc.
79
D
Item artwork
EutechnologyArena/Pinnacle Ops
29
Techeun's Foresight
4
splash
kill after Void Breach pickup
~3m / 87 damage (+0) void explosion (increased to ~5m / 173 damage if within 7s of pickup)
splash damage and radius are both underwhelming, also long effective cooldown between each explosion
80
D
Item artwork
Atheon's MemoryVault of Glass
29
Radiolaria Breach
2
statssplash
orb pickup, then critical health, once per full heal
50 Health for 7.5s, drops 4 radiolaria pools around player in a clover pattern, ~5m radius
survivability effect is very weak, pools barely stagger enemies, not very effective overall
81
D
Item artwork
Resonant FuryVow of the Disciple
29
Resonant Plating
2
survivability
taking miniboss+ melee damage
starts health regen
regen can be immediately interrupted, combatant class + melee requirement is very strict
82
D
Item artwork
Triumphal AnthemCrucible
29
Shoot to Scoot
4
survivability
weapon damage
slides are 33% longer and give 50% DR while sliding
gives Transversives slide, high DR while sliding, not really practical
83
D
Item artwork
WildwoodEDZ
29
Field Expertise
4
statsdamage
ADS precision kills (5 stacks)
up to ? reload, ? aim assist, 10% non-boss damage for 15s (ends early on body kills)
10% is almost unnoticeable for non-boss, also requires only crit kills
84
D
Item artwork
SpacewalkVesper's Host
29
Augmented Armaments
2
damage
disoriented combatant
15% primary damage
fairly situational, not many good pairings to activate disorient, 15% isn't really worth given setup
85
D
Item artwork
CircuitSparrow Racing League
29
Dielectric Drift
4
splash
sliding with Speed Booster
jolts enemies in front
jolt is a pretty easy effect to apply without this specific requirement, also has pretty mediocre 2pc. attached
86
D
Item artwork
CrystocreneEuropa
29
From the Storm
4
survivability
being out of combat for 12s
Frost Armor buildup every 4?s until reentering combat
passive time requirement is extremely long and unlikely to activate in endgame content
87
D
Item artwork
Deep ExplorerDuality
29
Built Bitter
2
stats
damage taken (? HP per stack)
? reload per stack until stowed (up to 50? reload and 0.85x? reload duration)
essentially Bitterspite in set bonus form, not bad but just QoL stats
88
E
Item artwork
Kentarch 3Garden of Salvation
29
Network Admin
2
stats
being within 15m of allybeing within 15m of Network Admin
? handling and ? reload? Health
generally unnoticeable / QoL stats, even if pretty easy to activate
89
E
Item artwork
Cyberserpent NullGambit
29
Adrenal Rush
2
stats
sprinting for 0.5s
30 reload, 0.95x reload duration, and 40 handling for ?s, ?s extension on kill
free stats, very easy to activate, but no strongly tangible PvE impact
90
E
Item artwork
Last DisciplineCrucible
27
Terminal Velocity
2
stats
primary kill
20 reload and 0.95x reload duration for primaries for 6s
free reload QoL for primary weapons, nothing beyond that
91
E
Item artwork
LustrousSolstice
27
Photogalvanic
2
stats
receiving healing without full HP
20? handling, 10 reload, 0.85x reload duration, ?% flinch resist for solar weapons for 4s
QoL stats, pretty easy activation but solar-specific
92
E
Item artwork
Wild AnthemCrucible
28
Fanfare
2
stats
<50% of magazine, non-empty magazine
15 reload and 0.95x reload duration
basically free reload as long as you're not compulsive, bonus isn't really that big though
93
E
Item artwork
Uncaged DeviantsDesert Perpetual - Epic
27
Special Relativity
2
refill
ammo brick pickup
refills stowed specials
Shoot to Loot already does this
94
E
Item artwork
First AscentPale Heart
29
Burn 'Em Down
4
ability
using grenade during Transcendence
~6% grenade energy per Stack 'Em Up stack
effect is pretty weak, and requirement is awful for one-time use
95
E
Item artwork
DreambaneMoon
29
Nightmarish Power
2
stats
elite+ kill
30 Grenade and 30 Melee for 15s, refreshable
stats are of the less noticeable variety
96
E
Item artwork
Dark AgeWarlord's Ruin
29
Taking Initiative
2
stats
melee or sword hit (5 stacks, 8s each, decay one by one)
? handling and ? reload for 8s
like Adrenal Rush but more niche activation requirement
97
E
Item artwork
LuminopotentSolo/Fireteam Ops
29
Ionic Overclock
2
stats
Amplified
? handling, ? reload, and ? vent speed for fusions, LFRs, and heat weapons
Eddy Current-esque effect, QoL stats but no major PvE impact
98
E
Item artwork
Collective PsycheDesert Perpetual
27
Accretion
2
stats
ammo brick pickup (20 stacks: special 1, heavy 3)
0.0125?x ready/stow duration per stack, up to 0.75x
very high swap animation multiplier, but purely QoL and no strong PvE benefit
99
E
Item artwork
Shrewd SurvivorLawless Frontier
28
Hotshot
4
PvP
kill with Reflex Action active
15? stability, 20 reload, ? aim assist for Reflex Action weapons, 30 Weapons for 10s
only one helpful cooldown stat, limited to small weapon subset, and tied to a 4pc. at that
100
E
Item artwork
Per AudaciaCrucible
29
Primary Chain
2
PvP
primary kill (? stacks)
? mobility, ? range, ? handling for primaries until death
handling is marginally helpful but benefit is very limited in PvE
101
E
Item artwork
Thriving SurvivorLawless Frontier
28
Opening Act
2
stats
grenade kill
? stability and ? vent/reload speed to heat/primary weapons for 15s
reload is nice but restricted to specific weapon types and activation requirement is much harder than most reload set bonuses
102
E
Item artwork
Disaster CorpsCrucible
27
Magnificent Duty
4
stats
critical health or healing critical ally
20 range, 20 stability, 30 reload, 0.9x reload duration for auto rifles, scout rifles, and sidearms for 11s
trigger is definitely not that easy to come by, and reload is helpful but restricted
103
E
Item artwork
Per AudaciaCrucible
29
Sublime Transit
4
PvP
passive
? mobility, 6.25% sprint speed, 33% slide distance
gives Transversive Steps effect passively, should stack with one other movement boost (lightweight/exotic)?
104
E
Item artwork
Taken KingGhosts of the Deep
29
The Ceremony
2
stats
finisher or ally revive
30 Super for 30s, refreshable
Super is one of less important stats to have during roam, pretty much unnoticeable
105
E
Item artwork
Wild AnthemCrucible
28
SUROS Harmony
4
PvP
reloading
? handling and ?% flinch resist for 6s, SUROS Synergy weapons get 15 range
only handling on a 4pc. set bonus, basically unnoticeable
106
E
Item artwork
Shrewd SurvivorLawless Frontier
28
Reflex Action
2
PvP
readying heat weapon, SMG, or hand cannon
50 handling, 0.6x ready, -2.5% accuracy cone for 1.5s, extends on damage
generally unnoticeable / QoL stats, even if pretty easy to activate
107
E
Item artwork
Cruel ElectrumTrials of Osiris
29
Primary Survivor
2
PvP
ally death or solo
? handling, ? reload, ? aim assist, ?% reduced flinch
technically helpful stats but requirements aren't really skill-sourced
108
F
Item artwork
New DemoticTrials of Osiris
28
Martingale
4
PvP
ally death or revive
? handling and ?x ADS duration for ?s
technically helpful stats but requirements aren't really skill-sourced
109
F
Item artwork
New DemoticTrials of Osiris
28
Paroli
2
PvP
sliding
?% flinch resist for ?s
does literally nothing in PvE
110
F
Item artwork
Cruel ElectrumTrials of Osiris
29
Primary Phantom
4
PvP
primary kill
removed from radar for ?s, ends upon readying non-primary
does literally nothing in PvE
111
F
Item artwork
Twofold CrownTrials of Osiris
27
Gift of Sight
4
PvP
primary kill
enhanced radar for 5s
does literally nothing in PvE
112
F