Index/Systems
Buildcraft systems

Aspects

Subclass aspects evaluated for endgame builds.

INFO
ANALYSIS
🖼️
Name
Subclass
Class
Fragments
Effect
Description
Rank
Tier
Item artwork
Feed the Void
Void
W
2
Ability kills grant DevourDevour gives 140 HP on activation, lasts 10-15s, and gives 15-40% grenade and 5-8s duration on kill
only remaining unnerfed Devour source left, also great grenade regen built-in
1
S
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Tempest Strike
Arc
H
2
Bolt Charge on jolted enemy kill22m jolting uppercut on slide melee, 75% DR for 4s after usage
insanely OP DR with Combination Blow
2
S
Item artwork
Crackshot
Solar
H
2
Item artwork
Soul Siphon
Void
W
3
Item artwork
Shieldburst
Solar
T
3
Item artwork
Controlled Demolition
Void
T
2
Void ability damage and volatile explosions apply volatileVolatile explosions restore 90 HP to allies within 40m of user
probably the strongest sustained chunk healing in the game
3
S
Item artwork
Winter's Shroud
Stasis
H
2
60 slow stacks to enemies within 9m for 8-12s on dodge+300% class regen for 3s on slow50% DR for 4s on dodge
essentially permanent 50% DR and free Courage application on a non-boss scale
4
S
Item artwork
Banner of War
Strand
T
2
4 stack buff (sword, melee, glaive melee, finisher, super light)+100% melee, 40% Bladefury, 10% sword damage (20% self)15s base, 24s max, 2.5-1s healing pulse rate based on stacks
only aspect that gives stackable weapon boost, also good sustain and melee damage
5
S
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Ascension
Arc
H
3(2)
Airborne air move consumes class ability (triggers effects) and amplifies allies and jolts enemies within 10m
100% teamwide Amplified uptime while triggering class ability effects
6
S
Item artwork
Sol Invictus
Solar
T
2
Solar ability kills, scorched kills, and Hammer of Sol impacts make refreshable Sunspots for 12sRestoration x1 for 5-7.5s, 100% grenade/melee regen inside
constant Restoration access, chainable staggering ticks on adds, passive ability regen
7
S
Item artwork
Knockout
Arc
T
2
50-100 HP, regen start, and Amplified on melee kill+160% melee damage, unpowered conversion, 6m lunge for 6s on shield break or sub 30% target damage
free Amplified and chunk healing on melee kills, universal melee damage boost
8
S
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Weavewalk
Strand
W
2
Air move toggles Weavewalk while airborne, giving 90% DR, perched Threadling every 0.5s, costs 25% melee per second, and disables weapons, abilities, etc., Woven Mail to allies on exit (2-20s)
excellent response strategy for survivability in low power content
9
A
Item artwork
Consecration
Solar
T
3(2)
Sliding powered melee creates igniting slam on recast25% non-melee DR during animation
has strong intangibles but doesn't have any outstanding special effects
10
A
Item artwork
Stylish Executioner
Void
H
2
Debuffed kills give invisibility (8-11.2s) and truesight (4s), with invisibility going on cooldown for 2s after wearing offMelees deal +300% damage, weaken for 5s, have more range
invisibility not as high value any more, melee damage bonus is situational
11
A
Item artwork
Threaded Specter
Strand
H
3
Spawns strand decoy on dodge that attracts attacks, lasts 12s, and explodes and spawns 2 Threadlings on destruction0.6x class regen while equipped
high uptime and deaggro source, very easy to use
12
A
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On Your Mark
Solar
H
3
10 stack buff in 15m for 12s (crit kill/HC crit: 2, dodge: 1, crit: 1)15-45? reload, 5-50 Weapons, 0.95x-0.85x? reload durationCure on kill at 10 stacks
high utility for fireteam damage, provides pseudo-Devour effect
13
A
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Gunpowder Gamble
Solar
H
2(3)
6 stack explosive with 6s ICD that replaces grenade (weapon: 1, ignition/scorch: 3, ability: 4, super: 6)Bigger ignition + submunitions if shot, otherwise detonates 3s after throw
splash damage outlier even though doesn't provide much consistency
14
A
Item artwork
Storm's Keep
Arc
T
2
Bolt Charge x4 to allies on class ability cast (x6 for thruster)Barricade gives Bolt Charge (no Frequency doubling) over time and allows for weapon discharge at max stacks
free fireteam damage, but very one-dimensional use case
15
A
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Into the Fray
Strand
T
2
3 pulses that give Woven Mail and 15 HP on Tangle destructionWoven Mail to allies on super cast+300% melee regen during Woven Mail
solid survivability with 10s Woven Mail source, great uptime from melee regen
16
A
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Lethal Current
Arc
H
2
Melee hits on jolted enemies apply blindJolting 7m range aftershock melees, double damage light attack on Arc Staff after dodge
Blind application generally not relevant, aftershock damage just okay
17
A
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Lightning Surge
Arc
W
2
Sliding jolting powered melee that grants hit-based Bolt Charge and Amplified, gives %DR for ?s on usage
straightforward splash melee aspect, more risky and less consistent vs. Consecration
18
B
Item artwork
Roaring Flames
Solar
T
2
3 stack buff for 20s (ability kills and ignitions)20-73% non-melee ability damage (67-200% melee)Unpowered conversion and 30-40 scorch on melee
strong ability damage buff and forgiving timer but not very versatile
19
B
Item artwork
Touch of Flame
Solar
W
2
Firebolt gets 50% radius and 5 enemies, solar gets 2s duration and magma blobs, fusion gets 2 explosions, and healing gets Cure x2 and Restoration x2 for 4-6s
like Touch of Thunder, damage/Restoration x2 specialist but not as applicable
20
B
Item artwork
Touch of Thunder
Arc
T
2
Flashbang blinds after first bounce, lightning has 2 charges and jolts on every tick past 1st, pulses make Ionic Traces every 1s and ramp damage, storms roam after detonation
meta for grenade damage, but zero survivability or utility outside buffing grenades
21
B
Item artwork
Mindspun Invocation
Strand
W
2
Grapple melee makes 3 Threadlings, Threadling consume makes 5 perched Threadlings, shackle consume gives Weaver's Trance for 25s (suspending explosion on kills)
best combination of suspend CC with offense, technically best Threadling spam
22
B
Item artwork
Iceflare Bolts
Stasis
W
2
Freezing 12m seeker on enemy shatter8s ICD after 7 seekers
insane chain CC spread, not very offensive but great ability efficiency, build-dependent
23
B
Item artwork
Whirling Maelstrom
Strand
H
2
Spawns tracking vortex upon Tangle destructionVortex unravels targets on kill, triggering Tangle effectsCan be grappled to
pretty solid splash with lingering stagger effects, also QoL with grapple point
24
B
Item artwork
Hellion
Solar
W
2
Class ability spawns solar turret for 20s3 shot ignition with Ashes, 4 without (no grenade scaling)
high uptime stagger source that takes low CD ability instead of grenade/melee
25
B
Item artwork
Bleak Watcher
Stasis
W
2
Grenade cooldown changed to glacierCharged grenade deploys stasis turretTurret applies 20 slow on hit and lasts 25-30s
reliable CC option, helps "soften" targets in the way Hellion does
26
B
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Weaver's Call
Strand
W
2
3 Threadlings and perched deployment on class ability castDamage/kill counter that adds perched Threadlings with 2s ICD10% class energy on Threadling hit
passive damage and class regen, very background
27
B
Item artwork
Flechette Storm
Strand
T
2
Sliding powered melee knocks enemies away, consumes 50% per cast, and launches barrages of unraveling projectiles25% DR against non-melee during animation
ranged but definitely lacking in power compared to other powered melee aspects
28
B
Item artwork
Ionic Sentry
Arc
W
2
6 stack 15s turret with 6s ICD that replaces grenade (weapon: 1, ability: 2), blinding on impact and chaining lightning at enemies within 16m, granting Bolt Charge stacks on hit
like Bleak Watcher but does damage and synergizes with Arc sandbox
29
B
Item artwork
Diamond Lance
Stasis
T
3
Spawns 7s ICD lance on stasis or ability killLance can be thrown or slammed, freezing and giving x2 Frost Armor to allies on impact (slam only)
gameplay loop is too slow and non-lethal, but decent Frost Armor source
30
B
Item artwork
Unbreakable
Void
T
2
Charged grenade makes blinding void shield for 3s with 95% DR, releases response damage upon depletion, makes orbs every 4.5s every 10 damage taken on Sentinel Shield
best get-out-of-jail card in the game, but tied to long CD
31
B
Item artwork
Vanishing Step
Void
H
2
Dodge animation travels further and gives invisibility for 5-7s
shorter invisibility CD vs. Trapper's with better synergies
32
B
Item artwork
Ensnaring Slam
Strand
H
2
Suspending dive air move, triggers class ability usage effectsWoven Mail for 4s for each suspended enemy, up to 20s
very consistent Woven Mail source, suspend not as relevant in current sandbox
33
C
Item artwork
Tectonic Harvest
Stasis
T
2
Small Stasis Shard on crystal or enemy shatterx1-3 Frost Armor and 10-? HP from shard pickup
best of the harvest aspects, but still forces shard gameplay loop
34
C
Item artwork
Arc Soul
Arc
W
2
Rifts grant allies Arc Souls+40-120% class regen near allies (up to 3)Amplified boosts Arc Soul fire rate by 2.25x
overshadowed by Getaway Artist and damage benefit isn't substantial in full teams
35
C
Item artwork
Bastion
Void
T
2
45 HP Void Overshield to allies on super cast or barricade castBarricades regen 11 Void Overshield HP/s
best teamwide Void Overshield applicator, but tied to long CD
36
C
Item artwork
Knock 'em Down
Solar
H
2
Powered melee kills refund if RadiantMarksman Golden Gun is 4s longer, Deadshot Golden Gun gets 15% DR, Blade Barrage gains 3 knives per fan
refunds a variety of melees that aren't very potent
37
C
Item artwork
Electrostatic Mind
Arc
W
2
Ionic Trace on Arc ability and Arc debuffed killsIonic Traces grant Amplified
good elemental pickup but doesn't affect endgame outside spammability
38
C
Item artwork
Widow's Silk
Strand
H
2
Grants additional grenade chargeGrapples make grapple points that grant allies grapple ability
consistency pick for Cyrt synergy and grapple point creation
39
C
Item artwork
Grim Harvest
Stasis
H
3
Stasis debuffed kills spawn Stasis Shard (size based on rank)x1-3 Frost Armor and 10-? HP from shard pickup
core shard spam aspect, but shard gameplay loop isn't very endgame-appealing
40
C
Item artwork
Howl of the Storm
Stasis
T
2
Additional melee chargeSliding powered melee creates 8 crystal wave uppercut
much worse individually vs. better powered melee aspects, needs Tectonic pairing
41
C
Item artwork
Chaos Accelerant
Void
W
2
Overcharge grenades: axions: +2 seekers and 25% damage, scatter: +4 projectiles, tracking, 25% damage, vortex: 7.5% duration, 70% radius, enhanced pull, others: creates volatile HHSN blast
overcharge tradeoff + lack of class-leading options for damage and other purposes
42
C
Item artwork
Trapper's Ambush
Void
H
2
Grants a weakening invisibility dive that uses melee chargeDive leaves smoke cloud that weakens and damagesSnare bomb gives invisibility to allies for 5-7s
not really relevant any more outside of pure stealth scenarios
43
C
Item artwork
Child of the Old Gods
Void
W
2
Deployable weakening Void Soul for 25s on rift castHealing or empowering drain give 4% grenade/melee or 25 HP every 1.4s, and drained kills give 10-50% class
solid debuff extension but more fruitful ability regen options exist
44
C
Item artwork
Heat Rises
Solar
W
2
Weapon and abilities can be used while gliding20-50% melee from airborne killsCure x2 for allies on consumption, 5-15s duration on aerial kill
good for movement and QoL for in-air shooting, dated Restoration x2 source
45
C
Item artwork
Offensive Bulwark
Void
T
2
2 throws in Sentinel Shield, unpowered conversion that gives 10 HP Void Overshield, +400% grenade regen, +160% melee damage, 5.5m lunge with Void Overshield active
consistency problems in low power content, effects comparable to better uptime aspects
46
C
Item artwork
Shatterdive
Stasis
H
2
Grants 4s ICD vertical dive that shatters crystals and enemiesIncreased shatter damageFrost Armor on crystal or enemy shatter
QoL Frost Armor source, but still mostly just a movement option
47
C
Item artwork
Touch of Winter
Stasis
H
2
Coldsnap seekers duplicate on freeze and spawn crystals on chain detonations, duskfield gets 50% radius and crystal inside, glacier becomes a heptagon
extremely one-dimensional aspect, effect is quite niche
48
C
Item artwork
On the Prowl
Void
H
3
Entering invisibility marks a random non-boss targetKilling target creates ally-cloaking weakening smoke cloud and gives reload and ability energy (3 stacks, 7s)
spree requirement too strict for endgame, walking to smoke clouds also potentially risky
49
C
Item artwork
Flow State
Arc
H
2
Amplified on jolted enemy kill+200% class regen, +50 reload, 0.8x reload duration, and 66% DR during dodge while Amplified
QoL effects but Amplified trigger and dodge DR not very applicable
50
C
Item artwork
Icarus Dash
Solar
W
2
Grants horizontal dash with 4s ICDTwo dashes with Heat RisesCure x1 on standard 3 kill counter within 5s
QoL movement choice with physics immunity frames, consistency pick
51
C
Item artwork
Glacial Harvest
Stasis
W
2
Stasis Shard near enemy on freeze (scales with enemy type)x1-3 Frost Armor and 10-? HP from shard pickup
least consistent harvest aspect
52
C
Item artwork
Drengr's Lash
Strand
T
2
Tracking 30m suspending lash on barricade cast
suspend focus on long CD, also mediocre value without Abeyant
53
D
Item artwork
Juggernaut
Arc
T
2
50 HP overshield (Amplified 33% DR, 60% splash DR, 10% general DR) that gives Bolt Charge per hit absorbed while sprinting with full class energy, fully depletes class on destruction
fairly tanky overshield but uptime too poor and sprint requirement annoying
54
D
Item artwork
The Wanderer
Strand
W
2
Suspending blast on Tangle destructionTangles are unaffected by Gravity and seek/attach to enemiesThreadling kills spawn Tangles
tradeoffs against normal tangle (delayed detonation) and suspend on long CD
55
D
Item artwork
Frostpulse
Stasis
W
2
8.5m freezing pulse and +2.5m lunge for 1.2s on rift cast11% class energy on freeze
basically just for PvP cheese
56
D
Item artwork
Cryoclasm
Stasis
T
3
2s ICD +50% distance slide and instant shatter on slide collision
basically just for PvP movement
57
D