Buildcraft systems
Artifact Mods
Seasonal artifact options ranked with contextual notes.
INFO | ANALYSIS | |||||||
🖼️ | Artifact | Mod | Tier | Tags | Trigger | Effect | Description | Tier |
![]() | Encrypted Data Disk | Blinding Jolts | II | roam | jolted kill | blind within 8m for 10s | affected by Dominance/Shock nerf, but on paper very strong with constant jolt sources like Voltshot | S |
![]() | Encrypted Data Disk | Kinetic Synthesis | I | DPSroam | 3770 kinetic damage dealt or 12.5 kinetic kills (counter), 75% less progress for A499 | refills kinetic weapons and generates 33% of mag as ammo | gives certain weapons infinite total (Chaperone catalyst is useless) | S |
![]() | Encrypted Data Disk | Sniper's Meditation | III | DPS | sniper hit (5 stacks, heavy gives 2) | 2.8-15% sniper damage, ? stability, 15-45 reload for 7s, stowable | 15% boost to Still Hunt and A499 and Praedyth's and Conspiracy count me in | S |
![]() | Encrypted Data Disk | Dielectric | II | roam | arc-debuffed kill3 arc-debuffed kills within 6s of each | Bolt Charge7.15% orb, 40 HP | Bolt Charge on all jolt builds that don't have access, also free orbs | A |
![]() | Encrypted Data Disk | Singularity Blade | II | roamDPS | melee or sword hit with void buffmelee or sword kill with void buff | weaken applied on hitweaken burst within 4m | great for debuff extension, unfortunately void buffs are some of the hardest to keep up during damage, good neutral though | A |
![]() | Encrypted Data Disk | Sticker Shock | III | DPSroam | passiveflux, fusion, magnetic kill | 60% flux, 30% fusion, 22.5% magnetic damage4 30m kinetic missiles on body | would have been good before this meta, unfortunately not enough to boost grenades into DPS meta | A |
![]() | Encrypted Data Disk | Sword Storm Combo | III | DPSroam | 3 light 1 heavy sword combo | disorienting damaging aura for 3s, does slightly more damage at edges, refresh on kill | ends up being a 6-8% DPS increase for good swords in exchange for changing combo | A |
![]() | Encrypted Data Disk | Combination Argent Blade | II | DPSroam | waiting 0.5s between sword attacks | 15% sword damage and 100 charge rate for 5s, not refreshable | having to wait to activate in exchange for no Armor Charge cost is lowkey not worth it | B |
![]() | Encrypted Data Disk | Counter Energy | II | roam | Champion stun | 25% energy to least-charged ability | decent neutral but restricted application and not that noticeable | B |
![]() | Encrypted Data Disk | Fierce Proxemics | I | roam | finisher | ~20% grenade and melee | not terrible but not really that potent in the grand scheme of things | B |
![]() | Encrypted Data Disk | Kinetic Rupture | III | DPS | ? kinetic damage to elite+ | spawns rupture on enemy, can be broken to do ?% damage (weapon-dependent) | only really worth shooting with Izanagi's Burden, doesn't count as crit | B |
![]() | Encrypted Data Disk | Power from Pain | I | roam | 3 consecutive weakened kills within 4s of each (weaken on killing blow counts) | Devour for 5-7.5s, Void Breach | would be better on NPA, honestly not that great given high weaken kill requirement | B |
![]() | Encrypted Data Disk | Precision Equity | II | roam | precision kills (counter to x10: minor: 1, elite: 2, miniboss: 5, champ+: 10) | 12.5% orb that gives global x2 surge for 11s | while that is a really big orb, 10 counter requirement is pretty rough | B |
![]() | Encrypted Data Disk | Reload at Range | I | DPS | bow or sniper crit (5 stacks) | ? reload per stack for 5s | helps a lot with A499 during damage | B |
![]() | Encrypted Data Disk | Tazer Tag | III | roam | arc melee damage | jolt on hit, small DoT applied (~800 over 8.75s) | damage is okay but DoT takes way too long, jolt on hit is decent depending on melee | B |
![]() | Encrypted Data Disk | Void Infestation | III | roam | weakened kill | 15m tracking weakening 87 damage projectile | not bad for chaining weakens for Power from Pain | B |
![]() | Encrypted Data Disk | Armorsmith | II | roamDPS | breaking enemy shield | Resist x1, +100% melee damage for 6s | applies on finisher, but still not that great given generic resist override | C |
![]() | Encrypted Data Disk | Elemental Orbs: Arc | III | roam | 4 arc weapon kills | spawns 450 damage jolting orb | orb does no damage and requires melee range pickup | C |
![]() | Encrypted Data Disk | Press the Advantage | I | roam | breaking enemy shield | 20? stability, 20? handling, 20 reload, ? guard resistance for 10s | stats that do very little in PvE tied to a specific condition | C |
![]() | Encrypted Data Disk | Rapid Remedy | I | roam | 3 machine gun kills within 3s of each | 15 HP and begins crit health regen | way worse than Hold the Line | C |
![]() | Encrypted Data Disk | Riposte | I | roam | sword guard | Unstoppable on hits for 3s | currently does nothing due to inability to override sword intrinsic stun | D |
![]() | Hunter's Journal | Sniper's Meditation | III | DPS | sniper hit (5 stacks, heavy gives 2) | 2.8-15% sniper damage, ? stability, 15-45 reload for 7s, stowable | 15% boost to Still Hunt and A499 and Praedyth's and Conspiracy count me in | S |
![]() | Hunter's Journal | Solar Fulmination | II | roam | ignition | extra 190 damage instance, 40-60 extra scorch if Char is equipped | upgrades ignition builds significantly | S |
![]() | Hunter's Journal | Argent Blade | III | DPSroam | sword damage with Armor Charge | consumes one Armor Charge to give 15% sword damage and 100 charge rate for 5s | would be higher if swords were good enough for this to matter | A |
![]() | Hunter's Journal | Energy Diffusion Substrate | I | roam | passive | 5?% DR | free DR at tier I level | A |
![]() | Hunter's Journal | Radiant Orbs | II | roamDPS | orb pick up with solar or Prismatic equipped | Radiant for 10-15s | good for general content, but especially great for more optimized runs | A |
![]() | Hunter's Journal | Shieldcrush | III | DPSroam | Frost Armor, Void Overshield, or Woven MailAmplified or Radiant | ?% melee recharge, 50% powered melee damage?% grenade recharge, 25% grenade damagegrapple melee gets 12% from both halves | free ability regen for existing, damage boosts are nice too (much lower impact on grapple now) | A |
![]() | Hunter's Journal | Sustained Fire | I | roam | 10 auto rifle hits within 1.5s of each on one enemy (also works with support auto healing) | Resist x2 for 6s, stowable | skews primary selection towards auto, essentially free DR in harder content (for hit requirement) | A |
![]() | Hunter's Journal | Targeting Autoloader | II | roam | auto rifle kills (5 stacks, hallf stack if not within 15m of 3 enemies or at 5 stacks) | 20-40% of mag refilled, 10-20% stackable auto rifle damage, buff removed on non-auto rifle ready | no other primary is getting the treatment autos are getting this patch, doubled Subsistence + extra damage perk | A |
![]() | Hunter's Journal | Elemental Siphon | I | roam | 3 kinetic or super-matched weapon kills within 3?s of each | super-matched elemental pickup | worse version that doesn't give super, still decent in most builds | B |
![]() | Hunter's Journal | Blade Stamina | II | roam | 3 sword kills within 5s of each | 3 ammo (2 for Praxic/Ergo) | swords don't really need the ammo that much but why not | B |
![]() | Hunter's Journal | Counter Energy | II | roam | Champion stun | 25% energy to least-charged ability | decent neutral but restricted application and not that noticeable | B |
![]() | Hunter's Journal | Creeping Chill | I | roam | stasis-debuffed stasis kill | 6?m 20 slow burst | requirement is a little tight, but effect is good if building into it | B |
![]() | Hunter's Journal | Expanding Abyss | III | DPS | weakened enemy | 3.8% / 8.7% void damage (30% / 15% weaken) | technically a free damage increase but very minor, not on the artifacts that boost the best void weapons | B |
![]() | Hunter's Journal | Incendiary Rifle Rounds | I | DPS | solar sniper crit | 30-45 scorch | quite niche, basically just for Still Hunt on the worse of the two Sniper's artifacts, maybe pair with Fulmination? | B |
![]() | Hunter's Journal | Shock and Awe | III | roam | Amplified arc kill with arc or Prismatic equipped | 8m jolting 126 damage arc burst, 5s ICD | free splash, ICD holds it back from being better | B |
![]() | Hunter's Journal | Void Hegemony | II | roam | weakened kill with void or Prismatic equipped | 15 HP Void Overshield | smallish overshield, rest of artifact doesn't really provide weaken sources though | B |
![]() | Hunter's Journal | Transference | III | roamDPS | Transcendentafter Transcendence ends | 10% grenade/melee damage4.2% light/darkness energy for next 12 weapon kills | not really a highly desirable effect | C |
![]() | Hunter's Journal | Press The Advantage | I | roam | breaking enemy shield | 20? stability, 20? handling, 20 reload, ? guard resistance for 10s | stats that do very little in PvE tied to a specific condition | C |
![]() | Hunter's Journal | Threaded Blast | I | roam | Tangle destruction with strand damage | extra ~285 damage 15m explosion | long effective cooldown on not the most amazing effect | C |
![]() | Hunter's Journal | Prismatic Transfer | III | DPS | super cast | allies within 15m with a different super element get 20% non-stackable damage for 10s | can't find a reason to ever use this | D |
![]() | Hunter's Journal | Bad Amplitude | II | roam | arc ability Champion damage | inflicts jolt | almost unnoticeable | D |
![]() | Implement of Curiosity | Argent Quiver | III | DPSroam | reloading bow with Armor Charge | consumes one Armor Charge to give 3 bow shots of 35% stackable damage (25% for heavy), stowing removes stacks | 25% boost to Levi count me in, unfortunately not as good for Envious crossbow due to swap removal | S |
![]() | Implement of Curiosity | Elemental Overdrive | III | roam | elemental pickup | 22% stackable boost to matching damage for 7s | insane damage boost if setup is available, solid for roam too | S |
![]() | Implement of Curiosity | Cauterized Darkness | II | roam | darkness-debuffed non-bosses, one target at a time | 75% solar damage (2s ICD, might need additional debuff application) | 75% is insane, but application conditions are definitely annoying in practice | A |
![]() | Implement of Curiosity | Elemental Benevolence | I | roamDPS | elemental buffing ally | 15?% class energy, 3?s ICD per ally | pretty decent in larger fireteams, even if class is arguably least useful ability to gen | A |
![]() | Implement of Curiosity | Energy Acceleration | II | roam | 2 explosive damage instances with micro-missiles or micro-missile kill | 120 damage 7m Unstoppable kinetic shockwave, 2?s ICD | basically a free third splash perk for rocket pulses and sidearms | A |
![]() | Implement of Curiosity | Horde Shuttle | I | roam | 10% enemy health weapon damage to unraveled enemypassive | Threadling on 0.5s ICDThreadlings sever | must-have for any Threadling build, also good for grapple neutral | A |
![]() | Implement of Curiosity | Iron Lord's Vigor | III | roamDPS | sword readied3 sword kills within 3?s of each | 25% DR3 ammo (2 for Praxic/Ergo) | ammo economy decent, DR should stack | A |
![]() | Implement of Curiosity | Pack Tactics | I | DPSroam | Threadling damage (infinite stacks) | 15% / 30% / ... Unstoppable Threadling damage (huge dropoff after x2) for 10s | like Thunderous Retort for Needlestorm and also boosts Threadling neutral | A |
![]() | Implement of Curiosity | Semi-Auto Striker | I | DPS | 5 scout, 3 bow, or 2 sniper hits with <2 Armor Charge | Armor Charge | pairs great with Argent Quiver, otherwise just decent for neutral | A |
![]() | Implement of Curiosity | Shieldcrush | III | DPSroam | Frost Armor, Void Overshield, or Woven MailAmplified or Radiant | ?% melee recharge, 50% powered melee damage?% grenade recharge, 25% grenade damagegrapple melee gets 12% from both halves | free ability regen for existing, damage boosts are nice too (much lower impact on grapple now) | A |
![]() | Implement of Curiosity | Shoulder to Shoulder | II | DPS | sustained precision damage within 15m of 2 allies | Resist x2 for 10?s | free DR for any sort of fireteam precision-based damage | A |
![]() | Implement of Curiosity | Elemental Daze | II | roam | non-kinetic Champion stun | 280? damage 8m weapon-matched elemental effect explosion | decent damage and splash but restricted application and not amazing | B |
![]() | Implement of Curiosity | Fever and Chill | I | roamDPS | 25% mag + 1 rounded down landed (bow needs 3) with solar or stasis weapons | Radiant for 10-15s or Frost Armor x1 for 9s | pretty decent especially for getting Radiant but other equivalents like Radiant Orbs are better | B |
![]() | Implement of Curiosity | Frigid Glare | III | roam | stasis crit kill with Frost Armor | 6m freezing explosion | steep requirement but solid effect | B |
![]() | Implement of Curiosity | Frost Renewal | I | roam | critical health with Frost Armor | 12m freezing burst and 1x Frost Armor to allies | fairly solid defensive effect all things considered, just build-dependent | B |
![]() | Implement of Curiosity | Radiant Shrapnel | III | roam | 10% enemy health weapon damage while Radiant or scorched kill | 343 damage 20 scorch shrapnel released, 1s ICD | shrapnel tracking is pretty bad, but pretty simple stagger activation requirement | B |
![]() | Implement of Curiosity | Refresh Threads | I | roam | super-matching elemental pickup | 20?% energy to least-charged ability | good general ability regen mod | B |
![]() | Implement of Curiosity | Tangled Web | III | roam | strand-debuffed kill that results in Tangle creation | ?m suspending explosion | decent effect but unfortunately locked to long Tangle cooldown | B |
![]() | Implement of Curiosity | That Fresh Bullets Smell | II | roamDPS | ammo pickup | x2 kinetic surge for 11s (x3 for heavy pickup) | would be a lot better if available with Kinetic Synthesis, otherwise just okay | B |
![]() | Implement of Curiosity | Elemental Coalescence | II | roam | 10-14 kills | super-matched elemental pickup | way too many kills just for one pickup | C |
![]() | Implement of Curiosity | Threaded Blast | II | roam | Tangle destruction with strand damage | extra ~285 damage 15m explosion | long effective cooldown on not the most amazing effect | C |
![]() | NPA Repulsion Regulator | Shatter Orbs | I | roam | matching shield break | 7.15% orb | enables super spam / special finisher loop | S |
![]() | NPA Repulsion Regulator | Thunderous Retort | I | DPS | critical health or Amplified | 30% arc super damage (only applies while in super) | specialized super damage boost (instead of Limit Break) | S |
![]() | NPA Repulsion Regulator | Bricks from Beyond | II | roam | 3 elite+ void weapon kills | 50?% heavy ammo progress for allies within ?m | another helping of heavy ammo gen on top of the many other sources of plentiful ammo fountains in the sandbox | A |
![]() | NPA Repulsion Regulator | Passive Aggressive Guard | III | roam | glaive readied | 50% DR within ?m | free DR that should stack with Swordmaster during glaive block | A |
![]() | NPA Repulsion Regulator | Sustained Fire | I | roam | 10 auto rifle hits within 1.5s of each on one enemy (also works with support auto healing) | Resist x2 for 6s, stowable | skews primary selection towards auto, essentially free DR in harder content (for hit requirement) | A |
![]() | NPA Repulsion Regulator | Targeting Autoloader | II | roam | auto rifle kills (5 stacks, hallf stack if not within 15m of 3 enemies or at 5 stacks) | 20-40% of mag refilled, 10-20% stackable auto rifle damage, buff removed on non-auto rifle ready | no other primary is getting the treatment autos are getting this patch, doubled Subsistence + extra damage perk | A |
![]() | NPA Repulsion Regulator | Suppressing Glaive | II | roam | glaive projectile damage | Suppression for 10s | no ICD on one of the strongest enemy disablers in the game | A |
![]() | NPA Repulsion Regulator | Volatile Flow | I | roam | orb pickup | Volatile Rounds for 9s | free Volatile Rounds | A |
![]() | NPA Repulsion Regulator | Conductive Cosmic Needle | III | DPS | strand-debuffed enemy | 5% arc and void ability damage | in isolation a good boss DPS effect but given that there are no other global boosters in this artifact, not so great | B |
![]() | NPA Repulsion Regulator | Counter Charge | II | roam | Champion stun | Armor Charge | decent neutral but restricted application and not that noticeable | B |
![]() | NPA Repulsion Regulator | Lightning Strikes Twice | III | roam | arc grenade ability usage | 130% grenade recharge, arc kills extend by 3s up to 20s | wouldn't this be so cool if it was paired with Sticker Shock | B |
![]() | NPA Repulsion Regulator | Protective Breach | II | roam | Void Breach pickup | 45 Void Overshield for 10-15s | really nice overshield but Void Breaches aren't commonplace enough to warrant A | B |
![]() | NPA Repulsion Regulator | Shock and Awe | III | roam | Amplified arc kill with arc or Prismatic equipped | 8m jolting 126 damage arc burst, 5s ICD | free splash, ICD holds it back from being better | B |
![]() | NPA Repulsion Regulator | Supernova | III | roam | Void Breach pickup | next void damage within 10s creates 5?m weaken burst | mostly exists to synergize with other void artifact mods, not amazing in isolation | B |
![]() | NPA Repulsion Regulator | Unto the Breach | I | roam | void-debuffed kill with void equipped | Void Breach | easy Void Breach access for insane void artifact | B |
![]() | NPA Repulsion Regulator | Void Weapon Channeling | III | roam | void weapon kill with at least 1 charged void ability | gives up to 4 void weapon surge stacks for every charged void ability for 11s | little build-dependent but still very easy access to roam surges | B |
![]() | NPA Repulsion Regulator | Improved Unraveling | I | DPSroam | passive | 15% unraveling thread damage | not really a difference maker | C |
![]() | NPA Repulsion Regulator | Overload Grenades | II | roam | void grenade damage | Overload | 1/3 of the sandbox now Overloads, very unneeded | C |
![]() | NPA Repulsion Regulator | Squad Goals | III | roam | finisher with super-matched elemental buff (Amplified, Devour, or Woven Mail) | shares Amplified, Devour, and Woven Mail with allies within ?m | sounds cool but isn't really that useful in practice | C |
![]() | NPA Repulsion Regulator | Strand Soldier | II | roam | Woven Mail on strand | Unraveling Rounds for 8s | significantly lower value in a post-universal stun world, also would be a lot better on a strand artifact | C |
![]() | NPA Repulsion Regulator | Amped Up | I | roam | arc or Prismatic equipped | Amplified duration to 20s | hard to notice, Amplified is almost always up | C |
![]() | Queensfoil Censer | Argent Ordnance | III | DPSroam | firing rocket with Armor Charge | consumes one Armor Charge to give 15% rocket damage, ? reload, 0.?x reload duration for 4.5s | 15% boost to Truth and Hezen count me in | S |
![]() | Queensfoil Censer | Blast Radius | I | roam | 2 GL or rocket kills within ?s of each | Armor Charge | excellent Armor Charge source that pairs well with a variety of charge consumption mods | S |
![]() | Queensfoil Censer | Solo Operative | III | DPSroam | crit kills while solo (25 stacks, lost on death) | 1.2% weapon damage per stack (up to 30%) | higher global stacking boost than anything else, just needs work to stack | S |
![]() | Queensfoil Censer | Hail The Storm | III | roamDPS | stasis crystal shatterpassive | 5 homing 46 damage ? slow ice shards12.5% enemy shatter damage, 25% crystal shatter damage | helps with chaining freezes in stasis builds, also a super damage boost for Glacial Quake | A |
![]() | Queensfoil Censer | Heart of the Flame | I | DPS | solar super cast (scales up to 5 nearby allies) | gives allies within 15m Radiant, up to 15% super damage (Well caster gets buff for 5s) | worse than Limit Break in most cases but situationally useful due to instant Radiant and Well potential | A |
![]() | Queensfoil Censer | Horde Shuttle | III | roam | 10% enemy health weapon damage to unraveled enemypassive | Threadling on 0.5s ICDThreadlings sever | must-have for any Threadling build, also good for grapple neutral | A |
![]() | Queensfoil Censer | Perpetual Destruction | II | roam | non-exotic rocket kills (counter: 4 minors, 3 elites, 1 miniboss+) | 10% heavy ammo rounded up, ? reload and 0.?x reload duration for 10s | excellent for Bipod Pack rocket spamming | A |
![]() | Queensfoil Censer | To Shreds | III | roamDPS | 6 severed weapon damage instancessevered kill | inflicts unravelmakes Into the Fray triple Woven Mail + 15 HP pulses on kill location | first effect is sort of useless, second effect is great | A |
![]() | Queensfoil Censer | Wished Into Being | I | roam | ability kill with >80% super but not charged | 3 7.14% orbs, ?s ICD | basically gives 25% faster super if ability kills are being spammed | A |
![]() | Queensfoil Censer | Anti-Champion Nosecone | II | roam | passive | 33% rocket damage to Champions | limited applicability but obviously good if doing some sort rocket spam strat in a conquest or something similar | B |
![]() | Queensfoil Censer | Creeping Chill | II | roam | stasis-debuffed stasis kill | 6?m 20 slow burst | requirement is a little tight, but effect is good if building into it | B |
![]() | Queensfoil Censer | Fever and Chill | I | roamDPS | 25% mag + 1 rounded down landed (bow needs 3) with solar or stasis weapons | Radiant for 10-15s or Frost Armor x1 for 9s | pretty decent especially for getting Radiant but other equivalents like Radiant Orbs are better | B |
![]() | Queensfoil Censer | Frigid Glare | III | roam | stasis crit kill with Frost Armor | 6m freezing explosion | steep requirement but solid effect | B |
![]() | Queensfoil Censer | Kindling Trigger | I | roam | Radiant solar weapon damage to non-scorched combatants, doesn't work in Well? | 30-45 scorch | guarantees base-scaled ignition, maybe decent for solar add clear stagger | B |
![]() | Queensfoil Censer | Pillar of Ice | II | roam | frozen kill | stasis crystal (2 if boss kill) | effort:crystal ratio is pretty good on this one | B |
![]() | Queensfoil Censer | Rays of Precision | III | roam | Radiant solar crit kills | ignition | basically a very powerful Firefly for solar weapons | B |
![]() | Queensfoil Censer | Revitalizing Blast | II | roam | Champion stun | ignition | satisfying and can chain into more ignitions but not really that impactful | B |
![]() | Queensfoil Censer | Unraveling Orbs | II | roamDPS | orb pickup or Tangle throw | Unraveling Rounds for 14s | synergizes with unravel requirements on other mods | B |
![]() | Queensfoil Censer | Torch | I | roam | darkness-debuffed non-bosses | 5% weapon damage | almost unnoticeable | C |
![]() | Queensfoil Censer | Armorsmith | I | roamDPS | breaking enemy shield | Resist x1, +100% melee damage for 6s | applies on finisher, but still not that great given generic resist override | C |
![]() | Queensfoil Censer | Dragon's Bite | II | roam | 3 shield breaks using strand or stasis weapon | suspend or freeze | mediocre effect for 3 separate shield breaks | C |
![]() | Slayer Baron Apothecary Satchel | Curative Orbs | II | roam | first breaking an enemy shieldorb, elemental pickup, or Tangle destruction | 7.15% orb40 HP | enables super spam / special finisher loop, better than Shatter due to less restrictive conditions and heal | S |
![]() | Slayer Baron Apothecary Satchel | Arc Compounding | III | DPS | blinded enemy | 15% arc damage | would be better if there was another global booster in this artifact, or if arc weapons were better | A |
![]() | Slayer Baron Apothecary Satchel | Hail The Storm | II | roamDPS | stasis crystal shatterpassive | 5 homing 46 damage ? slow ice shards12.5% enemy shatter damage, 25% crystal shatter damage | helps with chaining freezes in stasis builds, also a super damage boost for Glacial Quake | A |
![]() | Slayer Baron Apothecary Satchel | Total Carnage | I | roam | elite+ finisher | Resist x2 for 11s, 100 HP, starts health regen | elite+ requirement can be annoying, but effect is pretty strong | A |
![]() | Slayer Baron Apothecary Satchel | Debilitating Wave | II | roam | finisher | 15m 180 super-matched wave, blind/weaken/slow if on arc/void/stasis | decent finisher mod in probably the strongest finisher spam sandbox ever | B |
![]() | Slayer Baron Apothecary Satchel | Conductive Cosmic Crystal | III | DPS | stasis-debuffed enemy | 5% arc and void ability damage | in isolation a good boss DPS effect but given that there are no other global boosters in this artifact, not so great | B |
![]() | Slayer Baron Apothecary Satchel | Crystalline Converter | I | roam | 8 / 12 / 15 Stasis Shard pickups, then powered stasis melee hitstasis weapon kill after class ability | 1 / 2 / 3 crystals spawnedStasis Shard spawned | pretty steep requirement, builds that benefit from crystals already spawn plenty of them | B |
![]() | Slayer Baron Apothecary Satchel | Frost Renewal | II | roam | critical health with Frost Armor | 12m freezing burst and 1x Frost Armor to allies | fairly solid defensive effect all things considered, just build-dependent | B |
![]() | Slayer Baron Apothecary Satchel | Power from Pain | I | roam | 3 consecutive weakened kills within 4s of each (weaken on killing blow counts) | Devour for 5-7.5s, Void Breach | would be better on NPA, honestly not that great given high weaken kill requirement | B |
![]() | Slayer Baron Apothecary Satchel | Retinal Burn | II | DPSroam | 2 arc non-blinded crits within ?s of each with Armor Charge | consumes one Armor Charge to trigger ?m blinding burst for ?s | basically just exists to pair with Arc Compounding | B |
![]() | Slayer Baron Apothecary Satchel | Served Cold | III | roam | Stasis Shard pickupVoid Breach pickup | 10% class energy10% melee energy | just supplements what pickups already do | B |
![]() | Slayer Baron Apothecary Satchel | Supernova | III | roam | Void Breach pickup | next void damage within 10s creates 5?m weaken burst | mostly exists to synergize with other void artifact mods, not amazing in isolation | B |
![]() | Slayer Baron Apothecary Satchel | The Thick of It | I | roam | 3 kills within ?s of each within 15?m of 3 enemieswithin 15?m of 3 enemies | Armor Charge? handling and ? charge rate | decent way of getting easy Armor Charge, other benefits are not really significant besides maybe on Ergo | B |
![]() | Slayer Baron Apothecary Satchel | Trace Evidence | I | roamDPS | 2 arc-debuffed crits within 1?s of each or 3 arc-debuffed kills within ?s of eachIonic Trace pickup | Ionic Trace (4s ICD)Armor Charge | free traces and Armor Charge, not the greatest uptime but still not bad | B |
![]() | Slayer Baron Apothecary Satchel | Void Renewal | II | roam | void weapon kills with Devour (counter: 6 minors, 3 elites, 2 miniboss+)Void Breach pickup | Void Breach? handling, ? reload, refills shotguns/GLs | counter definitely a bit steep for just one Void Breach | B |
![]() | Slayer Baron Apothecary Satchel | Weakened Clear | II | DPSroam | boss/champ GL damage or GL enemy shield break | 15% weaken for 20?s, non-refreshable, non-extensible, refills stowed weapons (10?s ICD) | very long weaken but doesn't interact with extensions, refill has a long ICD | B |
![]() | Slayer Baron Apothecary Satchel | Wind Chill | I | roam | 30% mag + 1 rounded down landed withins 3s of each with stasis weaponsstasis weapon slowed/frozen damage | Frost Armor?% chance to spawn Stasis Shard | decent neutral, also has boss damage applications if using stasis weapons | B |
![]() | Slayer Baron Apothecary Satchel | Kinetic Impacts | III | DPS | 5 GL hits within 1?s of each | 372 damage kinetic Unstoppable shockwave, ?s ICD | minuscule DPS increase for GLs, doesn't stack across fireteam | C |
![]() | Slayer Baron Apothecary Satchel | Brain Freeze | III | roam | enemy freeze | ~4?m radius nerfed slow mini duskfield for duration of freeze | mini duskfield slow stacks are extremely slow and does almost no damage | C |
![]() | Slayer Baron Apothecary Satchel | Old God's Rite | III | roam | Void Breach pickup | next void damage within 10s creates 8 ~10m 334 damage homing void orbs | orbs have horrible tracking and are very gimmicky | C |
![]() | Slayer Baron Apothecary Satchel | Killing Breeze | I | roam | 3 weapon kills within 3s of each | ? mobility for 5s, refreshable | does next to nothing in PvE | D |
![]() | Tablet of Ruin | Elemental Supercharger | III | roam | exhausted or severed super-matched kill | 2?% super energy | best super generation, works with all Overload weapons | S |
![]() | Tablet of Ruin | Limit Break | III | DPS | super cast at critical health or with super-matched buff | 15% super damage (8s duration for burst supers) | generic super damage boost | S |
![]() | Tablet of Ruin | Defibrillating Blast | III | DPSroam | Champion stunBolt Charge discharge | x10 Bolt Chargeinflicts jolt, gives ~55 HP, starts crit health regen | free damage sustain with Storm's Keep | A |
![]() | Tablet of Ruin | Dielectric | I | roam | arc-debuffed kill3 arc-debuffed kills within 6s of each | Bolt Charge7.15% orb, 40 HP | Bolt Charge on all jolt builds that don't have access, also free orbs | A |
![]() | Tablet of Ruin | Elemental Siphon | I | roam | 3 kinetic or super-matched weapon kills within 3?s of eachsuper-matched elemental pickup | super-matched elemental pickup5% super, 2s ICD | better version with super gains, especially good with pickup spam builds | A |
![]() | Tablet of Ruin | Flashover | II | DPSroam | reaching x10 Bolt Chargepassive | Amplified for 15s50% increased Bolt Charge damage | given meta direction Flashover didn't need this much of a nerf but still a decent overall effect | A |
![]() | Tablet of Ruin | Gold from Lead | II | roam | 5-6 special brick pickups | 8% heavy ammo, rounded up | another helping of heavy ammo gen on top of the many other sources of plentiful ammo fountains in the sandbox | A |
![]() | Tablet of Ruin | Harsh Refraction | II | DPSroam | 3 matching debuffed trace rifle hits | 50% trace damage for 4s (35% for exotic special/Lodestar, 20% for Microcosm after 4 hits) | good for trace add clear | A |
![]() | Tablet of Ruin | Heavy Ordnance Regeneration | III | roamDPS | 8 LMG or 2 rocket damage instances within 7s of each | Resist x2 for 15.5s, 85% base grenade/melee regen for 10s, elite+ kills disorient minors within ?m | free generic DR when doing rocket DPS or LMG add clear | A |
![]() | Tablet of Ruin | Hold the Line | I | roam | within 15m of 3 enemies with glaive or LMG readied | ? stability, 30 reload, weapon kills (including glaive melee) give 55 HP | free healing when doing LMG add clear | A |
![]() | Tablet of Ruin | Horde Shuttle | II | roam | 10% enemy health weapon damage to unraveled enemypassive | Threadling on 0.5s ICDThreadlings sever | must-have for any Threadling build, also good for grapple neutral | A |
![]() | Tablet of Ruin | Maligned Harvest | II | roamDPS | inflicting volatile 4 times within ?s of eachinflicting weaken (once per source) | next void damage within 10s creates 5?m weaken burst25 HP Void Overshield for 10-15s | excellent void build component | A |
![]() | Tablet of Ruin | Particle Reconstruction | III | DPSroam | fusion/LFR hits (5 stacks)50% fusion/LFR mag + 1 rounded down landed | 5% / 10.25% / 15.8% / 21.6% / 27.6% fusion/LFR damage for ?s10% mag refill, hits have 1s ICD | best-in-class artifact debuff for non-Felwinter solos, also has a Rewind Rounds effect | A |
![]() | Tablet of Ruin | Perpetual Destruction | I | roam | non-exotic rocket kills (counter: 4 minors, 3 elites, 1 miniboss+) | 10% heavy ammo rounded up, ? reload and 0.?x reload duration for 10s | excellent for Bipod Pack rocket spamming | A |
![]() | Tablet of Ruin | To Shreds | III | roamDPS | 6 severed weapon damage instancessevered kill | inflicts unravelmakes Into the Fray triple Woven Mail + 15 HP pulses on kill location | first effect is sort of useless, second effect is great | A |
![]() | Tablet of Ruin | No Bell | II | DPSroam | 2 special glaive melee kills within 3?s of eachblocking damage with glaive shield | 2 ammo to special glaivesadditive 85% glaive melee damage for 6s | definitely a lot worse now that melee bonus isn't multiplicative | B |
![]() | Tablet of Ruin | Vile Weave | II | roam | Tangle detonationTangle pickup | sever for ?sTangle cooldown reduced by 4s | decent sever chaining effect on the best strand artifact | B |
![]() | Tablet of Ruin | Void Flux | III | roam | weakened void weapon kill | ?m volatile burst (?m for elite+ kill) | not the strongest effect given the requirements but not bad | B |
![]() | Tablet of Ruin | Volatile Marksman | I | roamDPS | 25% mag + 1 rounded down landed (bow needs 2) or 3 kills within 3s of each with void weaponvolatile detonation | Volatile Rounds for 10s10% class energy | worse than Volatile Flow outside of damage | B |
![]() | Tablet of Ruin | Unraveling Orbs | I | roamDPS | orb pickup or Tangle throw | Unraveling Rounds for 14s | synergizes with unravel requirements on other mods | B |
![]() | Tablet of Ruin | Photonic Flare | I | roam | exhausted or severed arc kill | 5?m blinding burst, 6?s ICD | not the worst effect but ICD is very noticeable | C |





























































































































