Buildcraft systems
Set Bonuses
Armor set effects, requirements, and buildcraft value.
INFO | ANALYSIS | |||||||||
🖼️ | Set | Season | Bonus | Pcs | Tags | Trigger | Effect | Description | Rank | Tier |
![]() | TM CustomSpire of the Watcher | 29 | High Noon | 4 | damage | precision damage within ?s of weapon ready | 7% damage for 3s (doubled for Tex weapons) | best-in-class damage booster set bonus, irreplaceable effect | 1 | S |
![]() | Exodus DownNessus | 29 | Repurposed Charge | 4 | survivability | gaining, losing, or spending Armor Charge | 13% / 21% / 30% (up to 35%) DR, start/extensions are 3s per stack, 5? HP heal and starts crit health regen | probably most consistent build-agnostic survivability set bonus in the game | 2 | S |
![]() | PromisedSalvation's Edge | 29 | Stable Resonance | 2 | survivabilitydamage | elite+ kill | 25% DR and 7% damage for 12s, refreshable | excellent global DR for a 2pc., a little reliant on elite+ presence but very strong if applicable | 3 | S |
![]() | Atheon's MemoryVault of Glass | 29 | Collective Power | 4 | damage | 5 damage instances with subclass buff active | Orb of Power at feet (effective 5s ICD) | exclusive effect, great for extra super, Still Hunt, Argent mod facilitation, essentially Attrition Orbs without any setup | 4 | S |
![]() | CODAProphecy | 29 | So Very Thin | 4 | abilitysurvivability | Light weapon killsDark or kinetic weapon killsalternating weapon kills within ?s | 22?% grenade energy22?% melee energy40% DR for 5s, refreshable on kill | easily the most consistent source of high DR if able to play around swapping polarities, excellent chunk gains too | 5 | S |
![]() | Smoke JumperSolo/Fireteam Ops | 27 | Ride Together, Die Together | 2 | survivability | orb pickup | 40% DR decaying for 3s | excellent pairing with Attrition Orbs / triple arm orb gen mod setups, a little build-dependent but solid regardless | 6 | A |
![]() | Legacy's OathDeep Stone Crypt | 29 | Augmented Servos | 2 | splash | powered melee kill | 9m disorienting pulse | probably best melee-focused set bonus in the game, effective DR from blind, constantly reprocable | 7 | A |
![]() | CrystocreneEuropa | 29 | Resupply | 2 | ammoability | kill (12s ICD) | additive 20% ammo progress for both types (effectively ~7x at 0, ~3-3.5x at 100) and Orb Of Power | probably currently bugged and works in combat; actually pretty decent and about doubles ammo gen if 5 kills/12s | 8 | A |
![]() | Nezarec's NightmareRoot of Nightmares | 29 | Dream-Devourer | 4 | survivability | elite+ finisherDevour | Devour20% DR | good for controllable environments for getting Devour on non-Devour subclasses, otherwise DR isn't that high | 9 | A |
![]() | Pantheos ResplendentPantheon | 29 | Well Prepared | 2 | ability | ammo pickupArmor Charge (6 stacks) | Armor Charge10 Health per stack | enables infinite special finishers with Curative Orbs, works with Stacks on Stacks | 10 | A |
![]() | Oryx's MemoryKing's Fall | 29 | Ascendant Escape | 4 | survivability | critical health after elite+ kill | invisibility for 6-8s, no ICD | instant tracking break and invis when needed is very helpful | 11 | A |
![]() | Deep ExplorerDuality | 29 | Bittersweet | 4 | survivability | weapon stow | 35 / 65 / 87.5 / 105 / 130 / 170 / 195 / full HP per stack | in practice, a very large amount of healing uptime as long as you play around swapping weapons, have to forgo DR | 12 | A |
![]() | AION AdapterKepler - Mythic | 27 | Force Absorption | 2 | survivability | micro-missile, rocket, or GL kill | 20% splash DR and 60% self explosive DR for 15s | splash is a fair amount of incoming damage, but overshadowed by other more universal DR options | 13 | A |
![]() | Oryx's MemoryKing's Fall | 29 | Iron Sharpens Iron | 2 | ammo | elite+ kill | additive 12% special ammo progress, 7.5% heavy ammo progress | still pretty solid post-nerf in elite-heavy encounters, just not overpowered, worse than Europa 2pc. with lower elite presence | 14 | A |
![]() | Great HuntLast Wish | 29 | Taken Armaments | 4 | ammo | grenade kills | additive 10% heavy ammo progress | makes Getaway warlock an ammo printer with mod support | 15 | A |
![]() | Techeun's RegaliaShattered Throne | 29 | Truth to Power | 4 | survivabilityability | dealing damage (1), kills (20-35), or finishers (60-90), up to 999 stacks | up to 15% DR, +50% grenade/melee regen, +35% class regen | consistent DR source that doesn't require much, but doesn't have a high ceiling and is tied to 4pc. | 16 | A |
![]() | Sage ProtectorEquilibrium | 28 | Combat Meditation | 2 | ability | sword damage | 5% grenade and class10% if Blade Focus active | enables ability spam strategies using high hit count swords like casters and Ergo, also decent for neutral depending on build | 17 | A |
![]() | Crota's MemoryCrota's End | 29 | Power of the Son | 4 | survivability | being in combat for 12s, ends when out of combat for 7s | ?% flinch resist and 15% DR (increases to 25% at 24s like Chaos Reshaped) | high uptime DR with little thinking required, not best-in-class and 2pc. isn't universally useful | 18 | A |
![]() | Iron PanoplyIron Banner | 27 | Iron Conviction | 4 | survivabilityammo | critical health | 35 ammo gen, ?% flinch resist, 15?% DR within 15?m for 7s, refreshable | pretty decently high uptime DR and ammo gen as long as kill cycle is kept up, also 2pc. is not bad | 19 | B |
![]() | Iron BattalionIron Banner | 29 | Supercyclical | 4 | ability | kills in super | 5% super refund per kill, up to 6 | insane Well uptime with Phoenix Protocol, potentially roam supers as well in non-boss encounters | 20 | B |
![]() | Great HuntLast Wish | 29 | Taken Barrier | 2 | survivability | grenade kill | 10% DR for 7s (refreshable) | like Ferro but better uptime for specifically Getaway warlock, but there are better DR uptime set bonuses | 21 | B |
![]() | Reverie DawnDreaming City | 29 | A Wish for Protection | 2 | survivability | taking ~55 HP within ~4s? | Amplified effect, ? reload and ?% flinch resistance for 7s (5s ICD after expiry) | enemy accuracy drop effect is good but can be obtained through other means, easy to activate, ICD sucks, maybe for solo DPS? | 22 | B |
![]() | SwordmasterPinnacle Ops | 28 | Stesso Tempo | 4 | survivability | blocking damage with glaive or sword | 50% DR for 3s after dropping guard, refreshable by blocking again even without damage | very specific playstyle but very strong DR source if played around | 23 | B |
![]() | TM CustomSpire of the Watcher | 29 | Old Martian Diplomacy | 2 | survivability | weapon stow after elite+ kill | 40? HP and 12m disorient pulse, <2s ICD | worse Duality 4pc. effect, pretty large disorient pulse radius, uptime isn't amazing but infinite stow | 24 | B |
![]() | Yearning EchoGrasp of Avarice | 29 | Overflowing Coffers | 4 | abilitysplash | orb/elemental pickup with stacksTangle destruction with stackscritical health | ?% more ability energy4.5x Tangle damage (5+ stacks)4 orbs shot forward (5+ stacks) | currently bugged and gives no super gains; potential for orb chaining, also usable with Whirling Maelstrom | 25 | B |
![]() | FerropotentSolo/Fireteam Ops | 28 | Rapid Repair | 2 | survivability | shield healing (except orb pickup), once per full heal | 10% DR and ?% flinch resist for 7s | non-stackable low DR, sort of universal but full healing requirement limits uptime | 26 | B |
![]() | TechsecSolo/Fireteam Ops | 27 | Concussive Rounds | 4 | splash | elite+ kill or kinetic shield break | disorienting wave within 10m for 4.5s | good with glaive melee builds and certain kinetic primaries, maybe High Albedo | 27 | B |
![]() | Twofold CrownTrials of Osiris | 27 | Crook and Flail | 2 | survivability | ammo brick pickup | 70 HP | Kinetic Synthesis is permanent now, so this becomes a lot more viable | 28 | B |
![]() | SwordmasterPinnacle Ops | 28 | Balestra | 2 | survivability | sword, glaive, or melee damage | exhaust for 5s | potentially useful for melee builds/DPS | 29 | B |
![]() | PromisedSalvation's Edge | 29 | Resonance Redirection | 4 | survivabilitydamage | ~600 weapon damage (+0) with Stable Resonance | 8m exhausting explosion (2?s ICD) | exhaust blast has fairly small radius, uptime is about once every other kill | 30 | B |
![]() | Last DisciplineCrucible | 27 | Power Loader | 4 | ammo | orb pickup | 6% special progress | strongly dependent on team environment, if built into can be used with strong non-Kinetic Synthesis options like Still Hunt | 31 | B |
![]() | ThunderheadNeomuna | 29 | License to Thrill | 2 | survivability | grenade usage or Nanotech Tracer Missiles activation (10 stacks) | 12-30% melee (5m) DR for 15s | perfectly suits grapple melee, Nanotech Tracer portion not really relevant unless Nanotech sword releases | 32 | B |
![]() | Disaster CorpsCrucible | 27 | Pleas Heard | 2 | survivability | auto rifle, scout rifle, or sidearm kill-reload within 3s | 20 HP/s until interrupted by damage, firing, or casting ability, can be reactivated within time window | currently bugged and heals 5 HP/s; in practice decent sustain, like a pseudo-Heal Clip effect but worse | 33 | B |
![]() | BushidoPinnacle Ops | 27 | Iaido | 2 | survivability | weapon kill within 5s of reload or ready, 3s ICD, must reload/swap after ICD over | 35 HP | pretty small HP benefit, but easy to activate without any planning, reload/swap requirement a little annoying | 34 | B |
![]() | Iron PanoplyIron Banner | 27 | Vigilant Watch | 2 | survivabilitystats | shield health below ? HP up to ? HPweapon kill at critical health, 5s ICD | up to ? stability and ? handling30 HP | slightly better than Bushido due to timing of healing, but HP amount is still very small | 35 | B |
![]() | Collective PsycheDesert Perpetual | 27 | Doppler Effect | 4 | ability | passive | solar buffs and strand debuffs last 50% longer, 70% with Solace/Continuity | poor 2pc., can be good for extending sever and increasing Restoration duration on Prismatic or through Physic | 36 | C |
![]() | Nezarec's NightmareRoot of Nightmares | 29 | Bad Dreams | 2 | ability | 3 subclass-debuffed kills, no ICD or rank requirement | Orb of Power | free passive orb gen for most builds, but not amazing or particularly noticeable | 37 | C |
![]() | AION AdapterKepler - Mythic | 27 | Reactive Shock | 4 | survivability | being hit by melee after Force Absorption | disorienting burst within ?m for 4.5s | being hit by melee is already a very poor circumstance in endgame content, disorient effect is available for less | 38 | C |
![]() | BushidoPinnacle Ops | 27 | Unfaltering Focus | 4 | survivability | bow, shotgun, or sword kill | 10% non-stackable DR for 7s, 2s extensions on trigger-matching damage up to 10s | despite being refreshable on-damage DR, 10% non-stackable is very low | 39 | C |
![]() | AION RenewalKepler | 27 | Reactive Booster | 4 | survivability | sprinting while critical, suspended, slowed, or frozen after Force Converter | Speed Booster | only source of instant Speed Booster in the game, actually a decent escape tool but doesn't grant Amplified | 40 | C |
![]() | TechsecSolo/Fireteam Ops | 27 | Wrecker | 2 | damage | passive | 200% kinetic damage to shields/overshields, 15% kinetic damage to constructs | essentially just exists to make 4pc. function, otherwise not very useful outside edge cases like Calus final and boss Subjugators | 41 | C |
![]() | Exodus DownNessus | 29 | Emergency Electromagnet | 2 | survivability | critical health | collects nearby orbs and ammo within 10?m, multiple orbs count as simultaneous for 4pc. | not particularly useful unless paired with 4pc. or mod setup | 42 | C |
![]() | Crota's MemoryCrota's End | 29 | Cursed Fist | 2 | splash | melee kill | same radius as origin trait Cursed Thrall explosion, less damage (257 at +0) | extra explosions are nice, but damage is quite low and DSC 2pc. is definitely favored in endgame | 43 | C |
![]() | Seventh SeraphCosmodrome | 29 | Rasputin's Reprisal | 4 | splashsurvivability | elite+/construct kills or Tangle destruction with Warmind Charges | 216/405 damage 10m solar explosion that heals allies for 25?/50 HP (construct/elite+), <1s ICD | probably best splash-focused set bonus, especially high uptime on crystal spam builds | 44 | C |
![]() | Sage ProtectorEquilibrium | 28 | Blade Focus | 4 | damage | guarding for 1.35s, then hitting within 1s | 10% sword damage, 2x lunge for 7s | damage loss to activate effect, not really worth pairing with 2pc. effect either, basically just used for movement tech | 45 | C |
![]() | Dark AgeWarlord's Ruin | 29 | Healing Initiative | 4 | survivability | class ability with Initiative stacks | creates stackable 8s healing drone that deploys 10-50 HP pulses every 2s (5 total) | very cool concept, unfortunately healing doesn't last long and requires Initiative stacking, can't use Sage Protector | 46 | C |
![]() | Iron BattalionIron Banner | 29 | Primary Honing | 2 | statsdamage | passive | ? handling, ? reload, and up to 12% additional non-boss damage at 200 Weapons for primaries | probably the best non-boss damage booster out there, completely passive, also free stat boost for primary QoL, great 2pc. efficiency | 47 | C |
![]() | Yearning EchoGrasp of Avarice | 29 | Untold Greed | 2 | survivabilitystats | ammo/orb/elemental pickup or Tangle destruction (100 stacks) | up to ~15% DR at 25+ stacks and ? reload, 10 stacks lost on critical health | low uptime given requirements to get individual stacks, much simpler and more universal DR available at 2pc. level | 48 | C |
![]() | Apostate's BladePit of Heresy | 29 | Regenerative Threshold | 2 | survivability | finisher, then critical health | 20 HP and starts health regen | would be a lot better if it wasn't just 20 HP, finisher requirement not really worth given weak effect | 49 | C |
![]() | Techeun's RegaliaShattered Throne | 29 | Queensfoil Rush | 2 | survivability | finisher | 200? HP overshield during, 7m slowing burst after | already generally quite safe during a finisher, slowing burst is okay, specific playstyle | 50 | C |
![]() | AION RenewalKepler | 27 | Force Converter | 2 | survivability | sprinting after micro-missile, rocket, or GL kill | Speed Booster after sprinting for 2.5s | in theory a good escape tool, but activation period makes it much less reactive in practice, compare to constant DR | 51 | C |
![]() | Smoke JumperSolo/Fireteam Ops | 27 | Too Old for This | 4 | survivabilityammo | elite+ finisher | 16% additional special progress and 35 HP | for finisher requirement, ammo increase is very disappointing compared to modern ammo-boosting set bonuses, HP isn't much | 52 | C |
![]() | Apostate's BladePit of Heresy | 29 | Melee Conduction | 4 | damage | melee hits with Radiant, Restoration, or Cure | 28 damage 7m 30-40 scorch explosion on hit, 1s ICD | cool for buildcrafting, unfortunately splash isn't insane enough to outdo having constant DR | 53 | C |
![]() | ThunderheadNeomuna | 29 | Lethal Weave | 4 | abilityammo | unraveled kill | 10% grenade energy, +10% special ammo progress if grenade full | suits Prismatic hunter playstyle pretty well, have to forgo other 2pc. DR options, but potentially worth a look | 54 | C |
![]() | DreambaneMoon | 29 | Nightmarish Resilience | 4 | survivability | 8 weapon damage instances (0.45s ICD) within 3s of each or kill with Unstable Essence | 20 HP and begins health regen, 2s ICD | similar to PoH 2pc., except healing effect cannot be stowed and is mostly passive off of sprees | 55 | C |
![]() | FlainSundered Doctrine | 29 | Knit Together | 4 | survivability | Threadling hit within ?s of reaching critical health | ~50? HP per hit | sustain with Weaver's Call, 2pc., Euphony, and Horde Shuttle, but forgoing DR for travel-based critical healing | 56 | C |
![]() | LustrousSolstice | 27 | Cauterize | 4 | survivability | 3 solar kills with 3?s between | 35 HP (?s ICD) | same HP as Bushido, just tied to kill counter CD rather than actual timer, also 4pc. instead | 57 | C |
![]() | LuminopotentSolo/Fireteam Ops | 29 | Shock and Clear | 4 | ability | jolt or jolted kills | makes Ionic Trace (no ICD?) | good for Ionic Trace spam builds, seems to have essentially no cooldown, no DR or sustain from 2pc. though | 58 | C |
![]() | VeritasThrone World | 29 | Lucent Transmutation | 2 | ability | finisher or 2 spaced powered melee kills | elemental pickup based on Light subclass (5s ICD, Firesprite and Void Breach initiate global CD) | free Firesprite, Void Breach, or Ionic Trace on finisher, also gives higher ability uptime on any melee build | 59 | C |
![]() | Taken KingGhosts of the Deep | 29 | Lucent Swarm | 4 | splash | orb pickup2 ability kills | extends Ceremony to 30sspawns 60m tracking Arc moth for 8s | competes with DSC 2pc. except takes 4pc., forces useless 2pc., and also works with grenades | 60 | C |
![]() | FerropotentSolo/Fireteam Ops | 28 | Built From Scratch | 4 | ammo | ammo below ?% | primary kills give +3% special progress, special kills give +2% heavy progress | very small ammo difference, also cannot generate surplus ammo if high reserves | 61 | C |
![]() | Cyberserpent NullGambit | 29 | Bountiful Munitions | 4 | ammo | kills with Adrenal Rush active | ?% special ammo progress, increased to ?% against elite+ and Taken | maybe the most universal special ammo generation set bonus, but not extremely significant and 2pc. sucks | 62 | C |
![]() | Resonant FuryVow of the Disciple | 29 | Siphoning Touch | 4 | survivability | weapon hits or glaive melee hits (5 stacks, mag-based), then switching weapons | 30 / 60 / 90 / 105 / 120 HP (based on stacks consumed) | mag-based means bow, rocket, or BGL-based damage can trigger very quickly on swap, however Duality 4pc. is better | 63 | C |
![]() | EutechnologyArena/Pinnacle Ops | 29 | Gift of the Ley Lines | 2 | ability | 3 void kills within 5?s of each | Void Breach (?s ICD) | not the most universally valuable elemental pickup type, spree requirement is a little hefty | 64 | C |
![]() | Triumphal AnthemCrucible | 29 | Scoot to Loot | 2 | refill | sliding | picks up ammo within 15m and gives 25 reload and 25 handling for ?s | Gravity Well-type effect, not really sure where this would be useful outside of getting OoB ammo off hunter | 65 | C |
![]() | Legacy's OathDeep Stone Crypt | 29 | God-like Judgment | 4 | damage | critical health or super cast | 570 damage (+0) heat-seeking missile array, no ICD | entire missile array does the same damage as a single adaptive sniper shot | 66 | C |
![]() | VeritasThrone World | 29 | Lucent Tithes | 4 | survivability | elite+ finisher | 50? HP and 3 Void moths that give 22.5HP Void Overshield to allies each | not the best reward for an elite+ finisher compared to other set bonuses, eHP gain is pretty decent | 67 | C |
![]() | FlainSundered Doctrine | 29 | Sinew Stitching | 2 | splash | any damage taken (25?% chance) or reaching critical HP | Threadling spawn (5s ICD, separate for both triggers) | not the worst Threadling spawn source, has artifact synergy, but much better neutral set bonuses exist | 68 | C |
![]() | Uncaged DeviantsDesert Perpetual - Epic | 27 | Superluminal Motion | 4 | survivability | super damage then movement | 30 HP/s for 10s, refreshable | not the worst for DPS, specifically for Well warlock, but there are definitely better options, especially for 4pc. | 69 | C |
![]() | Reverie DawnDreaming City | 29 | A Wish Fulfilled | 4 | survivability | deaggro effect ending (any kill ends early) | Cure x1 | held back immensely by 5s reproc ICD, also Cure x1 is not much healing given activation rate | 70 | C |
![]() | SpacewalkVesper's Host | 29 | Augmented Explosives | 4 | splash | grenade usage | ?m disorienting pulse before detonation | relatively weak subclass effect tied to a very long cooldown, also 2pc. sucks | 71 | D |
![]() | Seventh SeraphCosmodrome | 29 | Rasputin's Wrath | 2 | stats | AoE, solar ability, Seventh Seraph, IKELOS, Outbreak, Sleeper kills (10 stacks) | 3 Weapons and 3 Grenade per stack for 10s | arguably the two best stats to have as a passive benefit, but still not that noticeable | 72 | D |
![]() | CircuitSparrow Racing League | 29 | Revving Up | 2 | survivability | fast movement (10 stacks)sprinting for 2.5s at max stacks | +5% critical regen speed per stack (~1.63x speed, starts 0.5s faster)Speed Booster | takes way too long to stack through normal gameplay pattern, loses stacks very quickly, regen effect is decent but uptime not great | 73 | D |
![]() | WildwoodEDZ | 29 | Watchtower | 2 | survivability | ADS precision kills | 25% DR until ADS stopped | not really practical in most PvE scenarios, non-stackable DR is available at this level in a broader application | 74 | D |
![]() | CODAProphecy | 29 | Between Poles | 2 | stats | Light weapon kills (5 stacks)Dark or kinetic weapon kills (5 stacks)Polarity change removes stacks | 8 Grenade per stack for 10s8 Melee per stack for 10s | most grenade/melee builds already invest into high stat, not really worth spending set bonus to do so | 75 | D |
![]() | Kentarch 3Garden of Salvation | 29 | Network Upload | 4 | ability | weapon kills | ?% melee energy to allies within ?m | basically just gives you Pugilist as a 4pc. set bonus | 76 | D |
![]() | Pantheos ResplendentPantheon | 29 | Down the Line | 4 | damage | damaging miniboss+ enemies (10 stacks, 1s ICD, any damage) | 15% damage to minor/elites, 1-2 stacks (minor/elite) removed on kill (1s window?) | reverse Redirection, 15% not that much and definitely an odd choice for a 4pc. | 77 | D |
![]() | First AscentPale Heart | 29 | Stack 'Em Up | 2 | ability | kills of different elements (5 stacks) | 1.2% Transcendence gains per stack for 24s, cannot refresh at 5 stacks | results in 15-20% Transcendence progress if requirements are fulfilled, gains do not progress further at 5 stacks | 78 | D |
![]() | Thriving SurvivorLawless Frontier | 28 | Room Clearing | 4 | statsammo | 3 heat or primary weapon kills with 4s between each | 40 Grenade, 40 Weapon, 40 ammo gen for heat/primary weapons for 10s | pretty solid stat bonuses, kill spree requirements are not the worst, held back by low impact 2pc. | 79 | D |
![]() | EutechnologyArena/Pinnacle Ops | 29 | Techeun's Foresight | 4 | splash | kill after Void Breach pickup | ~3m / 87 damage (+0) void explosion (increased to ~5m / 173 damage if within 7s of pickup) | splash damage and radius are both underwhelming, also long effective cooldown between each explosion | 80 | D |
![]() | Atheon's MemoryVault of Glass | 29 | Radiolaria Breach | 2 | statssplash | orb pickup, then critical health, once per full heal | 50 Health for 7.5s, drops 4 radiolaria pools around player in a clover pattern, ~5m radius | survivability effect is very weak, pools barely stagger enemies, not very effective overall | 81 | D |
![]() | Resonant FuryVow of the Disciple | 29 | Resonant Plating | 2 | survivability | taking miniboss+ melee damage | starts health regen | regen can be immediately interrupted, combatant class + melee requirement is very strict | 82 | D |
![]() | Triumphal AnthemCrucible | 29 | Shoot to Scoot | 4 | survivability | weapon damage | slides are 33% longer and give 50% DR while sliding | gives Transversives slide, high DR while sliding, not really practical | 83 | D |
![]() | WildwoodEDZ | 29 | Field Expertise | 4 | statsdamage | ADS precision kills (5 stacks) | up to ? reload, ? aim assist, 10% non-boss damage for 15s (ends early on body kills) | 10% is almost unnoticeable for non-boss, also requires only crit kills | 84 | D |
![]() | SpacewalkVesper's Host | 29 | Augmented Armaments | 2 | damage | disoriented combatant | 15% primary damage | fairly situational, not many good pairings to activate disorient, 15% isn't really worth given setup | 85 | D |
![]() | CircuitSparrow Racing League | 29 | Dielectric Drift | 4 | splash | sliding with Speed Booster | jolts enemies in front | jolt is a pretty easy effect to apply without this specific requirement, also has pretty mediocre 2pc. attached | 86 | D |
![]() | CrystocreneEuropa | 29 | From the Storm | 4 | survivability | being out of combat for 12s | Frost Armor buildup every 4?s until reentering combat | passive time requirement is extremely long and unlikely to activate in endgame content | 87 | D |
![]() | Deep ExplorerDuality | 29 | Built Bitter | 2 | stats | damage taken (? HP per stack) | ? reload per stack until stowed (up to 50? reload and 0.85x? reload duration) | essentially Bitterspite in set bonus form, not bad but just QoL stats | 88 | E |
![]() | Kentarch 3Garden of Salvation | 29 | Network Admin | 2 | stats | being within 15m of allybeing within 15m of Network Admin | ? handling and ? reload? Health | generally unnoticeable / QoL stats, even if pretty easy to activate | 89 | E |
![]() | Cyberserpent NullGambit | 29 | Adrenal Rush | 2 | stats | sprinting for 0.5s | 30 reload, 0.95x reload duration, and 40 handling for ?s, ?s extension on kill | free stats, very easy to activate, but no strongly tangible PvE impact | 90 | E |
![]() | Last DisciplineCrucible | 27 | Terminal Velocity | 2 | stats | primary kill | 20 reload and 0.95x reload duration for primaries for 6s | free reload QoL for primary weapons, nothing beyond that | 91 | E |
![]() | LustrousSolstice | 27 | Photogalvanic | 2 | stats | receiving healing without full HP | 20? handling, 10 reload, 0.85x reload duration, ?% flinch resist for solar weapons for 4s | QoL stats, pretty easy activation but solar-specific | 92 | E |
![]() | Wild AnthemCrucible | 28 | Fanfare | 2 | stats | <50% of magazine, non-empty magazine | 15 reload and 0.95x reload duration | basically free reload as long as you're not compulsive, bonus isn't really that big though | 93 | E |
![]() | Uncaged DeviantsDesert Perpetual - Epic | 27 | Special Relativity | 2 | refill | ammo brick pickup | refills stowed specials | Shoot to Loot already does this | 94 | E |
![]() | First AscentPale Heart | 29 | Burn 'Em Down | 4 | ability | using grenade during Transcendence | ~6% grenade energy per Stack 'Em Up stack | effect is pretty weak, and requirement is awful for one-time use | 95 | E |
![]() | DreambaneMoon | 29 | Nightmarish Power | 2 | stats | elite+ kill | 30 Grenade and 30 Melee for 15s, refreshable | stats are of the less noticeable variety | 96 | E |
![]() | Dark AgeWarlord's Ruin | 29 | Taking Initiative | 2 | stats | melee or sword hit (5 stacks, 8s each, decay one by one) | ? handling and ? reload for 8s | like Adrenal Rush but more niche activation requirement | 97 | E |
![]() | LuminopotentSolo/Fireteam Ops | 29 | Ionic Overclock | 2 | stats | Amplified | ? handling, ? reload, and ? vent speed for fusions, LFRs, and heat weapons | Eddy Current-esque effect, QoL stats but no major PvE impact | 98 | E |
![]() | Collective PsycheDesert Perpetual | 27 | Accretion | 2 | stats | ammo brick pickup (20 stacks: special 1, heavy 3) | 0.0125?x ready/stow duration per stack, up to 0.75x | very high swap animation multiplier, but purely QoL and no strong PvE benefit | 99 | E |
![]() | Shrewd SurvivorLawless Frontier | 28 | Hotshot | 4 | PvP | kill with Reflex Action active | 15? stability, 20 reload, ? aim assist for Reflex Action weapons, 30 Weapons for 10s | only one helpful cooldown stat, limited to small weapon subset, and tied to a 4pc. at that | 100 | E |
![]() | Per AudaciaCrucible | 29 | Primary Chain | 2 | PvP | primary kill (? stacks) | ? mobility, ? range, ? handling for primaries until death | handling is marginally helpful but benefit is very limited in PvE | 101 | E |
![]() | Thriving SurvivorLawless Frontier | 28 | Opening Act | 2 | stats | grenade kill | ? stability and ? vent/reload speed to heat/primary weapons for 15s | reload is nice but restricted to specific weapon types and activation requirement is much harder than most reload set bonuses | 102 | E |
![]() | Disaster CorpsCrucible | 27 | Magnificent Duty | 4 | stats | critical health or healing critical ally | 20 range, 20 stability, 30 reload, 0.9x reload duration for auto rifles, scout rifles, and sidearms for 11s | trigger is definitely not that easy to come by, and reload is helpful but restricted | 103 | E |
![]() | Per AudaciaCrucible | 29 | Sublime Transit | 4 | PvP | passive | ? mobility, 6.25% sprint speed, 33% slide distance | gives Transversive Steps effect passively, should stack with one other movement boost (lightweight/exotic)? | 104 | E |
![]() | Taken KingGhosts of the Deep | 29 | The Ceremony | 2 | stats | finisher or ally revive | 30 Super for 30s, refreshable | Super is one of less important stats to have during roam, pretty much unnoticeable | 105 | E |
![]() | Wild AnthemCrucible | 28 | SUROS Harmony | 4 | PvP | reloading | ? handling and ?% flinch resist for 6s, SUROS Synergy weapons get 15 range | only handling on a 4pc. set bonus, basically unnoticeable | 106 | E |
![]() | Shrewd SurvivorLawless Frontier | 28 | Reflex Action | 2 | PvP | readying heat weapon, SMG, or hand cannon | 50 handling, 0.6x ready, -2.5% accuracy cone for 1.5s, extends on damage | generally unnoticeable / QoL stats, even if pretty easy to activate | 107 | E |
![]() | Cruel ElectrumTrials of Osiris | 29 | Primary Survivor | 2 | PvP | ally death or solo | ? handling, ? reload, ? aim assist, ?% reduced flinch | technically helpful stats but requirements aren't really skill-sourced | 108 | F |
![]() | New DemoticTrials of Osiris | 28 | Martingale | 4 | PvP | ally death or revive | ? handling and ?x ADS duration for ?s | technically helpful stats but requirements aren't really skill-sourced | 109 | F |
![]() | New DemoticTrials of Osiris | 28 | Paroli | 2 | PvP | sliding | ?% flinch resist for ?s | does literally nothing in PvE | 110 | F |
![]() | Cruel ElectrumTrials of Osiris | 29 | Primary Phantom | 4 | PvP | primary kill | removed from radar for ?s, ends upon readying non-primary | does literally nothing in PvE | 111 | F |
![]() | Twofold CrownTrials of Osiris | 27 | Gift of Sight | 4 | PvP | primary kill | enhanced radar for 5s | does literally nothing in PvE | 112 | F |















































































































